少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Friday, December 21, 2018
//--------------------------------------------------------
 
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
namespace vnxbqy.UI
{
 
    public class FightingPKWin : Window
    {
        [SerializeField] RoleInformation m_RoleInformation1;
        [SerializeField] RoleInformation m_RoleInformation2;
        [SerializeField] Button m_AutoBtn;
        [SerializeField] GameObject m_AutoImg;
        [SerializeField] Text m_ScoreText1;
        [SerializeField] Text m_ScoreText2;
        [SerializeField] Text m_CountdownText;
 
        public float UpperAndLower = 17f;
        public float ItemHeight = 135f;
        public float MaxHeight = 422f;
        private ScrollRect _ScrollRect1;
        private ScrollRect _ScrollRect2;
        [SerializeField] ScrollerController m_ScrollerController1;
        [SerializeField] Transform Viewport1;
 
        [SerializeField] ScrollerController m_ScrollerController2;
        [SerializeField] Transform Viewport2;
 
        private List<int> _MyBuffSortList = new List<int>();//自身BUff列表
        private List<int> _OpponentBuffSortList = new List<int>();//对手buff列表
        DungeonModel dungeonModel { get { return ModelCenter.Instance.GetModel<DungeonModel>(); } }
        DateTime dungeonEndTime;
        BuffModel m_BuffModel;
        BuffModel Buffmodel { get { return m_BuffModel ?? (m_BuffModel = ModelCenter.Instance.GetModel<BuffModel>()); } }
 
        private int positionType = 1;
        #region Built-in
        protected override void BindController()
        {
            _ScrollRect1 = Viewport1.GetComponent<ScrollRect>();
            _ScrollRect2 = Viewport2.GetComponent<ScrollRect>();
            m_ScrollerController1.OnRefreshCell += OnRefreshGridCell1;
            m_ScrollerController2.OnRefreshCell += OnRefreshGridCell2;
        }
 
 
 
        protected override void AddListeners()
        {
            m_AutoBtn.AddListener(AutoButton);
            m_RoleInformation1.BuffButton.AddListener(myBuffList);
            m_RoleInformation2.BuffButton.AddListener(opponentBuffList);
        }
 
        protected override void OnPreOpen()
        {
            positionType = CrossServerLogin.Instance.oneVsOnePlayerData.myBornPoint;
            CrossServerOneVsOneRewardModel.PkDanLvNow = CrossServerOneVsOnePlayerInfo.Instance.DanLV;
            PlayerDatas.Instance.playerDataRefreshEvent += Updatefighting;//数据的刷新(h0418)
            GA_Player.s_OnRefreshLife += OnRefreshPlayerLifeBar;
            if (PlayerDatas.Instance.hero != null)
            {
                PlayerDatas.Instance.hero.ActorInfo.OnHpChange += OnHeroHpChanged;
            }
            _MyBuffSortList.Clear();
            _OpponentBuffSortList.Clear();
            m_ScoreText1.text = 0.ToString();
            m_ScoreText2.text = 0.ToString();
            SetScoreText();
            BuffScheduling();//buff排序
            GetopponentBuff();
 
 
            OnCreateGridLineCell(m_ScrollerController1);
            OnCreateGridLineCel2(m_ScrollerController2);
            IsShowMyBuffBtn();
            IsShowOpponentBuffBtn();
 
        }
 
        protected override void OnActived()
        {
            dungeonEndTime = dungeonModel.GetCoolDownEndTime(DungeonCoolDownType.FightStart);
            PlaceOfBirth(positionType);//从出生位置设置信息
            Viewport1.SetActive(false);
            Viewport2.SetActive(false);
        }
        protected override void OnAfterOpen()
        {
 
 
            HeroBehaviour.OnStopHandupAI += OnHeroHandupAIStopPassive;
            HeroBehaviour.OnStartHandupAI += OnHeroHandupAIStarted;
            dungeonModel.dungeonCoolDownEvent += DungeonCoolDownEvent;
            dungeonModel.updateMissionEvent += UpdateMissionEvent;
            BuffModel.Even_ObjAddBuf += AddBuff;
            BuffModel.Even_ObjDelBuff += DelBuff;
            BuffModel.BuffUpdateEvent += BuffUpdateEvent;
            OpponentInformation.Instance.ShieldUpdate += ShieldUpdate;
        }
 
