using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace vnxbqy.UI
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{
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public class DungeonGetTreasureVictoryWin : DungeonVictoryWin
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{
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protected override void AddListeners()
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{
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m_Exit.SetListener(OnExit);
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}
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private void OnExit()
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{
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if (ClientDungeonStageUtility.isClientDungeon)
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{
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ClientDungeonStageUtility.ExitNormalClientDungeon();
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}
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else
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{
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dungeonModel.ExitCurrentDungeon();
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}
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}
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protected override void Display()
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{
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base.RequireDungeonExit();
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m_ContainerPoivt.SetActive(true);
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base.DrawGetExp();
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base.DrawPassTime();
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}
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}
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}
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