少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
 
public class CreateRoleManager : Singleton<CreateRoleManager>
{
    CreateRoleProcessor processor;
    Dictionary<int, GameObject> jobModels = new Dictionary<int, GameObject>();
 
    public readonly LogicInt selectedJob = new LogicInt();
 
    public void RandomJob()
    {
        var random = UnityEngine.Random.Range(0, 100);
        selectedJob.value = random < GeneralDefine.RandomJobs[0] ? 1 : 2;
    }
 
    public void View(int job, bool immediately)
    {
        if (processor == null)
        {
            processor = new CreateRoleProcessor();
            processor.LoadNecessaryResources();
        }
 
        selectedJob.value = job;
        switch (job)
        {
            case 1:
                processor.SwitchToWarrior(immediately);
                break;
            case 2:
                processor.SwitchToMagic(immediately);
                break;
        }
    }
 
    public void Dispose()
    {
        processor.Dispose();
        processor = null;
 
        jobModels.Clear();
        if (!AssetSource.mobFromEditor)
        {
            AssetBundleUtility.Instance.UnloadAssetBundle("gmodels/createrole", true, false);
        }
    }
 
    public void LoadModel(int job, Action<bool, UnityEngine.Object> _callBack)
    {
        if (jobModels.ContainsKey(job))
        {
            if (_callBack != null)
            {
                _callBack(true, jobModels[job]);
            }
 
            return;
        }
 
        Action<bool, UnityEngine.Object> assetCallBack = (bool _ok, UnityEngine.Object _asset) =>
        {
            GameObject instance = null;
            if (_ok)
            {
                instance = GameObject.Instantiate(_asset) as GameObject;
                if (instance != null)
                {
                    jobModels[job] = instance;
                }
            }
 
            if (_callBack != null)
            {
                _callBack(_ok && instance != null, instance);
            }
        };
 
        InstanceResourcesLoader.LoadCreateRole(job, assetCallBack);
    }
 
    public void ReleaseModel(int job)
    {
        if (jobModels.ContainsKey(job))
        {
            jobModels[job].SetActive(false);
        }
    }
 
}