少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Friday, September 15, 2017
//--------------------------------------------------------
 
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
namespace vnxbqy.UI
{
 
    public class DungeonEndCoolDownWin : Window
    {
        [SerializeField] Transform m_CoolDownContainer;
        [SerializeField] Text m_CoolDown;
 
        float timer = 0f;
        DateTime endTime = DateTime.Now;
 
        DungeonModel model { get { return ModelCenter.Instance.GetModel<DungeonModel>(); } }
 
        #region Built-in
        protected override void BindController()
        {
        }
 
        protected override void AddListeners()
        {
        }
 
        protected override void OnPreOpen()
        {
            timer = 0f;
 
            if (CrossServerUtility.IsCrossServerOneVsOne() || ClientCrossServerOneVsOne.isClientCrossServerOneVsOne || ArenaManager.isArenaClient)
            {
                endTime = TimeUtility.ServerNow;
                m_CoolDownContainer.SetActive(false);
            }
            else
            {
                endTime = model.GetCoolDownEndTime(DungeonCoolDownType.FightStart);
                model.dungeonCoolDownEvent += OnEndTimeEvent;
 
                var surplusTime = (int)((endTime - TimeUtility.ServerNow).TotalSeconds);
                m_CoolDownContainer.SetActive(surplusTime > 0);
                if (surplusTime > 0)
                {
                    m_CoolDown.text = TimeUtility.SecondsToHMS(surplusTime);
                }
            }
        }
 
        protected override void OnAfterOpen()
        {
        }
 
        protected override void OnPreClose()
        {
            model.dungeonCoolDownEvent -= OnEndTimeEvent;
        }
 
        protected override void OnAfterClose()
        {
        }
        #endregion
 
        private void OnEndTimeEvent(DungeonCoolDownType _type)
        {
            if (CrossServerUtility.IsCrossServerOneVsOne() || ClientCrossServerOneVsOne.isClientCrossServerOneVsOne || ArenaManager.isArenaClient)
            {
                endTime = TimeUtility.ServerNow;
                m_CoolDownContainer.SetActive(false);
                return;
            }
 
            if (_type != DungeonCoolDownType.FightStart && _type != DungeonCoolDownType.PickUpTime)
            {
                return;
            }
 
            var pickUpEndTime = model.GetCoolDownEndTime(DungeonCoolDownType.PickUpTime);
            if (pickUpEndTime > TimeUtility.ServerNow)
            {
                endTime = TimeUtility.ServerNow;
            }
            else
            {
                endTime = model.GetCoolDownEndTime(DungeonCoolDownType.FightStart);
            }
 
            var surplusTime = (int)((endTime - TimeUtility.ServerNow).TotalSeconds);
            if (surplusTime < 0)
            {
                surplusTime = 0;
            }
 
            m_CoolDown.text = TimeUtility.SecondsToHMS(surplusTime);
        }
 
        protected override void LateUpdate()
        {
            base.LateUpdate();
 
            if (endTime > TimeUtility.ServerNow)
            {
                timer += Time.deltaTime;
                if (timer > 1)
                {
                    timer = 0f;
                    var surplusTime = (int)((endTime - TimeUtility.ServerNow).TotalSeconds);
                    if (surplusTime < 0)
                    {
                        surplusTime = 0;
                    }
 
                    m_CoolDown.text = TimeUtility.SecondsToHMS(surplusTime);
                }
 
                if (!m_CoolDownContainer.gameObject.activeInHierarchy)
                {
                    m_CoolDownContainer.SetActive(true);
                }
            }
            else
            {
                if (m_CoolDownContainer.gameObject.activeInHierarchy)
                {
                    m_CoolDownContainer.SetActive(false);
                }
            }
        }
 
    }
 
}