using UnityEngine;
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using UnityEngine.UI;
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namespace vnxbqy.UI
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{
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public class AssistCheckInSuccessWin : Window
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{
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[SerializeField] Text infoText;
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[SerializeField] Text conditionText;
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[SerializeField] Button sureBtn;
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[SerializeField] Button closeBtn;
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DungeonAssistModel assistModel { get { return ModelCenter.Instance.GetModel<DungeonAssistModel>(); } }
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DailyQuestModel dailyQuest { get { return ModelCenter.Instance.GetModel<DailyQuestModel>(); } }
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#region Built-in
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protected override void BindController()
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{
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}
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protected override void AddListeners()
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{
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sureBtn.AddListener(CloseClick);
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closeBtn.AddListener(CloseClick);
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}
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protected override void OnPreOpen()
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{
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SetDisplay();
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}
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protected override void OnAfterOpen()
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{
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}
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protected override void OnPreClose()
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{
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}
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protected override void OnAfterClose()
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{
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}
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#endregion
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public void SetDisplay()
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{
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var dailyQuestConfig = DailyQuestConfig.Get((int)DailyQuestType.DungeonAssist);
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infoText.text = Language.Get("DungeonAssist123", dailyQuestConfig.OnceActivity);
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conditionText.text = Language.Get("DungeonAssist124",assistModel.checkInTotalTime);
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}
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}
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}
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