少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
namespace vnxbqy.UI
{
    public class DungeonSuperGiftBehaviour : MonoBehaviour
    {
        [SerializeField] int m_PayType;
        [SerializeField] Transform m_ContainerRemind;
        [SerializeField] Button m_Goto;
        [SerializeField] int m_JumpType;
        [SerializeField] float m_AutoCloseSeconds = 5f;
 
        Clock clock;
 
        OSGiftModel model { get { return ModelCenter.Instance.GetModel<OSGiftModel>(); } }
        VipModel vipModel { get { return ModelCenter.Instance.GetModel<VipModel>(); } }
 
        private void Awake()
        {
            m_Goto.AddListener(() =>
            {
                WindowJumpMgr.Instance.WindowJumpTo((JumpUIType)m_JumpType);
            });
        }
 
        public void Display()
        {
            bool requireDisplay = false;
 
            m_ContainerRemind.SetActive(true);
 
            var mapId = PlayerDatas.Instance.baseData.MapID;
            if (mapId == 31080)
            {
                if (model.IsGiftExist(m_PayType))
                {
                    requireDisplay = true;
                }
            }
 
            this.SetActive(requireDisplay);
 
            if (requireDisplay)
            {
                clock = Clock.AlarmAfter(m_AutoCloseSeconds, () =>
                   {
                       m_ContainerRemind.SetActive(false);
                   });
            }
 
            vipModel.rechargeCountEvent -= RechargeCountEvent;
            vipModel.rechargeCountEvent += RechargeCountEvent;
        }
 
        private void RechargeCountEvent(int id)
        {
            this.SetActive(model.IsGiftExist(m_PayType));
        }
 
        public void Dispose()
        {
            vipModel.rechargeCountEvent -= RechargeCountEvent;
 
            if (clock != null)
            {
                Clock.Stop(clock);
                clock = null;
            }
        }
    }
}