少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Wednesday, December 12, 2018
//--------------------------------------------------------
using System;
using System.Collections.Generic;
using vnxbqy.UI;
//跨服PK奖励信息
 
public class Item_Class
{
    public int ItemId;
    public int ItemNumber;
    public int Isbind;
}
public class SeasonAwardClass//赛季奖励
{
    public int DanLv;
    public string Name;
    public int Score;
    public List<Item_Class> ItemList;
}
 
public struct ZoneRankingStruct
{
    public int ZoneID;
    public int SeasonID;
    public override bool Equals(object obj)
    {
        var compare = (ZoneRankingStruct)obj;
 
        return this.ZoneID == compare.ZoneID && this.SeasonID == compare.SeasonID;
    }
    public override int GetHashCode()
    {
        return (ZoneID * 1000 + SeasonID).GetHashCode();
    }
}
public class RankingInformationClass//排名信息
{
    public int Rankin;//名次
    public int Realm;//境界
    public int PlayerID;//玩家ID
    public string PlayerName;//玩家名
    public int Job;//职业
    public int Face;
    public int FacePic;
    public int Power;//战力
    public int DanLv;//段位
    public int PkScore;//积分
}
public enum CrossRealmPKAwardStateEnum
{
    DayPKCountAwardState = 1,
    DayWinCountAwardState = 2,
    DanLVAwardState = 3,
    SeasonAwardState = 4,
}
 
 
public class CrossServerOneVsOneRewardModel : Model, IBeforePlayerDataInitialize, IPlayerLoginOk
{
    CrossServerOneVsOneModel crossServerModel { get { return ModelCenter.Instance.GetModel<CrossServerOneVsOneModel>(); } }
    public Dictionary<int, SeasonAwardClass> SegmentRewardDic = new Dictionary<int, SeasonAwardClass>();//段位奖励
    public ImpactRankModel.RankAwardItem SeasonRewardDic = new ImpactRankModel.RankAwardItem();//赛季奖励
    public Dictionary<int, List<Item_Class>> SeasonRewardConfigDic = new Dictionary<int, List<Item_Class>>(); //赛季奖励
    public Dictionary<ZoneRankingStruct, Dictionary<int, RankingInformationClass>> ZoneRankingDic = new Dictionary<ZoneRankingStruct, Dictionary<int, RankingInformationClass>>();
    private List<CrossRealmPKDanAwardConfig> CrossRealmPKDanAwardList = new List<CrossRealmPKDanAwardConfig>();
    public Action CrossRealmPKAwardStateUpdate;//领取奖励刷新
    public Action RankInformationUpdate;//排行榜刷新
    private uint DayPKCountAwardState; //每日匹配次数奖励记录
    private uint DayWinCountAwardState; // 每日胜利次数奖励记录
    private uint DanLVAwardState; // 段位达标奖励记录
    private int SeasonAwardState; // 赛季结算奖励是否已领取
    public int ZoneID = 0;//赛区ID
    public int SeasonID = 0;//赛季ID
    public int MyRank = -1;//我的排名
    private const int Redpoint_key1 = 2130102;//段位奖励红点
    public Redpoint redPointStre1 = new Redpoint(21301, Redpoint_key1);
    private const int Redpoint_key2 = 2130103;//赛季奖励红点
    public Redpoint redPointStre2 = new Redpoint(21301, Redpoint_key2);
 
    private int MianOpenLV = 0;//跨服按钮开启条件
 
    public string ZoneName = string.Empty;//赛区名
    private int currentId = 0;//获取当前赛区ID
    private string crossZoneName = string.Empty;//赛区编号
    public override void Init()
    {
 
        var config = FuncConfigConfig.Get("CrossServerIcon").Numerical1;
        MianOpenLV = int.Parse(config);
        CrossRealmPKDanAwardList = CrossRealmPKDanAwardConfig.GetValues();
    }
 
    public void OnBeforePlayerDataInitialize()
    {
        currentId = 0;
        crossZoneName = string.Empty;
        ZoneID = 0;
        SeasonID = 0;
        PkDanLvNow = 0;
        SegmentRewardDic.Clear();
        SeasonRewardConfigDic.Clear();
        crossServerModel.UpdatePkResultEvent -= UpdatePkResultEvent;
        CrossServerOneVsOnePlayerInfo.Instance.UpdatePlayerInfoEvent -= UpdatePlayerInfoEvent;
    }
 
