少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Tuesday, December 11, 2018
//--------------------------------------------------------
 
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
using EnhancedUI.EnhancedScroller;
 
namespace vnxbqy.UI
{
    //赛季奖励
    
    public class SeasonRewardWin : Window
    {
        [SerializeField] ScrollerController m_ScrollerController;
        CrossServerOneVsOneRewardModel m_CrossServerRewardModel;
        CrossServerOneVsOneRewardModel crossServerRewardModel { get { return m_CrossServerRewardModel ?? (m_CrossServerRewardModel = ModelCenter.Instance.GetModel<CrossServerOneVsOneRewardModel>()); } }
        List<int> SortList = new List<int>();
        #region Built-in
        protected override void BindController()
        {
            m_ScrollerController.OnRefreshCell += OnRefreshGridCell;
            SortList.Clear();
            foreach (var key in crossServerRewardModel.SeasonRewardConfigDic.Keys)
            {
                SortList.Add(key);
            }
        }
 
        protected override void AddListeners()
        {
        }
 
        protected override void OnPreOpen()
        {
            crossServerRewardModel.GetSegmentReward();
            IsInquireReward();
            OnCreateGridLineCell(m_ScrollerController);
            m_ScrollerController.JumpIndex(JumpIndex());
        }
 
        protected override void OnAfterOpen()
        {
            crossServerRewardModel.CrossRealmPKAwardStateUpdate += CrossRealmPKAwardStateUpdate;
            CrossServerOneVsOnePlayerInfo.Instance.UpdatePlayerInfoEvent += UpdatePlayerInfoEvent;
        }
 
        protected override void OnPreClose()
        {
            crossServerRewardModel.CrossRealmPKAwardStateUpdate -= CrossRealmPKAwardStateUpdate;
            CrossServerOneVsOnePlayerInfo.Instance.UpdatePlayerInfoEvent -= UpdatePlayerInfoEvent;
        }
 
 
        protected override void OnAfterClose()
        {
        }
        private void CrossRealmPKAwardStateUpdate()
        {
            m_ScrollerController.m_Scorller.RefreshActiveCellViews();//刷新可见
        }
        private void UpdatePlayerInfoEvent()
        {
            m_ScrollerController.m_Scorller.RefreshActiveCellViews();//刷新可见
        }
 
        #endregion
        void OnCreateGridLineCell(ScrollerController gridCtrl)
        {
            gridCtrl.Refresh();
            foreach (var key in crossServerRewardModel.SeasonRewardDic.AwardDic.Keys)
            {
                gridCtrl.AddCell(ScrollerDataType.Header, key);
            }
            for (int i = SortList.Count - 1; i >= 0; i--)
            {
                gridCtrl.AddCell(ScrollerDataType.Normal, SortList[i]);
            }
            gridCtrl.Restart();
        }
        private void OnRefreshGridCell(ScrollerDataType type, CellView cell)
        {
            int Index = cell.index;
            SeasonRewardCell seasonRewardCell = cell.GetComponent<SeasonRewardCell>();
            seasonRewardCell.ScrollerDataTypAndId(type, Index);
        }
 
        private void IsInquireReward()
        {
            bool isbool = crossServerRewardModel.IsAwardState(CrossRealmPKAwardStateEnum.SeasonAwardState, -1);
            if (CrossServerOneVsOnePKSeason.Instance.SeasonState == 2 && !isbool)
            {
                crossServerRewardModel.ViewCrossPKBillboard(CrossServerOneVsOnePKSeason.Instance.ZoneID, CrossServerOneVsOnePKSeason.Instance.SeasonID);
            }
        }
 
        private int JumpIndex()
        {
            int Index = 0;
            if (CrossServerOneVsOnePKSeason.Instance.SeasonState != 2)
            {
                return Index;
            }
            int Number = 0;
            foreach (var key in crossServerRewardModel.SeasonRewardDic.AwardDic.Keys)
            {
                Number = key;
            }
            if (crossServerRewardModel.MyRank > -1 && crossServerRewardModel.MyRank < Number)//存在世界排名
            {
                int Type = 0;
                foreach (var key in crossServerRewardModel.SeasonRewardDic.AwardDic.Keys)
                {
                    if (crossServerRewardModel.MyRank < key)
                    {
                        Index = Type;
                        return Index;
                    }
                    Type += 1;
                }
            }
            int Type1 = 3;
            for (int i = SortList.Count - 1; i >= 0; i--)
            {
                if (CrossServerOneVsOnePlayerInfo.Instance.DanLV == SortList[i])
                {
                    Index = Type1;
                    return Index;
                }
                Type1 += 1;
            }
 
            return Index;
        }
    }
 
}