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| using System.Collections;
| using System.Collections.Generic;
| using UnityEngine;
| namespace vnxbqy.UI
| {
| public class DungeonIceCrystalVictoryWin : DungeonVictoryWin
| {
| protected override void Display()
| {
| m_ContainerPoivt.SetActive(true);
| base.RequireDungeonExit();
| base.DrawPassTime();
| base.DrawItemRewards();
| }
| }
| }
|
|