 
 
        protected override void OnPreClose()
        {
            PlayerDatas.Instance.playerDataRefreshEvent -= Updatefighting;//数据的刷新(h0418)
            GA_Player.s_OnRefreshLife -= OnRefreshPlayerLifeBar;
            if (PlayerDatas.Instance.hero != null)
            {
                PlayerDatas.Instance.hero.ActorInfo.OnHpChange -= OnHeroHpChanged;
            }
            HeroBehaviour.OnStopHandupAI -= OnHeroHandupAIStopPassive;
            HeroBehaviour.OnStartHandupAI -= OnHeroHandupAIStarted;
            dungeonModel.dungeonCoolDownEvent -= DungeonCoolDownEvent;
            dungeonModel.updateMissionEvent -= UpdateMissionEvent;
            BuffModel.Even_ObjAddBuf -= AddBuff;
            BuffModel.Even_ObjDelBuff -= DelBuff;
            BuffModel.BuffUpdateEvent -= BuffUpdateEvent;
            OpponentInformation.Instance.ShieldUpdate -= ShieldUpdate;
        }
 
 
 
        protected override void OnAfterClose()
        {
        }
        protected override void LateUpdate()
        {
            if (PlayerDatas.Instance.hero != null && PlayerDatas.Instance.hero.aiHandler.IsAuto())
            {
                m_AutoImg.SetActive(false);
            }
            else
            {
                m_AutoImg.SetActive(true);
            }
            if (WindowCenter.Instance.IsOpen("CrossServerSettlementWin"))
            {
                return;
            }
            if (dungeonModel.mission.roundNum == 1 && TimeUtility.ServerNow >= dungeonEndTime)
            {
                m_CountdownText.text = "60";
                return;
            }
            if (TimeUtility.ServerNow >= dungeonEndTime)
            {
                m_CountdownText.text = "0";
            }
            else
            {
                var surplus = dungeonEndTime - TimeUtility.ServerNow;
                m_CountdownText.text = (Mathf.CeilToInt((float)surplus.TotalSeconds)).ToString();
            }
 
        }
        #endregion
 
        private void OnHeroHpChanged(ulong hp)
        {
            PlaceOfBirthUpdate(positionType);
        }
 
        private void DelBuff()
        {
            BuffScheduling();
            UpdateControllerPosition();
            IsShowMyBuffBtn();
            if (positionType == 1)
            {
                OnCreateGridLineCell(m_ScrollerController1);
            }
            else
            {
                OnCreateGridLineCel2(m_ScrollerController2);
            }
        }
 
        private void AddBuff()
        {
            BuffScheduling();
            UpdateControllerPosition();
            IsShowMyBuffBtn();
            if (positionType == 1)
            {
                OnCreateGridLineCell(m_ScrollerController1);
            }
            else
            {
                OnCreateGridLineCel2(m_ScrollerController2);
            }
        }
 
 
        private void BuffUpdateEvent(int playerID)
        {
 
            int opponentPlayerId = CrossServerLogin.Instance.oneVsOnePlayerData.opponentPlayerId;
            if (playerID == opponentPlayerId)
            {
                GetopponentBuff();
                UpdateControllerPositionOppoent();
                IsShowOpponentBuffBtn();
                if (positionType == 1)
                {
                    OnCreateGridLineCel2(m_ScrollerController2);
                }
                else
                {
                    OnCreateGridLineCell(m_ScrollerController1);
                }
            }
        }
        private void DungeonCoolDownEvent(DungeonCoolDownType type)
        {
            if (type == DungeonCoolDownType.FightStart)
            {
                dungeonEndTime = dungeonModel.GetCoolDownEndTime(DungeonCoolDownType.FightStart);
            }
        }
        private void Updatefighting(PlayerDataType _tCDBPlayerRefresh)
        {
            switch (_tCDBPlayerRefresh)
            {
                case PlayerDataType.LV://等级的刷新8
                case PlayerDataType.MaxHP://最大血量的刷新28
                case PlayerDataType.HP://当前血量29
                case PlayerDataType.ExAttr4://当前护盾值
                case PlayerDataType.MaxProDef://最大护盾值
                    PlaceOfBirthUpdate(positionType);
                    break;
            }
        }
        private void UpdateMissionEvent()
        {
            SetScoreText();
        }
        private void OnRefreshPlayerLifeBar(uint _instanceId, ulong _hp, ulong _maxHp)
        {
            // Debug.Log("============== 最大血量" + _maxHp + "当前血量" + _hp);
            if (positionType == 1)
            {
                m_RoleInformation2.SetHeroHP(_maxHp, _hp);
            }
            else
            {
                m_RoleInformation1.SetHeroHP(_maxHp, _hp);
            }
 
