少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Sunday, September 17, 2017
//--------------------------------------------------------
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
 
using System.Collections.Generic;
 
namespace vnxbqy.UI
{
 
    public class DailyQuestActiveSlider : MonoBehaviour
    {
        [SerializeField] Slider m_ActiveValueSlider;
        [SerializeField] Text m_CurrentActiveValue;
        [SerializeField] Button m_RewardButton;
        [SerializeField] RectTransform m_LeftPoint;
        [SerializeField] RectTransform m_RightPoint;
        [SerializeField] DailyQuestActiveRewardTooltip[] m_RewardToolTips;
 
        DailyQuestModel model { get { return ModelCenter.Instance.GetModel<DailyQuestModel>(); } }
 
        public void Initialize()
        {
            m_RewardButton.RemoveAllListeners();
            m_RewardButton.AddListener(PreviewAward);
 
            var allRewardKeys = DailyLivenessRewardConfig.GetKeys();
            allRewardKeys.Sort((x, y) =>
            {
                var configX = DailyLivenessRewardConfig.Get(x);
                var configY = DailyLivenessRewardConfig.Get(y);
                return configX.Liveness.CompareTo(configY.Liveness);
            });
            var stageIndex = model.currentRewardStageIndex;
 
            var totalWidth = m_RightPoint.anchoredPosition.x - m_LeftPoint.anchoredPosition.x;
            var totalActive = DailyLivenessRewardConfig.Get(allRewardKeys[allRewardKeys.Count - 1]).Liveness;
            var rate = totalWidth / totalActive;
 
            for (int i = 0; i < m_RewardToolTips.Length; i++)
            {
                var tooltip = m_RewardToolTips[i];
                if (i < allRewardKeys.Count)
                {
                    var config = DailyLivenessRewardConfig.Get(allRewardKeys[i]);
                    tooltip.SetActive(true);
                    (tooltip.transform as RectTransform).anchoredPosition = m_LeftPoint.anchoredPosition + new Vector2(rate * config.Liveness, 0);
                    tooltip.Init(int.Parse(allRewardKeys[i]), stageIndex);
                }
                else
                {
                    tooltip.SetActive(false);
                }
            }
        }
 
        public void UpdateCurrentActiveValue(int current, int total)
        {
            var progress = (float)current / total;
            m_ActiveValueSlider.value = progress;
            m_CurrentActiveValue.text = current.ToString();
        }
 
        private void PreviewAward()
        {
            WindowCenter.Instance.Open<DailyQuestRewardPreviewWin>();
        }
 
    }
 
}