using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace vnxbqy.UI
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{
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public class DungeonRewardBehavour : ScrollItem
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{
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[SerializeField] ItemBehaviour m_Reward;
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[SerializeField] UIEffect m_QualityEffect;
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DemonJarModel model { get { return ModelCenter.Instance.GetModel<DemonJarModel>(); } }
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public override void Display(object _data)
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{
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base.Display(_data);
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var item = (Item)_data;
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m_Reward.SetItem(item);
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var config = ItemConfig.Get(item.id);
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if (config != null && m_QualityEffect != null)
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{
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var effect = config.ItemColor == 3 ? 1136 : config.ItemColor == 4 ? 1137 : config.ItemColor == 5 ? 1138 : 0;
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m_QualityEffect.StopImediatly();
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m_QualityEffect.effect = effect;
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m_QualityEffect.Play();
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}
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}
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public override void Dispose()
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{
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base.Dispose();
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}
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}
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}
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