少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using vnxbqy.UI;
using System;
using System.Text.RegularExpressions;
using LitJson;
using System.Text;
 
public class ClientCrossServerOneVsOne
{
    public const int mapId = 1000;
    public const uint OPPONENT_PLAYERID = 999999;
 
    public static bool isClientCrossServerOneVsOne { get; private set; }
    public static FightResultSupplement resultSupplement;
    public static int myPlace { get; private set; } //我的位置,1-左;2-右
    public static string opponentName { get; private set; }
 
    static FightObstacle[] m_Obstacles;
    public static FightObstacle[] obstacles
    {
        get
        {
            if (m_Obstacles == null)
            {
                var configString = FuncConfigConfig.Get("CrossRealmPKFB").Numerical2;
                var matches = Regex.Matches(configString, "\\[[0-9]{1,3},[0-9]{1,3},[0-9]{1,3},[0-9]{1,3},[0-9]{1,3}\\]");
                m_Obstacles = new FightObstacle[matches.Count];
                for (var i = 0; i < matches.Count; i++)
                {
                    var subMatches = Regex.Matches(matches[i].Value, "[0-9]{1,3}");
                    m_Obstacles[i] = new FightObstacle()
                    {
                        aPosX = subMatches.Count > 0 ? int.Parse(subMatches[0].Value) : 0,
                        aPosY = subMatches.Count > 1 ? int.Parse(subMatches[1].Value) : 0,
                        bPosX = subMatches.Count > 2 ? int.Parse(subMatches[2].Value) : 0,
                        bPosY = subMatches.Count > 3 ? int.Parse(subMatches[3].Value) : 0,
                        angle = subMatches.Count > 4 ? int.Parse(subMatches[4].Value) : 0,
                    };
                }
            }
 
            return m_Obstacles;
        }
    }
 
    public static bool TryClientCrossServerOneVsOne(int myClass)
    {
        var config = CrossServerArenaConfig.Get(myClass);
        if (config == null)
        {
            return false;
        }
 
        if (config.robotProbability <= 0)
        {
            return false;
        }
 
        var random = UnityEngine.Random.Range(0, 100);
        return random < config.robotProbability;
    }
 
    public static string GetRandomOpponentName(int job)
    {
        var serverName = string.Empty;
        while (string.IsNullOrEmpty(serverName))
        {
            try
            {
                var groupRandom = UnityEngine.Random.Range(0, ServerListCenter.Instance.serverInfoCommon.common.Length);
                var serverRandom = UnityEngine.Random.Range(0, ServerListCenter.Instance.serverInfoCommon.common[groupRandom].group_list.Length);
                var serverData = ServerListCenter.Instance.serverInfoCommon.common[groupRandom].group_list[serverRandom];
 
                if (serverData.running_status == (int)ServerState.Normal
                    || serverData.running_status == (int)ServerState.Busy
                    || serverData.running_status == (int)ServerState.Hot)
                {
                    serverName = serverData.name;
                }
            }
            catch (System.Exception ex)
            {
                Debug.LogError(ex);
            }
        }
 
        var playerName = StringUtility.Contact(RandomNameConfig.GetFirstName(job), RandomNameConfig.GetSecondName(job));
 
        return string.Concat("[", serverName.Replace("@gm", ""), "]", playerName);
    }
 
    public static GA_PlayerClient.PlayerInfo GetRandomOpponentPlayerInfo(int scoreClass, int job, string playerName, int level, ulong maxHp)
    {
        var config = CrossServerOneVsOneRobotConfig.GetRandomRobotConfig(scoreClass);
        var jsonData = JsonMapper.ToObject(config.equips);
        var equipItems = new List<int>();
        if (jsonData.Keys.Contains(job.ToString()))
        {
            var equipJson = jsonData[job.ToString()];
            for (var i = 0; i < equipJson.Count; i++)
            {
                equipItems.Add((int)equipJson[i]);
            }
        }
 
        var equipInfos = new GA_PlayerClient.CEquipInfo[equipItems.Count];
        for (int i = 0; i < equipInfos.Length; i++)
        {
            var equipInfo = new GA_PlayerClient.CEquipInfo();
            var itemConfig = ItemConfig.Get(equipItems[i]);
            equipInfo.id = itemConfig.ID;
            equipInfo.place = itemConfig.EquipPlace;
            equipInfos[i] = equipInfo;
        }
 
        var playerInfo = new GA_PlayerClient.PlayerInfo()
        {
            maxHp = maxHp,
            hp = maxHp,
            level = (ushort)level,
            job = (byte)job,
            face = AvatarHelper.GetAvatarDefaultID(job),
            facePic = AvatarHelper.GetAvatarFrameDefaultID(job),
            pos = Vector3.zero,
            name = playerName,
            itemDatas = equipInfos,
        };
 
