少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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using System;
using UnityEngine;
using UnityEngine.UI;
 
namespace vnxbqy.UI
{
    
    public class CrossServerOneVsOneRoundWin : Window
    {
        [SerializeField] Image roundImg;
        [SerializeField] GameObject victoryObj;
        [SerializeField] GameObject failureObj;
        [SerializeField] Text infoText;
        [SerializeField] Text coolTimeText;
 
        CrossServerOneVsOneModel crossServerModel { get { return ModelCenter.Instance.GetModel<CrossServerOneVsOneModel>(); } }
        DungeonModel dungeonModel { get { return ModelCenter.Instance.GetModel<DungeonModel>(); } }
        int coolTime = 0;
        #region Built-in
        protected override void BindController()
        {
 
        }
        protected override void AddListeners()
        {
           
        }
 
        protected override void OnPreOpen()
        {
            SetDisplay();
        }
        protected override void OnAfterOpen()
        {
          
        }
 
        protected override void LateUpdate()
        {
            base.LateUpdate();
            UpdateCoolTime();
          
        }
        protected override void OnPreClose()
        {
           
        }
        protected override void OnAfterClose()
        {
         
        }
        #endregion
 
        private void SetDisplay()
        {
            int roundNum = dungeonModel.mission.roundNum;
            coolTime = -1;
            bool isWin = IsWin();
            victoryObj.SetActive(isWin);
            failureObj.SetActive(!isWin);
            UpdateCoolTime();
            switch (roundNum)
            {
                case 1:
                    roundImg.SetSprite("CrossServer_25");
                    break;
                case 2:
                    roundImg.SetSprite("CrossServer_23");
                    break;
                case 3:
                    roundImg.SetSprite("CrossServer_24");
                    break;
            }
        }
 
        private void UpdateCoolTime()
        {
            if (crossServerModel.roundEndTime > DateTime.Now)
            {
                var surplusTime = Mathf.Clamp((int)(crossServerModel.roundEndTime - DateTime.Now).TotalSeconds, 0, int.MaxValue);
                if (coolTime != surplusTime)
                {
                    coolTime = surplusTime + 1;
                    coolTimeText.text = coolTime.ToString();
                }
            }
            else
            {
                CloseImmediately();
            }
        }
 
        private bool IsWin()
        {
            int roundNum = dungeonModel.mission.roundNum;
            int[] winerIds = dungeonModel.mission.roundWinerIDList;
            if (winerIds == null) return false;
            int playerId = (int)PlayerDatas.Instance.baseData.PlayerID;
            int index = roundNum - 1;
            if(index < winerIds.Length)
            {
                if(playerId == winerIds[index])
                {
                    return true;
                }
            }
            return false;
        }
    }
}