少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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using UnityEngine;
using UnityEngine.UI;
 
using System;
 
namespace vnxbqy.UI
{
    public class ComposeFirstTypeCell : MonoBehaviour
    {
        [SerializeField] Image btnImg;
        [SerializeField] Transform arrowImg; 
        [SerializeField] Text unlockTypeName;
        [SerializeField] Button typeBtn;
        [SerializeField] RedpointBehaviour redpoint;
 
        ComposeWinModel composeModel { get { return ModelCenter.Instance.GetModel<ComposeWinModel>(); } }
 
        int secondType = 0;
        public void SetDisplay(int firstType,int secondType,int thirdType,int selectSecondType)
        {
            this.secondType = secondType;
            ComposeWinModel.ComposeThirdTypeData thirdTypeData = null;
            bool isThird = composeModel.TryGetThirdTypeData(firstType,secondType,thirdType,out thirdTypeData);
            if (!isThird) return;
 
            var itemCompound = thirdTypeData.itemCompound;
            unlockTypeName.text = itemCompound.secondTypeName;
            arrowImg.SetActive(thirdType != 0);
            UpdateBtnImg(selectSecondType);
 
            var index = composeModel.composeRedpointCategories.FindIndex((x) =>
             {
                 return x.x == firstType && x.y == secondType;
             });
 
            if (index != -1)
            {
                redpoint.SetActive(true);
                redpoint.redpointId = composeModel.secondTypeRedDict[firstType * 100 + secondType].id;
            }
            else
            {
                redpoint.SetActive(false);
            }
            typeBtn.RemoveAllListeners();
            typeBtn.AddListener(ClickTypeBtn);
        }
 
        public void UpdateBtnImg(int selectSecondType)
        {
            string iconKey = secondType == selectSecondType ? "ComposeFirstClassChoosebtn" : "ComposeFirstClassNormalbtn";
            btnImg.SetSprite(iconKey);
            arrowImg.localRotation = secondType == selectSecondType ? Quaternion.Euler(0, 0, -90) : Quaternion.Euler(0, 0, 0);
        }
 
        private void ClickTypeBtn()
        {
            composeModel.UpdateSecondType(secondType);
        }
    }
}