        return playerInfo;
    }
 
    public static void JiaMatchOk()
    {
        var teamModel = ModelCenter.Instance.GetModel<TeamModel>();
        if (teamModel.isMatching)
        {
            teamModel.RequestCancelAutoMatchTeam();
        }
 
        var package = new HC001_tagGCCrossRealmPKMatchOK();
        package.RoomID = 1000;
        var serverName = ServerListCenter.Instance.currentServer.name;
        var playerName = PlayerDatas.Instance.baseData.PlayerName;
        package.PlayerName = StringUtility.Contact("[", serverName.Replace("@gm", ""), "]", playerName);
        package.Number = (byte)UnityEngine.Random.Range(1, 3);
 
        var opponent = new HC001_tagGCCrossRealmPKMatchOK.tagGCCrossRealmPKMatchPlayer();
        opponent.Job = (byte)UnityEngine.Random.Range(1, 3);
        opponent.PlayerName = GetRandomOpponentName(opponent.Job);
        opponent.PlayerID = OPPONENT_PLAYERID;
 
        var exceptedLevel = PlayerDatas.Instance.baseData.LV - UnityEngine.Random.Range(1, 5);
        opponent.LV = (ushort)(Mathf.Clamp(exceptedLevel, FuncOpenLVConfig.Get(157).LimitLV, 999));
        opponent.MaxProDef = 100;
        var maxHP = (ulong)(PlayerDatas.Instance.extersion.MaxHP * UnityEngine.Random.Range(0.7f, 0.95f));
        opponent.MaxHP = (uint)(maxHP % Constants.ExpPointValue);
        opponent.MaxHPEx = (uint)(maxHP / Constants.ExpPointValue);
        package.MatchPlayer = new HC001_tagGCCrossRealmPKMatchOK.tagGCCrossRealmPKMatchPlayer[] { opponent };
 
        myPlace = package.Number;
        opponentName = opponent.PlayerName;
        CrossServerLogin.Instance.UpdateCrossServerOneVsOneData(package, true);
        WindowCenter.Instance.Open<CrossServerOneVsOneEnterConfirmWin>();
        ModelCenter.Instance.GetModel<CrossServerOneVsOneModel>().IsMatching = false;
    }
 
    public static void StartClientCrossServerOneVsOne()
    {
        isClientCrossServerOneVsOne = true;
        LoadingWin.isCrossServerOneVsOne = true;
        WindowCenter.Instance.Open<LoadingWin>();
        MapTransferUtility.Instance.Clear();
        ClientDungeonStageUtility.SetClientDungeon(true, mapId);
        var sendInfo = new CA231_tagCMClientStartCustomScene();
        GameNetSystem.Instance.SendInfo(sendInfo);
        CrossServerLogin.Instance.SetWaitForLoginCrossServerState(false);
        StageLoad.Instance.PushSceneLoadCommand(new StageLoad.StageLoadCommand()
        {
            toMapId = mapId,
            toLineId = 0,
            needEmpty = true,
            needLoadResource = true,
            serverType = ServerType.Main,
            isClientLoadMap = true
        });
 
        PlayerDatas.Instance.baseData.mainServerMapIdRecord = PlayerDatas.Instance.baseData.MapID;
        PlayerDatas.Instance.baseData.MapID = mapId;
    }
 
    public static void JiaWaitFight(int waitSeconds)
    {
        var jiaBarrier = new HA713_tagMCDynamicBarrierState();
        jiaBarrier.State = 1;
        jiaBarrier.BarrierList = new HA713_tagMCDynamicBarrierState.tagMCDynamicBarrier[obstacles.Length];
        jiaBarrier.Count = (byte)obstacles.Length;
 
        for (var i = 0; i < jiaBarrier.BarrierList.Length; i++)
        {
            var obstacle = obstacles[i];
            jiaBarrier.BarrierList[i] = new HA713_tagMCDynamicBarrierState.tagMCDynamicBarrier()
            {
                APosX = (ushort)obstacle.aPosX,
                APosY = (ushort)obstacle.aPosY,
                BPosX = (ushort)obstacle.bPosX,
                BPosY = (ushort)obstacle.bPosY,
                Angle = (ushort)obstacle.angle,
            };
        }
 
