//--------------------------------------------------------
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// [Author]: 第二世界
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// [ Date ]: Friday, December 21, 2018
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//--------------------------------------------------------
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace vnxbqy.UI
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{
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public class FightingPKWin : Window
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{
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[SerializeField] RoleInformation m_RoleInformation1;
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[SerializeField] RoleInformation m_RoleInformation2;
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[SerializeField] Button m_AutoBtn;
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[SerializeField] GameObject m_AutoImg;
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[SerializeField] Text m_ScoreText1;
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[SerializeField] Text m_ScoreText2;
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[SerializeField] Text m_CountdownText;
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public float UpperAndLower = 17f;
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public float ItemHeight = 135f;
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public float MaxHeight = 422f;
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private ScrollRect _ScrollRect1;
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private ScrollRect _ScrollRect2;
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[SerializeField] ScrollerController m_ScrollerController1;
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[SerializeField] Transform Viewport1;
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[SerializeField] ScrollerController m_ScrollerController2;
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[SerializeField] Transform Viewport2;
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private List<int> _MyBuffSortList = new List<int>();//自身BUff列表
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private List<int> _OpponentBuffSortList = new List<int>();//对手buff列表
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DungeonModel dungeonModel { get { return ModelCenter.Instance.GetModel<DungeonModel>(); } }
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DateTime dungeonEndTime;
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BuffModel m_BuffModel;
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BuffModel Buffmodel { get { return m_BuffModel ?? (m_BuffModel = ModelCenter.Instance.GetModel<BuffModel>()); } }
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private int positionType = 1;
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#region Built-in
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protected override void BindController()
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{
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_ScrollRect1 = Viewport1.GetComponent<ScrollRect>();
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_ScrollRect2 = Viewport2.GetComponent<ScrollRect>();
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m_ScrollerController1.OnRefreshCell += OnRefreshGridCell1;
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m_ScrollerController2.OnRefreshCell += OnRefreshGridCell2;
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}
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protected override void AddListeners()
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{
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m_AutoBtn.AddListener(AutoButton);
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m_RoleInformation1.BuffButton.AddListener(myBuffList);
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m_RoleInformation2.BuffButton.AddListener(opponentBuffList);
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}
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protected override void OnPreOpen()
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{
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positionType = CrossServerLogin.Instance.oneVsOnePlayerData.myBornPoint;
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CrossServerOneVsOneRewardModel.PkDanLvNow = CrossServerOneVsOnePlayerInfo.Instance.DanLV;
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PlayerDatas.Instance.playerDataRefreshEvent += Updatefighting;//数据的刷新(h0418)
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GA_Player.s_OnRefreshLife += OnRefreshPlayerLifeBar;
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if (PlayerDatas.Instance.hero != null)
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{
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PlayerDatas.Instance.hero.ActorInfo.OnHpChange += OnHeroHpChanged;
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}
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_MyBuffSortList.Clear();
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_OpponentBuffSortList.Clear();
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m_ScoreText1.text = 0.ToString();
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m_ScoreText2.text = 0.ToString();
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SetScoreText();
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BuffScheduling();//buff排序
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GetopponentBuff();
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OnCreateGridLineCell(m_ScrollerController1);
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OnCreateGridLineCel2(m_ScrollerController2);
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IsShowMyBuffBtn();
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IsShowOpponentBuffBtn();
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}
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protected override void OnActived()
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{
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dungeonEndTime = dungeonModel.GetCoolDownEndTime(DungeonCoolDownType.FightStart);
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PlaceOfBirth(positionType);//从出生位置设置信息
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Viewport1.SetActive(false);
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Viewport2.SetActive(false);
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}
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protected override void OnAfterOpen()
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{
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HeroBehaviour.OnStopHandupAI += OnHeroHandupAIStopPassive;
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HeroBehaviour.OnStartHandupAI += OnHeroHandupAIStarted;
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dungeonModel.dungeonCoolDownEvent += DungeonCoolDownEvent;
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dungeonModel.updateMissionEvent += UpdateMissionEvent;
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BuffModel.Even_ObjAddBuf += AddBuff;
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BuffModel.Even_ObjDelBuff += DelBuff;
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BuffModel.BuffUpdateEvent += BuffUpdateEvent;
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OpponentInformation.Instance.ShieldUpdate += ShieldUpdate;
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}
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protected override void OnPreClose()