    public void OnPlayerLoginOk()
    {
        currentId = 0;
        crossZoneName = string.Empty;
        GetSeasonAward();
        GetSegmentReward();
        crossServerModel.UpdatePkResultEvent += UpdatePkResultEvent;
        CrossServerOneVsOnePlayerInfo.Instance.UpdatePlayerInfoEvent += UpdatePlayerInfoEvent;
        GetZoneName();
        RedPointSeg();
        RedPointSea();
        bool isbool = IsAwardState(CrossRealmPKAwardStateEnum.SeasonAwardState, -1);
        if (CrossServerOneVsOnePKSeason.Instance.SeasonState == 2)
        {
            ViewCrossPKBillboard(CrossServerOneVsOnePKSeason.Instance.ZoneID, CrossServerOneVsOnePKSeason.Instance.SeasonID);//关于赛季查询
        }
    }
 
    private void GetZoneName()
    {
        for (int i = 0; i < CrossServerOneVsOnePKSeason.Instance.ZoneCount; i++)
        {
            if (CrossServerOneVsOnePKSeason.Instance.ZoneIDList[i].ZoneID == CrossServerOneVsOnePKSeason.Instance.ZoneID)
            {
                ZoneName = UIHelper.ServerStringTrim(CrossServerOneVsOnePKSeason.Instance.ZoneIDList[i].ZoneName);
            }
 
        }
 
 
    }
 
    public override void UnInit()
    {
 
    }
    private void UpdatePlayerInfoEvent()
    {
        RedPointSeg();
        RedPointSea();
    }
 
    public bool IsShowCrossServerOneVsOne()//是否开启跨服按钮
    {
        bool Isbool = false;
        if (PlayerDatas.Instance.baseData.LV >= MianOpenLV)
        {
            Isbool = true;
        }
        return Isbool;
    }
 
    private void UpdatePkResultEvent()
    {
        if (CrossServerUtility.IsCrossServerOneVsOne() )//副本结算界面
        {
            if (WindowCenter.Instance.IsOpen<CrossServerOneVsOneRoundWin>())
            {
                WindowCenter.Instance.Close<CrossServerOneVsOneRoundWin>();
            }
            WindowCenter.Instance.Open<CrossServerSettlementWin>();
        }
    }
    public void GetSeasonAward()//段位奖励数据获取
    {
 
        var seasonID = CrossServerOneVsOnePKSeason.Instance.SeasonID;
        var configPK = CrossRealmPKDanAwardList;
        var result2 = false;
        for (int j = 0; j < configPK.Count; j++)
        {
            var _config = configPK[j];
            if (CrossServerOneVsOnePKSeason.Instance.CrossZoneName != null)
            {
                bool result = CrossServerOneVsOnePKSeason.Instance.CrossZoneName.Equals(_config.CrossZoneName);
                if (result)
                {
                    result2 = true;
                }
            }
 
        }
        if (CrossServerOneVsOnePKSeason.Instance.CrossZoneName != null && result2)
        {
            crossZoneName = CrossServerOneVsOnePKSeason.Instance.CrossZoneName;
        }
        if (seasonID == 0)
        {
            seasonID += 1;
        }
        if (currentId == seasonID && SegmentRewardDic.Count != 0)
        {
            return;
        }
 