        }
 
        private void ShieldUpdate(int playerID, int shieldNow)
        {
            if (playerID == CrossServerLogin.Instance.oneVsOnePlayerData.opponentPlayerId)
            {
                if (positionType == 1)
                {
                    m_RoleInformation2.SetShieldNumber(CrossServerLogin.Instance.oneVsOnePlayerData.MaxProDef, shieldNow);
                }
                else
                {
                    m_RoleInformation1.SetShieldNumber(CrossServerLogin.Instance.oneVsOnePlayerData.MaxProDef, shieldNow);
                }
            }
        }
 
        private void OnHeroHandupAIStopPassive()
        {
            //if (!m_AutoImg.activeSelf)
            //{
            //    m_AutoImg.SetActive(true);
            //}
        }
 
        void OnHeroHandupAIStarted()
        {
            //if (m_AutoImg.activeSelf)
            //{
            //    m_AutoImg.SetActive(false);
            //}
        }
        private void AutoButton()
        {
            var _hero = PlayerDatas.Instance.hero;
            if (_hero != null && !_hero.ActorInfo.serverDie)
            {
                if (!_hero.aiHandler.IsAuto())
                {
                    _hero.Behaviour.StartHandupAI();
                }
                else
                {
                    _hero.Behaviour.StopHandupAI(true);
                }
            }
            //m_AutoImg.SetActive(!m_AutoImg.activeSelf);
        }
 
        private void SetScoreText()
        {
            int roundNum = dungeonModel.mission.roundNum;
            int myWin = 0;
            int youWin = 0;
            int playerID = (int)PlayerDatas.Instance.baseData.PlayerID;
            if (dungeonModel.mission.roundWinerIDList != null)
            {
                for (int i = 0; i < dungeonModel.mission.roundWinerIDList.Length; i++)
                {
                    if (dungeonModel.mission.roundWinerIDList[i] == playerID)
                    {
                        myWin += 1;
                    }
                    else
                    {
                        youWin += 1;
                    }
                }
            }
            if (positionType == 1)
            {
                m_ScoreText1.text = myWin.ToString();
                m_ScoreText2.text = youWin.ToString();
            }
            else
            {
                m_ScoreText1.text = youWin.ToString();
                m_ScoreText2.text = myWin.ToString();
            }
        }
        private void myBuffList()
        {
            Viewport1.SetActive(true);
        }
        private void opponentBuffList()
        {
            Viewport2.SetActive(true);
        }
        private void OnCreateGridLineCell(ScrollerController gridCtrl)
        {
            gridCtrl.Refresh();
 
            if (positionType == 1)
            {
                for (int i = 0; i < _MyBuffSortList.Count; i++)
                {
                    gridCtrl.AddCell(ScrollerDataType.Header, _MyBuffSortList[i]);
                }
            }
            else
            {
                for (int i = 0; i < _OpponentBuffSortList.Count; i++)
                {
                    gridCtrl.AddCell(ScrollerDataType.Header, _OpponentBuffSortList[i]);
                }
            }
 
            gridCtrl.Restart();
        }
        private void OnCreateGridLineCel2(ScrollerController gridCtrl)
        {
            gridCtrl.Refresh();
 
            if (positionType == 1)
            {
                for (int i = 0; i < _OpponentBuffSortList.Count; i++)
                {
                    gridCtrl.AddCell(ScrollerDataType.Header, _OpponentBuffSortList[i]);
                }
            }
            else
            {
                for (int i = 0; i < _MyBuffSortList.Count; i++)
                {
                    gridCtrl.AddCell(ScrollerDataType.Header, _MyBuffSortList[i]);
                }
 
