少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Saturday, June 23, 2018
//--------------------------------------------------------
 
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
namespace vnxbqy.UI
{
 
    public class DungeonPickUpItemCoolDownWin : Window
    {
        [SerializeField] RectTransform m_Content;
        [SerializeField] Text m_OverHint;
 
        DateTime endTime = DateTime.Now;
        DungeonModel model { get { return ModelCenter.Instance.GetModel<DungeonModel>(); } }
 
        #region Built-in
        protected override void BindController()
        {
        }
 
        protected override void AddListeners()
        {
        }
 
        protected override void OnPreOpen()
        {
            endTime = model.GetCoolDownEndTime(DungeonCoolDownType.PickUpTime);
            DisplaySurplusTime();
 
            GlobalTimeEvent.Instance.secondEvent += OnPerSecond;
            model.dungeonCoolDownEvent += OnEndTimeEvent;
        }
 
        protected override void OnAfterOpen()
        {
        }
 
        protected override void OnPreClose()
        {
            GlobalTimeEvent.Instance.secondEvent -= OnPerSecond;
            model.dungeonCoolDownEvent -= OnEndTimeEvent;
        }
 
        protected override void OnAfterClose()
        {
        }
 
        #endregion
 
        private void OnEndTimeEvent(DungeonCoolDownType _type)
        {
            if (_type != DungeonCoolDownType.PickUpTime)
            {
                return;
            }
 
            endTime = model.GetCoolDownEndTime(DungeonCoolDownType.PickUpTime);
            DisplaySurplusTime();
        }
 
        private void OnPerSecond()
        {
            DisplaySurplusTime();
        }
 
        private void DisplaySurplusTime()
        {
            var surplusTime = (int)(endTime - TimeUtility.ServerNow).TotalSeconds;
            m_OverHint.text = surplusTime.ToString();
 
            if (TimeUtility.ServerNow >= endTime)
            {
                m_Content.SetActive(false);
            }
            else
            {
                m_Content.SetActive(true);
            }
        }
 
    }
 
}