        SegmentRewardDic.Clear();
        for (int i = 0; i < configPK.Count; i++)
        {
            var _config = configPK[i];
            bool result = crossZoneName.Equals(_config.CrossZoneName);
            if (!SegmentRewardDic.ContainsKey(_config.DanLV) && _config.SeasonID == seasonID && result)
            {
                SeasonAwardClass seasonAwardClass = new SeasonAwardClass();
                seasonAwardClass.DanLv = _config.DanLV;
                var crossServerArena = CrossServerArenaConfig.Get(_config.DanLV);
                if (crossServerArena != null)
                {
                    seasonAwardClass.Name = crossServerArena.Name;
                    seasonAwardClass.Score = crossServerArena.LVUpScore;
                }
                var _jsonData = LitJson.JsonMapper.ToObject(_config.DanLVAwardList);
                List<Item_Class> itemClassList = new List<Item_Class>();
                for (int j = 0; j < _jsonData.Count; j++)
                {
                    Item_Class itemClass = new Item_Class();
                    itemClass.ItemId = int.Parse((_jsonData[j][0]).ToString());
                    itemClass.ItemNumber = int.Parse((_jsonData[j][1]).ToString());
                    itemClass.Isbind = int.Parse((_jsonData[j][2]).ToString());
                    itemClassList.Add(itemClass);
                }
                if (itemClassList.Count <= 0)
                {
                    continue;
                }
                seasonAwardClass.ItemList = itemClassList;
                SegmentRewardDic.Add(_config.DanLV, seasonAwardClass);
            }
        }
        currentId = seasonID;
    }
    public void GetSegmentReward()//赛季奖励
    {
        var seasonID = CrossServerOneVsOnePKSeason.Instance.SeasonID;
        var configPK = CrossRealmPKDanAwardList;
        var result2 = false;
        for (int j = 0; j < configPK.Count; j++)
        {
            var _config = configPK[j];
            if (CrossServerOneVsOnePKSeason.Instance.CrossZoneName != null)
            {
                bool result = CrossServerOneVsOnePKSeason.Instance.CrossZoneName.Equals(_config.CrossZoneName);
                if (result)
                {
                    result2 = true;
                }
            }
        }
        if (CrossServerOneVsOnePKSeason.Instance.CrossZoneName != null && result2)
        {
            crossZoneName = CrossServerOneVsOnePKSeason.Instance.CrossZoneName;
        }
        if (seasonID == 0)
        {
            seasonID += 1;
        }
        if (currentId == seasonID && SeasonRewardConfigDic.Count != 0)
        {
            return;
        }
        var crossRealmPKOrderAward = CrossRealmPKOrderAwardConfig.GetValues();
        for (int i = 0; i < crossRealmPKOrderAward.Count; i++)
        {
            var _config = crossRealmPKOrderAward[i];
            bool result = crossZoneName.Equals(_config.CrossZoneName);
            if (seasonID == _config.SeasonID && result)
            {
                ImpactRankModel.RankAwardItem _award = new ImpactRankModel.RankAwardItem();
                var _jsonData = LitJson.JsonMapper.ToObject(_config.SeasonOrderAward);
                foreach (string key in _jsonData.Keys)
                {
                    var _ranking = int.Parse(key);
                    var _itemArray = LitJson.JsonMapper.ToObject<int[][]>(_jsonData[key].ToJson());
                    for (int j = 0; j < _itemArray.Length; j++)
                    {
                        _award.Add(_ranking, new Item(_itemArray[j][0], _itemArray[j][1]));
                    }
                }
                SeasonRewardDic = _award;
            }
 
        }
        //---
        SeasonRewardConfigDic.Clear();
 
        for (int i = 0; i < configPK.Count; i++)
        {
            var _config = configPK[i];
            bool result = crossZoneName.Equals(_config.CrossZoneName);
            if (!SeasonRewardConfigDic.ContainsKey(_config.DanLV) && _config.SeasonID == seasonID && result)
            {
                var _jsonDataC = LitJson.JsonMapper.ToObject(_config.SeasonAwardList);
                List<Item_Class> itemClassList = new List<Item_Class>();
                for (int j = 0; j < _jsonDataC.Count; j++)
                {
                    Item_Class itemClass = new Item_Class();
                    itemClass.ItemId = int.Parse((_jsonDataC[j][0]).ToString());
                    itemClass.ItemNumber = int.Parse((_jsonDataC[j][1]).ToString());
                    itemClass.Isbind = int.Parse((_jsonDataC[j][2]).ToString());
                    itemClassList.Add(itemClass);
                }
                if (itemClassList.Count <= 0)
                {
                    continue;
                }
                SeasonRewardConfigDic.Add(_config.DanLV, itemClassList);
            }
        }
        currentId = seasonID;
    }
    public void CrossRealmPKAwardState(HC102_tagMCCrossRealmPKAwardState info)//c102跨服PK玩家奖励记录
    {
        DayPKCountAwardState = info.DayPKCountAwardState;
        DayWinCountAwardState = info.DayWinCountAwardState;
        DanLVAwardState = info.DanLVAwardState;
        SeasonAwardState = info.SeasonAwardState;
        if (CrossRealmPKAwardStateUpdate != null)
        {
            CrossRealmPKAwardStateUpdate();
        }
        RedPointSeg();
        RedPointSea();
    }
 
