少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Thursday, October 26, 2017
//--------------------------------------------------------
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
 
 
namespace vnxbqy.UI
{
 
    public class DungeonItemCollect : MonoBehaviour
    {
        static DungeonItemCollect m_Instance;
        public static DungeonItemCollect Instance {
            get { return m_Instance ?? (m_Instance = GameObject.FindObjectOfType<DungeonItemCollect>()); }
        }
 
        [SerializeField]
        Text m_CollectCount1;
        [SerializeField]
        PointerDownUp m_PointerDownUp;
        [SerializeField]
        Transform m_ContainerDetails;
        [SerializeField]
        Text m_ItemName;
        [SerializeField]
        Text m_CollectCount2;
 
        int collectCount = 0;
 
        public void Init(int _itemId)
        {
            collectCount = 0;
            var itemConfig = ItemConfig.Get(_itemId);
            m_ItemName.text = itemConfig.ItemName;
            m_CollectCount1.text = StringUtility.Contact("X", collectCount);
            m_CollectCount2.text = collectCount.ToString();
 
            HideDetails();
            m_PointerDownUp.RemoveAllPointerDownListeners();
            m_PointerDownUp.RemoveAllPointerUpListeners();
            m_PointerDownUp.AddPointerDownListener(ShowDetails);
            m_PointerDownUp.AddPointerUpListener(HideDetails);
        }
 
        public void UnInit()
        {
 
        }
 
        public void OnCollect()
        {
            collectCount++;
            m_CollectCount1.text = StringUtility.Contact("X", collectCount);
            m_CollectCount2.text = collectCount.ToString();
        }
 
        private void OnEnable()
        {
            HideDetails();
        }
 
        private void ShowDetails()
        {
            m_ContainerDetails.SetActive(true);
        }
 
        private void HideDetails()
        {
            m_ContainerDetails.SetActive(false);
        }
 
    }
 
}