using vnxbqy.UI;
|
using System.Collections;
|
using System.Collections.Generic;
|
using UnityEngine;
|
using UnityEngine.UI;
|
namespace EnhancedUI.EnhancedScroller
|
{
|
public class DogzPackCell : ScrollerUI
|
{
|
[SerializeField] List<DogzItemCell> dogzItemlist;
|
DogzModel m_Model;
|
DogzModel model
|
{
|
get
|
{
|
return m_Model ?? (m_Model = ModelCenter.Instance.GetModel<DogzModel>());
|
}
|
}
|
public override void Refresh(CellView cell)
|
{
|
var _line = cell.index;
|
for (int i = 0; i < 4; i++)
|
{
|
var _index = _line * 4 + i;
|
dogzItemlist[i].SetActive(true);
|
if (model.SelectDogzItemQuality == 0
|
&& model.SelectDogzItemStart == 0)
|
{
|
int hideIndex = model.DogzPackGridCnt - model.GetDogzPackMatNum();
|
if (_index >= hideIndex)
|
{
|
dogzItemlist[i].SetActive(false);
|
}
|
}
|
|
dogzItemlist[i].Display(_index);
|
}
|
}
|
}
|
}
|
|