using System.Collections.Generic;
|
using UnityEngine;
|
using vnxbqy.UI;
|
|
public class CelestialPalaceTreeNormalCell : CellView
|
{
|
[SerializeField] Transform leftContect;
|
[SerializeField] Transform rightContect;
|
[SerializeField] List<CelestialPalaceTreeGain> leftgainList = new List<CelestialPalaceTreeGain>();
|
[SerializeField] List<CelestialPalaceTreeGain> rightgainList = new List<CelestialPalaceTreeGain>();
|
CelestialPalaceModel model { get { return ModelCenter.Instance.GetModel<CelestialPalaceModel>(); } }
|
public void Display(int rowIndex, CellView cellView)
|
{
|
if (model.rowIndexCellDict == null || !model.rowIndexCellDict.TryGetValue(rowIndex, out var list))
|
return;
|
|
int direction = cellView.info.Value.infoInt1;//0 左 1 右
|
leftContect.SetActive(direction == 0);
|
rightContect.SetActive(direction != 0);
|
for (int i = 0; i < list.Count; i++)
|
{
|
int awardIndex = list[i];
|
if (direction == 0)
|
{
|
leftgainList[i].Display(awardIndex);
|
}
|
else
|
{
|
rightgainList[i].Display(awardIndex);
|
}
|
}
|
}
|
}
|