少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using vnxbqy.UI;
 
public class CelestialPalaceShopWin : Window
{
    [SerializeField] ImageEx imgMoneyIcon1;
    [SerializeField] ImageEx imgMoneyIcon2;
    [SerializeField] RawImage imgModel;
    [SerializeField] ImageEx imgItem;
    [SerializeField] TextEx txtExpenditureAmount;
    [SerializeField] TextEx txtItemName;
    [SerializeField] RichText txtItemInfo;
    [SerializeField] TextEx txtTotalAmount;
    [SerializeField] ScrollerController scroller;
    [SerializeField] GetWayTrigger getWayTrigger;
    StoreModel storeModel { get { return ModelCenter.Instance.GetModel<StoreModel>(); } }
    ItemTipsModel tipsModel { get { return ModelCenter.Instance.GetModel<ItemTipsModel>(); } }
    FashionDressModel fashionDressModel { get { return ModelCenter.Instance.GetModel<FashionDressModel>(); } }
    CelestialPalaceModel model { get { return ModelCenter.Instance.GetModel<CelestialPalaceModel>(); } }
    List<StoreModel.StoreData> shoplist;
    int chooseGoodId = 0;
    protected override void BindController()
    {
 
    }
 
    protected override void OnPreOpen()
    {
        storeModel.storeFuncType = (StoreFunc)model.StoreType;
        scroller.OnRefreshCell += OnRefreshCell;
        storeModel.RefreshBuyShopLimitEvent += RefreshStore;
        PlayerDatas.Instance.playerDataRefreshEvent += OnPlayerDataRefreshEvent;
        model.SelectedShopCellClickedEvent += OnSelectedShopCellClickedEvent;
        model.UpdateUseMoneyTotalInfoEvent += OnUpdateUseMoneyTotalInfoEvent;
        Display();
    }
 
    private void OnUpdateUseMoneyTotalInfoEvent()
    {
        Display();
    }
 
    protected override void OnPreClose()
    {
        scroller.OnRefreshCell -= OnRefreshCell;
        storeModel.RefreshBuyShopLimitEvent -= RefreshStore;
        PlayerDatas.Instance.playerDataRefreshEvent -= OnPlayerDataRefreshEvent;
        model.SelectedShopCellClickedEvent -= OnSelectedShopCellClickedEvent;
        model.UpdateUseMoneyTotalInfoEvent -= OnUpdateUseMoneyTotalInfoEvent;
    }
 
    private void OnSelectedShopCellClickedEvent()
    {
        scroller.m_Scorller.RefreshActiveCellViews();
        UpdateShow(model.currentSelectedShopGoodId);
    }
 
    void RefreshStore()
    {
        scroller.m_Scorller.RefreshActiveCellViews();
    }
 
    void OnPlayerDataRefreshEvent(PlayerDataType type)
    {
        if (type == PlayerDataType.default39)
        {
            Display();
        }
    }
 
    protected override void OnAfterOpen()
    {
        CreateScroller();
    }
 
    void CreateScroller()
    {
        shoplist = storeModel.TryGetStoreDatas(storeModel.storeFuncType);
        if (shoplist == null)
        {
            DebugEx.Log("商店数据为空");
            return;
        }
        shoplist.Sort(CmpStore);
        model.currentSelectedShopGoodId = shoplist[0].shopId;
        scroller.Refresh();
        if (shoplist.Count > 0)
        {
            int cellsPerRow = 2;
            int numberOfRows = Mathf.CeilToInt((float)shoplist.Count / cellsPerRow);
            for (int i = 0; i < numberOfRows; i++)
            {
                scroller.AddCell(ScrollerDataType.Header, i);
            }
        }
        scroller.Restart();
    }
    protected override void OnAfterClose()
    {
 
    }
 
    void Display()
    {
        getWayTrigger.SetItemId(model.moneyItemId);
        imgMoneyIcon1.SetIconWithMoneyType(model.MoneyType);
        imgMoneyIcon2.SetIconWithMoneyType(model.MoneyType);
        txtTotalAmount.text = UIHelper.GetMoneyCnt(model.MoneyType).ToString();
        txtExpenditureAmount.text = model.GetAllCostCount().ToString();
    }
 