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{
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PlayerDatas.Instance.playerDataRefreshEvent -= Updatefighting;//数据的刷新(h0418)
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GA_Player.s_OnRefreshLife -= OnRefreshPlayerLifeBar;
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if (PlayerDatas.Instance.hero != null)
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{
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PlayerDatas.Instance.hero.ActorInfo.OnHpChange -= OnHeroHpChanged;
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}
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HeroBehaviour.OnStopHandupAI -= OnHeroHandupAIStopPassive;
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HeroBehaviour.OnStartHandupAI -= OnHeroHandupAIStarted;
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dungeonModel.dungeonCoolDownEvent -= DungeonCoolDownEvent;
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dungeonModel.updateMissionEvent -= UpdateMissionEvent;
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BuffModel.Even_ObjAddBuf -= AddBuff;
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BuffModel.Even_ObjDelBuff -= DelBuff;
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BuffModel.BuffUpdateEvent -= BuffUpdateEvent;
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OpponentInformation.Instance.ShieldUpdate -= ShieldUpdate;
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}
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protected override void OnAfterClose()
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{
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}
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protected override void LateUpdate()
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{
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if (PlayerDatas.Instance.hero != null && PlayerDatas.Instance.hero.aiHandler.IsAuto())
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{
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m_AutoImg.SetActive(false);
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}
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else
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{
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m_AutoImg.SetActive(true);
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}
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if (WindowCenter.Instance.IsOpen("CrossServerSettlementWin"))
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{
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return;
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}
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if (dungeonModel.mission.roundNum == 1 && TimeUtility.ServerNow >= dungeonEndTime)
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{
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m_CountdownText.text = "60";
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return;
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}
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if (TimeUtility.ServerNow >= dungeonEndTime)
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{
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m_CountdownText.text = "0";
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}
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else
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{
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var surplus = dungeonEndTime - TimeUtility.ServerNow;
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m_CountdownText.text = (Mathf.CeilToInt((float)surplus.TotalSeconds)).ToString();
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}
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}
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#endregion
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private void OnHeroHpChanged(ulong hp)
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{
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PlaceOfBirthUpdate(positionType);
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}
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private void DelBuff()
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{
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BuffScheduling();
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UpdateControllerPosition();
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IsShowMyBuffBtn();
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if (positionType == 1)
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{
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OnCreateGridLineCell(m_ScrollerController1);
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}
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else
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{
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OnCreateGridLineCel2(m_ScrollerController2);
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}
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}
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private void AddBuff()
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{
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BuffScheduling();
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UpdateControllerPosition();
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IsShowMyBuffBtn();
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if (positionType == 1)
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{
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OnCreateGridLineCell(m_ScrollerController1);
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}
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else
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{
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OnCreateGridLineCel2(m_ScrollerController2);
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}
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}
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private void BuffUpdateEvent(int playerID)
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{
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int opponentPlayerId = CrossServerLogin.Instance.oneVsOnePlayerData.opponentPlayerId;
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if (playerID == opponentPlayerId)
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{
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GetopponentBuff();
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UpdateControllerPositionOppoent();
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IsShowOpponentBuffBtn();
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if (positionType == 1)
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{
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OnCreateGridLineCel2(m_ScrollerController2);
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}
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else
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{
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OnCreateGridLineCell(m_ScrollerController1);
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}
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}
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}
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private void DungeonCoolDownEvent(DungeonCoolDownType type)
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{
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if (type == DungeonCoolDownType.FightStart)