        GameNetSystem.Instance.PushPackage(jiaBarrier, ServerType.Main);
 
        var timeTick = new H0431_tagTimeTick();
        timeTick.Type = (int)DungeonCoolDownType.WaitStart;
        timeTick.Tick = (uint)waitSeconds * 1000;
        GameNetSystem.Instance.PushPackage(timeTick, ServerType.Main);
    }
 
    public static void JiaFightBegin()
    {
        var jiaBarrier = new HA713_tagMCDynamicBarrierState();
        jiaBarrier.State = 0;
        jiaBarrier.BarrierList = new HA713_tagMCDynamicBarrierState.tagMCDynamicBarrier[obstacles.Length];
        jiaBarrier.Count = (byte)obstacles.Length;
 
        for (var i = 0; i < jiaBarrier.BarrierList.Length; i++)
        {
            var obstacle = obstacles[i];
            jiaBarrier.BarrierList[i] = new HA713_tagMCDynamicBarrierState.tagMCDynamicBarrier()
            {
                APosX = (ushort)obstacle.aPosX,
                APosY = (ushort)obstacle.aPosY,
                BPosX = (ushort)obstacle.bPosX,
                BPosY = (ushort)obstacle.bPosY,
                Angle = (ushort)obstacle.angle,
            };
        }
 
        GameNetSystem.Instance.PushPackage(jiaBarrier, ServerType.Main);
    }
 
    public static void JiaRoundBegin(int round, uint[] winnerIds)
    {
        var waitStartTimeTick = new H0431_tagTimeTick();
        waitStartTimeTick.Type = (int)DungeonCoolDownType.FightStart;
        waitStartTimeTick.Tick = 60 * 1000;
        GameNetSystem.Instance.PushPackage(waitStartTimeTick, ServerType.Main);
 
        var roundWinnerIds = new int[winnerIds.Length];
        for (var i = 0; i < roundWinnerIds.Length; i++)
        {
            roundWinnerIds[i] = (int)winnerIds[i];
        }
        var missionData = new DungeonMissionData()
        {
            roundNum = round,
            roundWinerIDList = roundWinnerIds,
            isStart = 1,
        };
 
        var dungeonModel = ModelCenter.Instance.GetModel<DungeonModel>();
        dungeonModel.UpdateJiaDungeonMission(mapId, missionData);
    }
 
    public static void JiaRoundEnd(bool isOver, int round, uint[] winnerIds)
    {
        var roundWinnerIds = new int[winnerIds.Length];
        for (var i = 0; i < roundWinnerIds.Length; i++)
        {
            roundWinnerIds[i] = (int)winnerIds[i];
        }
        var missionData = new DungeonMissionData()
        {
            roundNum = round,
            roundWinerIDList = roundWinnerIds,
            prepareTime = isOver ? 0 : 3000,
            isStart = 0,
        };
 
        var dungeonModel = ModelCenter.Instance.GetModel<DungeonModel>();
        dungeonModel.UpdateJiaDungeonMission(mapId, missionData);
    }
 
    public static void JiaDungeonExit(int seconds)
    {
        var exitDungeon = new H0431_tagTimeTick();
        exitDungeon.Type = (int)DungeonCoolDownType.LeaveMap;
        exitDungeon.Tick = (uint)seconds * 1000;
        GameNetSystem.Instance.PushPackage(exitDungeon, ServerType.Main);
    }
 
    public static void ReportDungeonResult(FightResultSupplement resultSupplement)
    {
        ClientCrossServerOneVsOne.resultSupplement = resultSupplement;
        var sendInfo = new CC108_tagCMCrossRealmPKRobotOver();
        sendInfo.IsWin = (byte)(resultSupplement.winPlayerId == PlayerDatas.Instance.baseData.PlayerID ? 1 : 0);
        GameNetSystem.Instance.SendInfo(sendInfo);
    }
 
    public static void StopClientCrossServerOneVsOne()
    {
        isClientCrossServerOneVsOne = false;
        ClientDungeonStageUtility.SetClientDungeon(false, 0);
        PlayerDatas.Instance.extersion.pkState = 0;
        ModelCenter.Instance.GetModel<DungeonModel>().ResetBufData();
        PersonalEnemy.ReleaseAll();
        PlayerDatas.Instance.baseData.MapID = PlayerDatas.Instance.baseData.mainServerMapIdRecord;
        StageLoad.Instance.PushSceneLoadCommand(new StageLoad.StageLoadCommand()
        {
            toMapId = PlayerDatas.Instance.baseData.MapID,
            toLineId = 0,
            needEmpty = true,
            needLoadResource = true,
            serverType = ServerType.CrossSever,
            isClientLoadMap = true,
            refreshPlayerDatas = true
        });
    }
 
    public struct FightResultSupplement
    {
        public DateTime endTime;
        public int overType;
        public int winPlayerId;
        public int roundCount;
        public uint[] roundWinnerId;
        public string opponentName;
    }
 
    public struct FightObstacle
    {
        public int aPosX;
        public int aPosY;
        public int bPosX;
        public int bPosY;
        public int angle;
    }
 
}