//--------------------------------------------------------
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// [Author]: 第二世界
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// [ Date ]: Saturday, September 16, 2017
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//--------------------------------------------------------
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace vnxbqy.UI
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{
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public class DailyQuestWin : OneLevelWin
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{
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DailyQuestModel model { get { return ModelCenter.Instance.GetModel<DailyQuestModel>(); } }
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#region Built-in
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protected override void AddListeners()
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{
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base.AddListeners();
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SetFunctionListener(0, ShowEveryDayQuests);
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SetFunctionListener(1, ShowTimeLimit);
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SetFunctionListener(2, ShowResourcesBack);
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}
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protected override void OnPreClose()
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{
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model.currentDailyQuest = 0;
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model.wannaLookDailyQuest = 0;
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base.OnPreClose();
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}
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protected override void OnAfterClose()
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{
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base.OnAfterClose();
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}
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protected override void OnActived()
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{
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base.OnActived();
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if (model.currentDailyQuest != 0)
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{
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DailyQuestOpenTime openTime;
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if (model.TryGetOpenTime(model.currentDailyQuest, out openTime) && !openTime.always)
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{
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functionOrder = 1;
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}
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else
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{
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functionOrder = 0;
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}
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}
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base.OnActived();
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}
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#endregion
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private void ShowEveryDayQuests()
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{
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CloseSubWindows();
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model.category = DailyQuestModel.DailyQuestCategory.EveryDay;
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WindowCenter.Instance.Open<DayQuestDetailsWin>();
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functionOrder = 0;
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}
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private void ShowTimeLimit()
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{
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CloseSubWindows();
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model.category = DailyQuestModel.DailyQuestCategory.TimeLimit;
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WindowCenter.Instance.Open<DayQuestDetailsWin>();
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functionOrder = 1;
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}
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private void ShowResourcesBack()
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{
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CloseSubWindows();
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WindowCenter.Instance.Open<ResourcesBackWin>();
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functionOrder = 2;
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}
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}
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}
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