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{
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dungeonEndTime = dungeonModel.GetCoolDownEndTime(DungeonCoolDownType.FightStart);
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}
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}
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private void Updatefighting(PlayerDataType _tCDBPlayerRefresh)
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{
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switch (_tCDBPlayerRefresh)
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{
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case PlayerDataType.LV://等级的刷新8
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case PlayerDataType.MaxHP://最大血量的刷新28
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case PlayerDataType.HP://当前血量29
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case PlayerDataType.ExAttr4://当前护盾值
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case PlayerDataType.MaxProDef://最大护盾值
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PlaceOfBirthUpdate(positionType);
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break;
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}
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}
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private void UpdateMissionEvent()
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{
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SetScoreText();
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}
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private void OnRefreshPlayerLifeBar(uint _instanceId, ulong _hp, ulong _maxHp)
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{
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// Debug.Log("============== 最大血量" + _maxHp + "当前血量" + _hp);
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if (positionType == 1)
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{
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m_RoleInformation2.SetHeroHP(_maxHp, _hp);
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}
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else
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{
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m_RoleInformation1.SetHeroHP(_maxHp, _hp);
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}
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}
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private void ShieldUpdate(int playerID, int shieldNow)
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{
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if (playerID == CrossServerLogin.Instance.oneVsOnePlayerData.opponentPlayerId)
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{
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if (positionType == 1)
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{
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m_RoleInformation2.SetShieldNumber(CrossServerLogin.Instance.oneVsOnePlayerData.MaxProDef, shieldNow);
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}
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else
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{
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m_RoleInformation1.SetShieldNumber(CrossServerLogin.Instance.oneVsOnePlayerData.MaxProDef, shieldNow);
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}
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}
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}
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private void OnHeroHandupAIStopPassive()
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{
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//if (!m_AutoImg.activeSelf)
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//{
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// m_AutoImg.SetActive(true);
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//}
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}
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void OnHeroHandupAIStarted()
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{
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//if (m_AutoImg.activeSelf)
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//{
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// m_AutoImg.SetActive(false);
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//}
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}
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private void AutoButton()
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{
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var _hero = PlayerDatas.Instance.hero;
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if (_hero != null && !_hero.ActorInfo.serverDie)
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{
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if (!_hero.aiHandler.IsAuto())
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{
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_hero.Behaviour.StartHandupAI();
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}
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else
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{
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_hero.Behaviour.StopHandupAI(true);
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}
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}
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//m_AutoImg.SetActive(!m_AutoImg.activeSelf);
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}
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private void SetScoreText()
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{
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int roundNum = dungeonModel.mission.roundNum;
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int myWin = 0;
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int youWin = 0;
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int playerID = (int)PlayerDatas.Instance.baseData.PlayerID;
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if (dungeonModel.mission.roundWinerIDList != null)
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{
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for (int i = 0; i < dungeonModel.mission.roundWinerIDList.Length; i++)
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{
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if (dungeonModel.mission.roundWinerIDList[i] == playerID)
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{
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myWin += 1;
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}
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else
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{
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youWin += 1;
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}
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}
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}
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if (positionType == 1)
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{
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m_ScoreText1.text = myWin.ToString();
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m_ScoreText2.text = youWin.ToString();
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}
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else
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{
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m_ScoreText1.text = youWin.ToString();