            }
            gridCtrl.Restart();
        }
        private void OnRefreshGridCell1(ScrollerDataType type, CellView cell)
        {
            int _index = cell.index;
            BuffBGMScripts _buffBGM = cell.GetComponent<BuffBGMScripts>();
            var skillconfig = SkillConfig.Get(_index);
            _buffBGM.b_BuffIcon.SetSprite(skillconfig.IconName);
            _buffBGM.b_BuffName.text = skillconfig.SkillName;
            _buffBGM.b_BuffContent.text = skillconfig.BuffDescription;
            _buffBGM.b_BuffTime.SetActive(false);
            _buffBGM.BiBuffText.SetActive(false);
            _buffBGM._OnOff = false;
 
        }
        private void OnRefreshGridCell2(ScrollerDataType type, CellView cell)
        {
            int _index = cell.index;
            BuffBGMScripts _buffBGM = cell.GetComponent<BuffBGMScripts>();
            var skillconfig = SkillConfig.Get(_index);
            _buffBGM.b_BuffIcon.SetSprite(skillconfig.IconName);
            _buffBGM.b_BuffName.text = skillconfig.SkillName;
            _buffBGM.b_BuffContent.text = skillconfig.BuffDescription;
            _buffBGM.b_BuffTime.SetActive(false);
            _buffBGM.BiBuffText.SetActive(false);
            _buffBGM._OnOff = false;
        }
        void UpdateControllerPosition()
        {
            if (_MyBuffSortList.Count == 0)
            {
                return;
            }
            if (_MyBuffSortList.Count * ItemHeight >= MaxHeight)
            {
                if (positionType == 1)
                {
                    _ScrollRect1.vertical = true;
                    (Viewport1 as RectTransform).sizeDelta = (Viewport1 as RectTransform).sizeDelta.SetY(MaxHeight + UpperAndLower);
                }
                else
                {
                    _ScrollRect2.vertical = true;
                    (Viewport2 as RectTransform).sizeDelta = (Viewport2 as RectTransform).sizeDelta.SetY(MaxHeight + UpperAndLower);
                }
            }
            else
            {
                if (positionType == 1)
                {
                    _ScrollRect1.vertical = false;
                    (Viewport1 as RectTransform).sizeDelta = (Viewport1 as RectTransform).sizeDelta.SetY(_MyBuffSortList.Count * ItemHeight + UpperAndLower);
                }
                else
                {
                    _ScrollRect2.vertical = false;
                    (Viewport2 as RectTransform).sizeDelta = (Viewport2 as RectTransform).sizeDelta.SetY(_MyBuffSortList.Count * ItemHeight + UpperAndLower);
                }
            }
        }
        void UpdateControllerPositionOppoent()
        {
            if (_OpponentBuffSortList.Count == 0)
            {
                return;
            }
            if (_OpponentBuffSortList.Count * ItemHeight >= MaxHeight)
            {
                if (positionType == 1)
                {
                    _ScrollRect2.vertical = true;
                    (Viewport2 as RectTransform).sizeDelta = (Viewport2 as RectTransform).sizeDelta.SetY(MaxHeight + UpperAndLower);
                }
                else
                {
                    _ScrollRect1.vertical = true;
                    (Viewport1 as RectTransform).sizeDelta = (Viewport1 as RectTransform).sizeDelta.SetY(MaxHeight + UpperAndLower);
                }
            }
            else
            {
                if (positionType == 1)
                {
                    _ScrollRect2.vertical = false;
                    (Viewport2 as RectTransform).sizeDelta = (Viewport2 as RectTransform).sizeDelta.SetY(_OpponentBuffSortList.Count * ItemHeight + UpperAndLower);
                }
                else
                {
                    _ScrollRect1.vertical = false;
                    (Viewport1 as RectTransform).sizeDelta = (Viewport1 as RectTransform).sizeDelta.SetY(_OpponentBuffSortList.Count * ItemHeight + UpperAndLower);
                }
            }
        }
        void BuffScheduling()//buff排序
        {
            _MyBuffSortList.Clear();
            foreach (int key in Buffmodel._BuffDic.Keys)
            {
                _MyBuffSortList.Add(key);
            }
 
