少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Friday, October 27, 2017
//--------------------------------------------------------
 
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
namespace vnxbqy.UI
{
 
    public class DungeonStageHintWin : Window
    {
        [SerializeField]
        Text m_Hint;
        [SerializeField]
        float m_Duration = 4f;
 
        float endTime = float.MaxValue;
 
        DungeonModel m_Model;
        DungeonModel model {
            get {
                return m_Model ?? (m_Model = ModelCenter.Instance.GetModel<DungeonModel>());
            }
        }
 
        #region Built-in
        protected override void BindController()
        {
        }
 
        protected override void AddListeners()
        {
        }
 
        protected override void OnPreOpen()
        {
            endTime = 0f;
            m_Hint.SetActive(false);
        }
 
        protected override void OnAfterOpen()
        {
            model.dungeonStageChangeEvent += OnStageChange;
        }
 
        protected override void OnPreClose()
        {
            model.dungeonStageChangeEvent -= OnStageChange;
        }
 
        protected override void OnAfterClose()
        {
        }
        #endregion
 
        private void OnStageChange(int _stage)
        {
            endTime = Time.time + 4f;
            m_Hint.SetActive(true);
            m_Hint.text = Language.Get("AttackNumber", _stage);
        }
 
        protected override void LateUpdate()
        {
            base.LateUpdate();
 
            if (Time.time < endTime)
            {
                if (m_Hint != null && !m_Hint.gameObject.activeInHierarchy)
                {
                    m_Hint.SetActive(true);
                }
            }
            else
            {
                if (m_Hint.gameObject.activeInHierarchy)
                {
                    m_Hint.SetActive(false);
                }
            }
 
        }
 
    }
 
}