    public bool IsAwardState(CrossRealmPKAwardStateEnum _cross, int Index)//是否已领取奖励
    {
        bool _bool = false;
        if (_cross == CrossRealmPKAwardStateEnum.SeasonAwardState)
        {
            if (SeasonAwardState == 1)
            {
                _bool = true;
            }
            else
            {
                _bool = false;
            }
        }
        else
        {
            switch (_cross)
            {
                case CrossRealmPKAwardStateEnum.DayPKCountAwardState:
                    _bool = MathUtility.GetBitValue(DayPKCountAwardState, (ushort)Index);
                    break;
                case CrossRealmPKAwardStateEnum.DayWinCountAwardState:
                    _bool = MathUtility.GetBitValue(DayWinCountAwardState, (ushort)Index);
                    break;
                case CrossRealmPKAwardStateEnum.DanLVAwardState:
                    _bool = MathUtility.GetBitValue(DanLVAwardState, (ushort)Index);
                    break;
            }
        }
        return _bool;
    }
 
    public void CrossRealmPKGetAward(CrossRealmPKAwardStateEnum _cross, int Index)//领奖发包
    {
        CC103_tagCMCrossRealmPKGetAward c103 = new CC103_tagCMCrossRealmPKGetAward();
        c103.AwardType = (byte)_cross;
        c103.AwardData = (byte)Index;
        GameNetSystem.Instance.SendInfo(c103);
    }
 
    public void ViewCrossPKBillboard(int ZoneID, int SeasonID)//(赛区,赛季) 查看跨服竞技场赛季排行榜 
    {
        ZoneRankingStruct zoneRanking = new ZoneRankingStruct();
        zoneRanking.ZoneID = ZoneID;
        zoneRanking.SeasonID = SeasonID;
        int seasonIDNow = CrossServerOneVsOnePKSeason.Instance.SeasonID;
        if (ZoneRankingDic.ContainsKey(zoneRanking))
        {
            if (RankInformationUpdate != null)
            {
                RankInformationUpdate();
            }
        }
        CC001_tagCGViewCrossPKBillboard c001 = new CC001_tagCGViewCrossPKBillboard();
        c001.ZoneID = (byte)ZoneID;
        c001.SeasonID = (byte)SeasonID;
        GameNetSystem.Instance.SendInfo(c001);
    }
 