    void UpdateShow(int goodId)
    {
        if (!StoreConfig.Has(goodId)) return;
        int itemId = StoreConfig.Get(goodId).ItemID;
        if (!ItemConfig.Has(itemId)) return;
        ItemConfig itemConfig = ItemConfig.Get(itemId);
        txtItemName.text = itemConfig.ItemName;
        txtItemInfo.text = itemConfig.Description;
        txtItemName.color = UIHelper.GetUIColor(itemConfig.ItemColor, true);
        txtTotalAmount.text = UIHelper.GetMoneyCnt(model.MoneyType).ToString();
        ShowModel(itemId);
    }
    public void ShowModel(int itemId)
    {
        UI3DTreasureExhibition.Instance.Stop();
        var itemConfig = ItemConfig.Get(itemId);
        imgModel.SetActive(false);
        imgItem.SetActive(false);
        switch (itemConfig.Type)
        {
            //!!! 参考灵器
            case 113://翅膀
                imgModel.SetActive(true);
                var config = SpiritWeaponConfig.Get(itemId);
                UI3DModelExhibition.Instance.ShowWing(config.NPCID, imgModel);
                break;
            case 114://守护1
            case 115://守护2
                imgModel.SetActive(true);
                config = SpiritWeaponConfig.Get(itemId);
                UI3DModelExhibition.Instance.ShowNPC(config.NPCID, Vector3.zero, imgModel, false, false);
                break;
            case 116://绝世武器
            case 117://绝世副手
                imgModel.SetActive(true);
                config = SpiritWeaponConfig.Get(itemId);
                UI3DModelExhibition.Instance.ShowEquipment(itemConfig.ChangeOrd, config.Rotation, config.scale, imgModel, true);
                break;
            case 41://坐骑碎片
                imgModel.SetActive(true);
                var horseId = HorseConfig.GetItemUnLockHorse(itemId);
                HorseConfig _model = HorseConfig.Get(horseId);
                UI3DModelExhibition.Instance.ShowHourse(_model.Model, imgModel);
                break;
            case 26://灵兽碎片
                imgModel.SetActive(true);
                var petId = PetInfoConfig.GetItemUnLockPet(itemId);
                var npcConfig = NPCConfig.Get(petId);
                UI3DModelExhibition.Instance.ShowNPC(petId, npcConfig.UIModeLOffset, npcConfig.UIModelRotation, imgModel);
                break;
            case 82://时装碎片
            case 83://时装激活道具
                imgModel.SetActive(true);
                if (itemConfig != null)
                {
                    var fashionType = 0;
                    var fashionId = 0;
                    var isFashion = tipsModel.TryGetItemFashionData(itemConfig.ID, out fashionType, out fashionId);
                    if (isFashion)
                    {
                        List<int> fashionIds = null;
                        fashionDressModel.TryGetFashionIds(fashionType, out fashionIds);
                        if (fashionIds != null && fashionIds.Count > 0)
                        {
                            UI3DModelExhibition.Instance.ShowPlayer(imgModel, SetFashionDressData(fashionIds));
                        }
                    }
 
                }
                break;
            default:
                imgItem.SetActive(true);
                imgItem.SetSprite(itemConfig.IconKey);
                break;
        }
    }
    UI3DPlayerExhibitionData SetFashionDressData(List<int> fashionIds)
    {
        var job = PlayerDatas.Instance.baseData.Job;
        var fashionClothesId = 0;
        var fashionWeaponId = 0;
        var fashionSecondaryId = 0;
        foreach (var fashionId in fashionIds)
        {
            FashionDress fashionDress = null;
            var isFashion = fashionDressModel.TryGetFashionDress(fashionId, out fashionDress);
            if (isFashion)
            {
                int itemId = fashionDress.requireLevelUpItem;
                var itemConfig = ItemConfig.Get(itemId);
                switch (fashionDress.fashionDressType)
                {
                    case 1:
                        fashionClothesId = fashionDress.GetEquipItemId();
                        break;
                    case 2:
                        fashionWeaponId = fashionDress.GetEquipItemId();
                        break;
                    case 3:
                        fashionSecondaryId = fashionDress.GetEquipItemId();
                        break;
                }
            }
 
        }
 
        var data = new UI3DPlayerExhibitionData()
        {
            job = job,
            fashionClothesId = fashionClothesId,
            fashionWeaponId = fashionWeaponId,
            fashionSecondaryId = fashionSecondaryId,
            isDialogue = false,
        };
 
        return data;
    }
    protected override void AddListeners()
    {
 
    }
    void OnRefreshCell(ScrollerDataType type, CellView cell)
    {
        int cellsPerRow = 2;
        int length = cell.transform.childCount;
 
        for (int i = 0; i < length; i++)
        {
            int cellIndex = cell.index * cellsPerRow + i;
            var shopCell = cell.transform.GetChild(i).GetComponent<CelestialPalaceShopCell>();
 
            if (cellIndex < shoplist.Count)
            {
                shopCell.SetActive(true);
                shopCell.SetDisplay(shoplist[cellIndex].storeConfig);
            }
            else
            {
                shopCell.SetActive(false);
            }
        }
    }
 
    //售罄商品排在最后
    int CmpStore(StoreModel.StoreData a, StoreModel.StoreData b)
    {
        bool isSellOutA = BuyItemController.Instance.IsSellOut(a.storeConfig.ID, 0);
        bool isSellOutB = BuyItemController.Instance.IsSellOut(b.storeConfig.ID, 0);
 
        if (isSellOutA != isSellOutB)
            return isSellOutA.CompareTo(isSellOutB);
 
 
        return a.storeConfig.ShopSort.CompareTo(b.storeConfig.ShopSort);
 
    }
}