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m_ScoreText2.text = myWin.ToString();
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}
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}
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private void myBuffList()
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{
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Viewport1.SetActive(true);
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}
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private void opponentBuffList()
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{
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Viewport2.SetActive(true);
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}
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private void OnCreateGridLineCell(ScrollerController gridCtrl)
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{
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gridCtrl.Refresh();
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if (positionType == 1)
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{
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for (int i = 0; i < _MyBuffSortList.Count; i++)
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{
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gridCtrl.AddCell(ScrollerDataType.Header, _MyBuffSortList[i]);
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}
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}
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else
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{
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for (int i = 0; i < _OpponentBuffSortList.Count; i++)
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{
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gridCtrl.AddCell(ScrollerDataType.Header, _OpponentBuffSortList[i]);
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}
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}
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gridCtrl.Restart();
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}
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private void OnCreateGridLineCel2(ScrollerController gridCtrl)
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{
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gridCtrl.Refresh();
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if (positionType == 1)
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{
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for (int i = 0; i < _OpponentBuffSortList.Count; i++)
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{
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gridCtrl.AddCell(ScrollerDataType.Header, _OpponentBuffSortList[i]);
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}
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}
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else
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{
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for (int i = 0; i < _MyBuffSortList.Count; i++)
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{
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gridCtrl.AddCell(ScrollerDataType.Header, _MyBuffSortList[i]);
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}
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}
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gridCtrl.Restart();
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}
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private void OnRefreshGridCell1(ScrollerDataType type, CellView cell)
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{
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int _index = cell.index;
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BuffBGMScripts _buffBGM = cell.GetComponent<BuffBGMScripts>();
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var skillconfig = SkillConfig.Get(_index);
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_buffBGM.b_BuffIcon.SetSprite(skillconfig.IconName);
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_buffBGM.b_BuffName.text = skillconfig.SkillName;
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_buffBGM.b_BuffContent.text = skillconfig.BuffDescription;
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_buffBGM.b_BuffTime.SetActive(false);
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_buffBGM.BiBuffText.SetActive(false);
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_buffBGM._OnOff = false;
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}
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private void OnRefreshGridCell2(ScrollerDataType type, CellView cell)
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{
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int _index = cell.index;
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BuffBGMScripts _buffBGM = cell.GetComponent<BuffBGMScripts>();
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var skillconfig = SkillConfig.Get(_index);
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_buffBGM.b_BuffIcon.SetSprite(skillconfig.IconName);
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_buffBGM.b_BuffName.text = skillconfig.SkillName;
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_buffBGM.b_BuffContent.text = skillconfig.BuffDescription;
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_buffBGM.b_BuffTime.SetActive(false);
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_buffBGM.BiBuffText.SetActive(false);
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_buffBGM._OnOff = false;
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}
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void UpdateControllerPosition()
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{
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if (_MyBuffSortList.Count == 0)
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{
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return;
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}
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if (_MyBuffSortList.Count * ItemHeight >= MaxHeight)
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{
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if (positionType == 1)
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{
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_ScrollRect1.vertical = true;
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(Viewport1 as RectTransform).sizeDelta = (Viewport1 as RectTransform).sizeDelta.SetY(MaxHeight + UpperAndLower);
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}
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else
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{
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_ScrollRect2.vertical = true;
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(Viewport2 as RectTransform).sizeDelta = (Viewport2 as RectTransform).sizeDelta.SetY(MaxHeight + UpperAndLower);
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}
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}
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else
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{
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if (positionType == 1)
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{
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_ScrollRect1.vertical = false;
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(Viewport1 as RectTransform).sizeDelta = (Viewport1 as RectTransform).sizeDelta.SetY(_MyBuffSortList.Count * ItemHeight + UpperAndLower);
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}
