//--------------------------------------------------------
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// [Author]: 第二世界
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// [ Date ]: Sunday, April 08, 2018
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//--------------------------------------------------------
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace vnxbqy.UI
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{
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public class DungeonAncientAchieveWin : Window
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{
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[SerializeField] Button m_Close;
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[SerializeField] AchieveTargetBehaviour m_AchieveTargetBehaviour;
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#region Built-in
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protected override void BindController()
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{
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}
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protected override void AddListeners()
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{
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m_Close.onClick.AddListener(CloseClick);
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}
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protected override void OnPreOpen()
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{
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m_AchieveTargetBehaviour.Init(31160);
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MainPositionTween.switchFunctionStateEvent += OnChangeFuncBtnPosEvent;
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}
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protected override void OnAfterOpen()
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{
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}
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protected override void OnPreClose()
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{
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MainPositionTween.switchFunctionStateEvent -= OnChangeFuncBtnPosEvent;
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}
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protected override void OnAfterClose()
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{
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}
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#endregion
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private void OnChangeFuncBtnPosEvent(bool immedidately)
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{
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if (!MainPositionTween.isDefaultState)
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{
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CloseImmediately();
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}
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}
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}
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}
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