少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Saturday, September 16, 2017
//--------------------------------------------------------
 
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
namespace vnxbqy.UI
{
 
    public class DailyQuestWin : OneLevelWin
    {
        DailyQuestModel model { get { return ModelCenter.Instance.GetModel<DailyQuestModel>(); } }
 
        #region Built-in
 
 
        protected override void AddListeners()
        {
            base.AddListeners();
 
            SetFunctionListener(0, ShowEveryDayQuests);
            SetFunctionListener(1, ShowTimeLimit);
            SetFunctionListener(2, ShowResourcesBack);
        }
 
 
        protected override void OnPreClose()
        {
            model.currentDailyQuest = 0;
            model.wannaLookDailyQuest = 0;
            base.OnPreClose();
           
        }
        protected override void OnAfterClose()
        {
            base.OnAfterClose();
        }
 
        protected override void OnActived()
        {
            base.OnActived();
 
            if (model.currentDailyQuest != 0)
            {
                DailyQuestOpenTime openTime;
                if (model.TryGetOpenTime(model.currentDailyQuest, out openTime) && !openTime.always)
                {
                    functionOrder = 1;
                }
                else
                {
                    functionOrder = 0;
                }
            }
 
            base.OnActived();
        }
 
        #endregion
 
        private void ShowEveryDayQuests()
        {
            CloseSubWindows();
            model.category = DailyQuestModel.DailyQuestCategory.EveryDay;
            WindowCenter.Instance.Open<DayQuestDetailsWin>();
            functionOrder = 0;
        }
 
        private void ShowTimeLimit()
        {
            CloseSubWindows();
            model.category = DailyQuestModel.DailyQuestCategory.TimeLimit;
            WindowCenter.Instance.Open<DayQuestDetailsWin>();
            functionOrder = 1;
        }
 
        private void ShowResourcesBack()
        {
            CloseSubWindows();
            WindowCenter.Instance.Open<ResourcesBackWin>();
            functionOrder = 2;
        }
 
    }
 
}