    public void CrossRealmPKBillboardInfo(HC005_tagGCCrossRealmPKBillboardInfo info)//跨服PK赛季排行榜
    {
        Dictionary<int, RankingInformationClass> RankInformationDic = new Dictionary<int, RankingInformationClass>();
        if (info.Count > 0)
        {
            for (int i = 0; i < info.Count; i++)
            {
                if (!RankInformationDic.ContainsKey(i))
                {
                    RankingInformationClass RankingInformation = new RankingInformationClass();
                    RankingInformation.PlayerID = (int)info.PKBillboardList[i].PlayerID;
                    RankingInformation.PlayerName = info.PKBillboardList[i].PlayerName;
                    RankingInformation.Job = info.PKBillboardList[i].Job;
                    RankingInformation.Face = (int)info.PKBillboardList[i].Face;
                    RankingInformation.FacePic = (int)info.PKBillboardList[i].FacePic;
                    RankingInformation.Power = (int)info.PKBillboardList[i].FightPower;
                    RankingInformation.Realm = (int)info.PKBillboardList[i].RealmLV;
                    RankingInformation.DanLv = (int)info.PKBillboardList[i].DanLV;
                    RankingInformation.PkScore = (int)info.PKBillboardList[i].PKScore;
                    RankInformationDic.Add(i, RankingInformation);
                    if (PlayerDatas.Instance.baseData.PlayerID == info.PKBillboardList[i].PlayerID)
                    {
                        MyRank = i;
                    }
                }
                else
                {
                    RankingInformationClass RankingInformation = new RankingInformationClass();
                    RankingInformation.PlayerID = (int)info.PKBillboardList[i].PlayerID;
                    RankingInformation.PlayerName = info.PKBillboardList[i].PlayerName;
                    RankingInformation.Job = info.PKBillboardList[i].Job;
                    RankingInformation.Face = (int)info.PKBillboardList[i].Face;
                    RankingInformation.FacePic = (int)info.PKBillboardList[i].FacePic;
                    RankingInformation.Power = (int)info.PKBillboardList[i].FightPower;
                    RankingInformation.Realm = (int)info.PKBillboardList[i].RealmLV;
                    RankingInformation.DanLv = (int)info.PKBillboardList[i].DanLV;
                    RankingInformation.PkScore = (int)info.PKBillboardList[i].PKScore;
                    RankInformationDic[i] = RankingInformation;
                }
            }
        }
        ZoneRankingStruct zoneRank = new ZoneRankingStruct();
        zoneRank.ZoneID = info.ZoneID;
        zoneRank.SeasonID = info.SeasonID;
        if (!ZoneRankingDic.ContainsKey(zoneRank))
        {
            ZoneRankingDic.Add(zoneRank, RankInformationDic);
        }
        else
        {
            if (RankInformationDic.Count > 0)
            {
                ZoneRankingDic[zoneRank] = RankInformationDic;
            }
        }
        if (RankInformationUpdate != null)
        {
            RankInformationUpdate();
        }
    }
 
    public static void ExitCrossRealm()//退出跨服副本
    {
        var match = new CC104_tagCMExitCrossRealm();
        GameNetSystem.Instance.SendToCrossServer(match);
    }
 
    private static int pkDanLvNow = 0;
    public static int PkDanLvNow//获取在跨服副本当前段位
    {
        get { return pkDanLvNow; }
        set { pkDanLvNow = value; }
    }
 
    private void RedPointSeg()//段位奖励红点
    {
        int Danlv = CrossServerOneVsOnePlayerInfo.Instance.DanLV;
        bool Isbool = false;
        foreach (var key in SegmentRewardDic.Keys)
        {
            if (Danlv >= SegmentRewardDic[key].DanLv && !IsAwardState(CrossRealmPKAwardStateEnum.DanLVAwardState, SegmentRewardDic[key].DanLv))
            {
                Isbool = true;
            }
        }
        if (Isbool)
        {
            redPointStre1.state = RedPointState.Simple;
        }
        else
        {
            redPointStre1.state = RedPointState.None;
        }
 
        CrossServerUtility.UpdateCrossServerRedpoint();
    }
 
    private void RedPointSea()//赛季奖励红点
    {
        bool Isbool = false;
        int Danlv = CrossServerOneVsOnePlayerInfo.Instance.DanLV;
        bool isbool = IsAwardState(CrossRealmPKAwardStateEnum.SeasonAwardState, -1);
        int Number = 0;
        foreach (var key in SeasonRewardDic.AwardDic.Keys)
        {
            Number = key;
        }
 
        if (CrossServerOneVsOnePKSeason.Instance.SeasonState == 2 && CrossServerOneVsOnePlayerInfo.Instance.Score != 0 && !isbool)
        {
            if ((MyRank > -1 && MyRank < Number) || SeasonRewardConfigDic.ContainsKey(Danlv))
            {
                Isbool = true;
            }
        }
 
        if (Isbool)
        {
            redPointStre2.state = RedPointState.Simple;
        }
        else
        {
            redPointStre2.state = RedPointState.None;
        }
        CrossServerUtility.UpdateCrossServerRedpoint();
    }
 
    private static int m_PkType = 0;
    public static int PkType {
        get { return m_PkType; }
        set { m_PkType = value; }
    }
 
    public static void SetPkType()
    {
        if (m_PkType != 1)
        {
            DTCA202_tagMCAttackMode.Send_SwitchAttackMode((E_AttackMode)m_PkType);
        }
        else
        {
            DTCA202_tagMCAttackMode.Send_SwitchAttackMode((E_AttackMode)0);
        }
 
    }
}