using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace vnxbqy.UI
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{
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public class DungeonChaosVictoryWin : DungeonVictoryWin
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{
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protected override void Display()
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{
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m_ContainerPoivt.SetActive(true);
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base.RequireDungeonExit();
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base.DrawPassTime();
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base.DrawGetExp();
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base.DrawPassGrade();
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base.DrawItemRewards();
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base.DrawGetXianYuanCoins();
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}
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}
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}
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