        }
        private void IsShowMyBuffBtn()
        {
            if (_MyBuffSortList.Count > 0)
            {
                if (positionType == 1)
                {
                    m_RoleInformation1.BuffButton.SetActive(true);
                }
                else
                {
                    m_RoleInformation2.BuffButton.SetActive(true);
                }
            }
            else
            {
                if (positionType == 1)
                {
                    m_RoleInformation1.BuffButton.SetActive(false);
                    Viewport1.SetActive(false);
                }
                else
                {
                    m_RoleInformation2.BuffButton.SetActive(false);
                    Viewport2.SetActive(false);
                }
                UpdateControllerPosition();
            }
            if (positionType == 1)
            {
                m_RoleInformation1.BuffNumber.text = _MyBuffSortList.Count.ToString();
            }
            else
            {
                m_RoleInformation2.BuffNumber.text = _MyBuffSortList.Count.ToString();
            }
        }
        private void IsShowOpponentBuffBtn()
        {
            if (_OpponentBuffSortList.Count > 0)
            {
                if (positionType == 1)
                {
                    m_RoleInformation2.BuffButton.SetActive(true);
                }
                else
                {
                    m_RoleInformation1.BuffButton.SetActive(true);
                }
                UpdateControllerPositionOppoent();
            }
            else
            {
                if (positionType == 1)
                {
                    m_RoleInformation2.BuffButton.SetActive(false);
                    Viewport2.SetActive(false);
                }
                else
                {
                    m_RoleInformation1.BuffButton.SetActive(false);
                    Viewport1.SetActive(false);
                }
            }
            if (positionType == 1)
            {
                m_RoleInformation2.BuffNumber.text = _OpponentBuffSortList.Count.ToString();
            }
            else
            {
                m_RoleInformation1.BuffNumber.text = _OpponentBuffSortList.Count.ToString();
            }
        }
 
        private void PlaceOfBirth(int type)//关于出生点设置位置信息
        {
            if (type == 1)//左
            {
                //-----------自己的信息
                CrossServerOneVsOne crossServerOneVsOne = CrossServerLogin.Instance.oneVsOnePlayerData;
                m_RoleInformation1.SetHeroHead((int)PlayerDatas.Instance.baseData.PlayerID, crossServerOneVsOne.myFace, crossServerOneVsOne.myFacePic, crossServerOneVsOne.myJob);
                string PlayerName = UIHelper.ServerStringTrim(CrossServerLogin.Instance.oneVsOnePlayerData.myName);
                m_RoleInformation1.SetHeroLvAndName((int)PlayerDatas.Instance.baseData.LV, PlayerName);
                m_RoleInformation1.SetHeroHP(PlayerDatas.Instance.extersion.MaxHP, PlayerDatas.Instance.baseData.HP);
                m_RoleInformation1.SetShieldNumber(PlayerDatas.Instance.extersion.MaxProDef, (int)PlayerDatas.Instance.baseData.shield);
 
                //------------------------------------//对手信息
                m_RoleInformation2.SetHeroHead(crossServerOneVsOne.opponentPlayerId, crossServerOneVsOne.opponentFace, crossServerOneVsOne.opponentFacePic, crossServerOneVsOne.opponentJob);
                string OpponentName = UIHelper.ServerStringTrim(CrossServerLogin.Instance.oneVsOnePlayerData.opponentName);
                m_RoleInformation2.SetHeroLvAndName((int)CrossServerLogin.Instance.oneVsOnePlayerData.opponentLevel, OpponentName);
                m_RoleInformation2.SetHeroHP(CrossServerLogin.Instance.oneVsOnePlayerData.opponentMaxHp, CrossServerLogin.Instance.oneVsOnePlayerData.opponentMaxHp);
 
