using System;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using System.Linq;
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namespace vnxbqy.UI
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{
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public class CrossServerOneVsOneDayAwardsWin : Window
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{
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[SerializeField] Button closeBtn;
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[SerializeField] CrossServerOneVsOneCyclicScroll m_AchievementScroll;
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CrossServerOneVsOneModel crossServerModel { get { return ModelCenter.Instance.GetModel<CrossServerOneVsOneModel>(); } }
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protected override void BindController()
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{
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}
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protected override void AddListeners()
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{
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closeBtn.AddListener(CloseClick);
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}
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protected override void OnPreOpen()
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{
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CreateCell();
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}
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protected override void OnAfterOpen()
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{
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this.transform.SetAsLastSibling();
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}
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protected override void OnPreClose()
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{
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}
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protected override void OnAfterClose()
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{
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}
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private void CreateCell()
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{
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var dayAwards = crossServerModel.GetDayAwardsList();
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m_AchievementScroll.ShowTreasures(false);
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}
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}
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}
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