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else
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{
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_ScrollRect2.vertical = false;
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(Viewport2 as RectTransform).sizeDelta = (Viewport2 as RectTransform).sizeDelta.SetY(_MyBuffSortList.Count * ItemHeight + UpperAndLower);
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}
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}
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}
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void UpdateControllerPositionOppoent()
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{
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if (_OpponentBuffSortList.Count == 0)
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{
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return;
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}
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if (_OpponentBuffSortList.Count * ItemHeight >= MaxHeight)
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{
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if (positionType == 1)
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{
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_ScrollRect2.vertical = true;
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(Viewport2 as RectTransform).sizeDelta = (Viewport2 as RectTransform).sizeDelta.SetY(MaxHeight + UpperAndLower);
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}
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else
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{
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_ScrollRect1.vertical = true;
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(Viewport1 as RectTransform).sizeDelta = (Viewport1 as RectTransform).sizeDelta.SetY(MaxHeight + UpperAndLower);
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}
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}
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else
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{
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if (positionType == 1)
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{
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_ScrollRect2.vertical = false;
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(Viewport2 as RectTransform).sizeDelta = (Viewport2 as RectTransform).sizeDelta.SetY(_OpponentBuffSortList.Count * ItemHeight + UpperAndLower);
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}
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else
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{
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_ScrollRect1.vertical = false;
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(Viewport1 as RectTransform).sizeDelta = (Viewport1 as RectTransform).sizeDelta.SetY(_OpponentBuffSortList.Count * ItemHeight + UpperAndLower);
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}
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}
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}
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void BuffScheduling()//buff排序
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{
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_MyBuffSortList.Clear();
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foreach (int key in Buffmodel._BuffDic.Keys)
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{
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_MyBuffSortList.Add(key);
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}
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}
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private void IsShowMyBuffBtn()
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{
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if (_MyBuffSortList.Count > 0)
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{
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if (positionType == 1)
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{
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m_RoleInformation1.BuffButton.SetActive(true);
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}
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else
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{
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m_RoleInformation2.BuffButton.SetActive(true);
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}
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}
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else
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{
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if (positionType == 1)
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{
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m_RoleInformation1.BuffButton.SetActive(false);
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Viewport1.SetActive(false);
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}
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else
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{
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m_RoleInformation2.BuffButton.SetActive(false);
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Viewport2.SetActive(false);
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}
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UpdateControllerPosition();
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}
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if (positionType == 1)
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{
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m_RoleInformation1.BuffNumber.text = _MyBuffSortList.Count.ToString();
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}
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else
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{
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m_RoleInformation2.BuffNumber.text = _MyBuffSortList.Count.ToString();
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}
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}
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private void IsShowOpponentBuffBtn()
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{
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if (_OpponentBuffSortList.Count > 0)
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{
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if (positionType == 1)
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{
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m_RoleInformation2.BuffButton.SetActive(true);
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}
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else
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{
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m_RoleInformation1.BuffButton.SetActive(true);
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}
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UpdateControllerPositionOppoent();
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}
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else
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{
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if (positionType == 1)
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{
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m_RoleInformation2.BuffButton.SetActive(false);
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Viewport2.SetActive(false);
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}
