using System;
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using UnityEngine;
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using UnityEngine.UI;
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namespace vnxbqy.UI
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{
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public class SelectDogzItemWin : Window
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{
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[SerializeField] ScrollerController ctrl;
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[SerializeField] Button closeBtn;
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DogzModel dogzModel { get { return ModelCenter.Instance.GetModel<DogzModel>(); } }
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protected override void BindController()
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{
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}
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protected override void AddListeners()
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{
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closeBtn.AddListener(CloseClick);
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}
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protected override void OnPreOpen()
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{
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CreateSelectItem();
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}
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protected override void OnAfterOpen()
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{
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}
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protected override void OnPreClose()
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{
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}
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protected override void OnAfterClose()
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{
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}
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private void CreateSelectItem()
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{
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ctrl.Refresh();
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for(int i = 0; i < dogzModel.selectEquipPlacelist.Count; i++)
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{
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ctrl.AddCell(ScrollerDataType.Header,i);
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}
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ctrl.Restart();
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}
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}
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}
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