                m_RoleInformation2.SetShieldNumber(0, 0);
            }
            else//右
            {
                //-----------自己的信息
                CrossServerOneVsOne crossServerOneVsOne = CrossServerLogin.Instance.oneVsOnePlayerData;
                m_RoleInformation2.SetHeroHead((int)PlayerDatas.Instance.baseData.PlayerID, crossServerOneVsOne.myFace, crossServerOneVsOne.myFacePic, crossServerOneVsOne.myJob);
                string PlayerName = UIHelper.ServerStringTrim(CrossServerLogin.Instance.oneVsOnePlayerData.myName);
                m_RoleInformation2.SetHeroLvAndName((int)PlayerDatas.Instance.baseData.LV, PlayerName);
                m_RoleInformation2.SetHeroHP(PlayerDatas.Instance.extersion.MaxHP, PlayerDatas.Instance.baseData.HP);
                m_RoleInformation2.SetShieldNumber(PlayerDatas.Instance.extersion.MaxProDef, (int)PlayerDatas.Instance.baseData.shield);
 
                //------------------------------------//对手信息
                m_RoleInformation1.SetHeroHead(crossServerOneVsOne.opponentPlayerId, crossServerOneVsOne.opponentFace, crossServerOneVsOne.opponentFacePic, crossServerOneVsOne.opponentJob);
                string OpponentName = UIHelper.ServerStringTrim(CrossServerLogin.Instance.oneVsOnePlayerData.opponentName);
                m_RoleInformation1.SetHeroLvAndName((int)CrossServerLogin.Instance.oneVsOnePlayerData.opponentLevel, OpponentName);
                m_RoleInformation1.SetHeroHP(CrossServerLogin.Instance.oneVsOnePlayerData.opponentMaxHp, CrossServerLogin.Instance.oneVsOnePlayerData.opponentMaxHp);
                m_RoleInformation1.SetShieldNumber(0, 0);
            }
        }
 
        private void PlaceOfBirthUpdate(int type)//自身玩家属性刷新
        {
            if (type == 1)
            {
                string PlayerName = UIHelper.ServerStringTrim(CrossServerLogin.Instance.oneVsOnePlayerData.myName);
                m_RoleInformation1.SetHeroLvAndName((int)PlayerDatas.Instance.baseData.LV, PlayerName);
                m_RoleInformation1.SetHeroHP(PlayerDatas.Instance.extersion.MaxHP, PlayerDatas.Instance.baseData.HP);
                m_RoleInformation1.SetShieldNumber(PlayerDatas.Instance.extersion.MaxProDef, (int)PlayerDatas.Instance.baseData.shield);
#if UNITY_EDITOR
                //  Debug.LogFormat("设置血量: {0}/{1}", PlayerDatas.Instance.baseData.HP, PlayerDatas.Instance.extersion.MaxHP);
#endif
            }
            else
            {
                string PlayerName = UIHelper.ServerStringTrim(CrossServerLogin.Instance.oneVsOnePlayerData.myName);
                m_RoleInformation2.SetHeroLvAndName((int)PlayerDatas.Instance.baseData.LV, PlayerName);
                m_RoleInformation2.SetHeroHP(PlayerDatas.Instance.extersion.MaxHP, PlayerDatas.Instance.baseData.HP);
                m_RoleInformation2.SetShieldNumber(PlayerDatas.Instance.extersion.MaxProDef, (int)PlayerDatas.Instance.baseData.shield);
#if UNITY_EDITOR
                //  Debug.LogFormat("设置血量: {0}/{1}", PlayerDatas.Instance.baseData.HP, PlayerDatas.Instance.extersion.MaxHP);
#endif
            }
        }
 
        private void GetopponentBuff()//获取对手身上的Buff
        {
            List<int> buffIds = new List<int>();
            _OpponentBuffSortList.Clear();
            StatusMgr.Instance.GetBuffIds((uint)CrossServerLogin.Instance.oneVsOnePlayerData.opponentPlayerId, ref buffIds);
            if (buffIds.Count > 0)
            {
                for (int i = 0; i < buffIds.Count; i++)
                {
                    _OpponentBuffSortList.Add(buffIds[i]);
                }
            }
        }
    }
 
}