using UnityEngine;
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using vnxbqy.UI;
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public class CelestialPalaceHellWin : Window
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{
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[SerializeField] ScrollerController scroller;
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[SerializeField] ButtonEx btnLike;
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[SerializeField] TextEx txtLike;
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CelestialPalaceModel model { get { return ModelCenter.Instance.GetModel<CelestialPalaceModel>(); } }
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protected override void BindController()
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{
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btnLike.SetListener(() =>
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{
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model.SendA907LikePack(0); // 为0时代表每日的仙宫点赞
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});
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}
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protected override void OnPreOpen()
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{
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model.UpdateXiangongInfoEvent += OnUpdateXiangongInfoEvent;
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model.UpdateXiangongNewPlayerInfoEvent += OnUpdateXiangongNewPlayerInfoEvent;
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model.UpdateXiangongRecPlayerInfoEvent += OnUpdateXiangongRecPlayerInfoEvent;
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scroller.OnRefreshCell += OnRefreshCell;
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Display();
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}
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protected override void OnPreClose()
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{
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scroller.OnRefreshCell -= OnRefreshCell;
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model.UpdateXiangongInfoEvent -= OnUpdateXiangongInfoEvent;
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model.UpdateXiangongNewPlayerInfoEvent -= OnUpdateXiangongNewPlayerInfoEvent;
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model.UpdateXiangongRecPlayerInfoEvent -= OnUpdateXiangongRecPlayerInfoEvent;
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}
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protected override void OnAfterOpen()
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{
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CreateScroller();
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}
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void Display()
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{
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bool isLikeStateToday = model.likeStateToday;
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btnLike.interactable = !isLikeStateToday;
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btnLike.SetColorful(null, !isLikeStateToday);
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txtLike.text = isLikeStateToday ? Language.Get("CelestialPalace07") : Language.Get("sharegift3");
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txtLike.color = UIHelper.GetUIColor(isLikeStateToday ? TextColType.Gray : TextColType.NavyYellow);
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}
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void CreateScroller()
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{
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scroller.Refresh();
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int[][] hellShowArr = model.hellShowArr;
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for (int i = 0; i < hellShowArr.Length; i++)
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{
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int lv = model.GetRowIndexLV(i);
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if (lv == 1)
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{
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scroller.AddCell(ScrollerDataType.Header, i);
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}
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else if (lv == 2)
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{
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scroller.AddCell(ScrollerDataType.Normal, i);
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}
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else if (lv == 3)
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{
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scroller.AddCell(ScrollerDataType.Tail, i);
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}
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else if (lv == 4)
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{
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scroller.AddCell(ScrollerDataType.Extra1, i);
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}
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else if (lv == 5)
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{
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scroller.AddCell(ScrollerDataType.Extra2, i);
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}
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}
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scroller.Restart();
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scroller.JumpIndex(model.JumpToCanLikeHellRowIndex());
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}
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void OnRefreshCell(ScrollerDataType type, CellView cell)
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{
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if (type == ScrollerDataType.Header)
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{
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var _cell = cell as CelestialPalaceHellCell1;
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_cell.Display(_cell.index);
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}
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else if (type == ScrollerDataType.Normal)
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{
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var _cell = cell as CelestialPalaceHellCell2;
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_cell.Display(_cell.index);
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}
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else if (type == ScrollerDataType.Tail)
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{
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var _cell = cell as CelestialPalaceHellCell3;
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_cell.Display(_cell.index);
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}
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else if (type == ScrollerDataType.Extra1)
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{
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var _cell = cell as CelestialPalaceHellCell4;
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_cell.Display(_cell.index);
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}
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else if (type == ScrollerDataType.Extra2)
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{
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var _cell = cell as CelestialPalaceHellCell5;
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_cell.Display(_cell.index);
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}
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}
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private void OnUpdateXiangongInfoEvent()
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{
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Display();
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scroller.m_Scorller.RefreshActiveCellViews();
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}
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private void OnUpdateXiangongRecPlayerInfoEvent()
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{
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Display();
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scroller.m_Scorller.RefreshActiveCellViews();
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}
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private void OnUpdateXiangongNewPlayerInfoEvent()
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{
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Display();
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scroller.m_Scorller.RefreshActiveCellViews();
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}
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protected override void OnAfterClose()
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{
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}
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protected override void AddListeners()
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{
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}
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}
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