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else
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{
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m_RoleInformation1.BuffButton.SetActive(false);
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Viewport1.SetActive(false);
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}
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}
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if (positionType == 1)
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{
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m_RoleInformation2.BuffNumber.text = _OpponentBuffSortList.Count.ToString();
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}
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else
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{
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m_RoleInformation1.BuffNumber.text = _OpponentBuffSortList.Count.ToString();
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}
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}
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private void PlaceOfBirth(int type)//关于出生点设置位置信息
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{
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if (type == 1)//左
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{
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//-----------自己的信息
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CrossServerOneVsOne crossServerOneVsOne = CrossServerLogin.Instance.oneVsOnePlayerData;
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m_RoleInformation1.SetHeroHead((int)PlayerDatas.Instance.baseData.PlayerID, crossServerOneVsOne.myFace, crossServerOneVsOne.myFacePic, crossServerOneVsOne.myJob);
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string PlayerName = UIHelper.ServerStringTrim(CrossServerLogin.Instance.oneVsOnePlayerData.myName);
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m_RoleInformation1.SetHeroLvAndName((int)PlayerDatas.Instance.baseData.LV, PlayerName);
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m_RoleInformation1.SetHeroHP(PlayerDatas.Instance.extersion.MaxHP, PlayerDatas.Instance.baseData.HP);
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m_RoleInformation1.SetShieldNumber(PlayerDatas.Instance.extersion.MaxProDef, (int)PlayerDatas.Instance.baseData.shield);
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//------------------------------------//对手信息
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m_RoleInformation2.SetHeroHead(crossServerOneVsOne.opponentPlayerId, crossServerOneVsOne.opponentFace, crossServerOneVsOne.opponentFacePic, crossServerOneVsOne.opponentJob);
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string OpponentName = UIHelper.ServerStringTrim(CrossServerLogin.Instance.oneVsOnePlayerData.opponentName);
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m_RoleInformation2.SetHeroLvAndName((int)CrossServerLogin.Instance.oneVsOnePlayerData.opponentLevel, OpponentName);
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m_RoleInformation2.SetHeroHP(CrossServerLogin.Instance.oneVsOnePlayerData.opponentMaxHp, CrossServerLogin.Instance.oneVsOnePlayerData.opponentMaxHp);
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m_RoleInformation2.SetShieldNumber(0, 0);
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}
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else//右
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{
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//-----------自己的信息
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CrossServerOneVsOne crossServerOneVsOne = CrossServerLogin.Instance.oneVsOnePlayerData;
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m_RoleInformation2.SetHeroHead((int)PlayerDatas.Instance.baseData.PlayerID, crossServerOneVsOne.myFace, crossServerOneVsOne.myFacePic, crossServerOneVsOne.myJob);
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string PlayerName = UIHelper.ServerStringTrim(CrossServerLogin.Instance.oneVsOnePlayerData.myName);
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m_RoleInformation2.SetHeroLvAndName((int)PlayerDatas.Instance.baseData.LV, PlayerName);
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m_RoleInformation2.SetHeroHP(PlayerDatas.Instance.extersion.MaxHP, PlayerDatas.Instance.baseData.HP);
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m_RoleInformation2.SetShieldNumber(PlayerDatas.Instance.extersion.MaxProDef, (int)PlayerDatas.Instance.baseData.shield);
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//------------------------------------//对手信息
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m_RoleInformation1.SetHeroHead(crossServerOneVsOne.opponentPlayerId, crossServerOneVsOne.opponentFace, crossServerOneVsOne.opponentFacePic, crossServerOneVsOne.opponentJob);
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string OpponentName = UIHelper.ServerStringTrim(CrossServerLogin.Instance.oneVsOnePlayerData.opponentName);
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m_RoleInformation1.SetHeroLvAndName((int)CrossServerLogin.Instance.oneVsOnePlayerData.opponentLevel, OpponentName);
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m_RoleInformation1.SetHeroHP(CrossServerLogin.Instance.oneVsOnePlayerData.opponentMaxHp, CrossServerLogin.Instance.oneVsOnePlayerData.opponentMaxHp);
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m_RoleInformation1.SetShieldNumber(0, 0);
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}
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}
|
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private void PlaceOfBirthUpdate(int type)//自身玩家属性刷新
|
{
|
if (type == 1)
|
{
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string PlayerName = UIHelper.ServerStringTrim(CrossServerLogin.Instance.oneVsOnePlayerData.myName);
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m_RoleInformation1.SetHeroLvAndName((int)PlayerDatas.Instance.baseData.LV, PlayerName);
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m_RoleInformation1.SetHeroHP(PlayerDatas.Instance.extersion.MaxHP, PlayerDatas.Instance.baseData.HP);
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m_RoleInformation1.SetShieldNumber(PlayerDatas.Instance.extersion.MaxProDef, (int)PlayerDatas.Instance.baseData.shield);
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#if UNITY_EDITOR
|
// Debug.LogFormat("设置血量: {0}/{1}", PlayerDatas.Instance.baseData.HP, PlayerDatas.Instance.extersion.MaxHP);
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#endif
|
}
|
else
|
{
|
string PlayerName = UIHelper.ServerStringTrim(CrossServerLogin.Instance.oneVsOnePlayerData.myName);
|
m_RoleInformation2.SetHeroLvAndName((int)PlayerDatas.Instance.baseData.LV, PlayerName);
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m_RoleInformation2.SetHeroHP(PlayerDatas.Instance.extersion.MaxHP, PlayerDatas.Instance.baseData.HP);
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m_RoleInformation2.SetShieldNumber(PlayerDatas.Instance.extersion.MaxProDef, (int)PlayerDatas.Instance.baseData.shield);
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#if UNITY_EDITOR
|
// Debug.LogFormat("设置血量: {0}/{1}", PlayerDatas.Instance.baseData.HP, PlayerDatas.Instance.extersion.MaxHP);
|
#endif
|
}
|
}
|
|
private void GetopponentBuff()//获取对手身上的Buff
|
{
|
List<int> buffIds = new List<int>();
|
_OpponentBuffSortList.Clear();
|
StatusMgr.Instance.GetBuffIds((uint)CrossServerLogin.Instance.oneVsOnePlayerData.opponentPlayerId, ref buffIds);
|
if (buffIds.Count > 0)
|
{
|
for (int i = 0; i < buffIds.Count; i++)
|
{
|
_OpponentBuffSortList.Add(buffIds[i]);
|
}
|
}
|
}
|
}
|
|
}
|
|
|
|
|