//--------------------------------------------------------
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// [Author]: 第二世界
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// [ Date ]: Tuesday, December 12, 2017
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//--------------------------------------------------------
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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//关于娲皇遗迹的BOss选层面板
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namespace vnxbqy.UI
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{
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public class FloorChooseWin : Window
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{
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[SerializeField] ScrollerController m_ScrollerController;
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[SerializeField] Button m_CloseBtn;
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[SerializeField] Button m_FloorChooseBtn;
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[SerializeField] Button m_okBtn;
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[SerializeField] Text m_FloorChooseBtnText;
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[SerializeField] GameObject m_ScrollViewObj;
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[SerializeField] Button m_IsCloseButton;
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private int ruinsTranscriptMapId;
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DungeonModel m_Model;
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DungeonModel model { get { return m_Model ?? (m_Model = ModelCenter.Instance.GetModel<DungeonModel>()); } }
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PlayerMainDate m_MainModel;
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PlayerMainDate main { get { return m_MainModel ?? (m_MainModel = ModelCenter.Instance.GetModel<PlayerMainDate>()); } }
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#region Built-in
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protected override void BindController()
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{
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ruinsTranscriptMapId = int.Parse(FuncConfigConfig.Get("SpRewardMapID").Numerical1);
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}
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protected override void AddListeners()
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{
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m_CloseBtn.AddListener(CloseButton);
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m_FloorChooseBtn.AddListener(FloorChooseButton);
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m_okBtn.AddListener(OkButton);
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m_IsCloseButton.AddListener(IsCloseButton);
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}
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protected override void OnPreOpen()
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{
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}
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protected override void OnActived()
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{
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base.OnActived();
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m_ScrollerController.OnRefreshCell += OnRefreshGridCell;
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if (main.LayerNumber == -1)
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{
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main.LayerNumberNow = 0;
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}
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else
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{
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main.LayerNumberNow = main.LayerNumber;
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}
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m_ScrollViewObj.SetActive(false);
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string str = string.Format("Num_CHS_{0}", main.LayerNumberNow + 1);
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m_FloorChooseBtnText.text = string.Format(Language.Get("Z1814"), Language.Get(str));
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OnCreateGridLineCell(m_ScrollerController);
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}
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protected override void OnAfterOpen()
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{
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}
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protected override void OnPreClose()
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{
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m_ScrollerController.OnRefreshCell -= OnRefreshGridCell;
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}
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protected override void OnAfterClose()
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{
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}
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void OnCreateGridLineCell(ScrollerController gridCtrl)
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{
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gridCtrl.Refresh();
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for (int i = 0; i < main.LayerNumber + 1; i++)
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{
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gridCtrl.AddCell(ScrollerDataType.Header, i);
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}
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gridCtrl.Restart();
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}
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private void OnRefreshGridCell(ScrollerDataType type, CellView cell)
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{
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int number = cell.index;
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FloorChooseButton floorChooseButton = cell.GetComponent<FloorChooseButton>();
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string strA = string.Format("Num_CHS_{0}", number + 1);
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floorChooseButton.FloorChooseText.text = string.Format(Language.Get("Z1814"), Language.Get(strA));
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floorChooseButton.FloorChooseBtn.RemoveAllListeners();
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floorChooseButton.FloorChooseBtn.AddListener(() =>
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{
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main.LayerNumberNow = number;
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string str = string.Format("Num_CHS_{0}", number + 1);
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m_FloorChooseBtnText.text = string.Format(Language.Get("Z1814"), Language.Get(str));
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m_ScrollViewObj.SetActive(false);
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});
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}
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void CloseButton()
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{
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Close();
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}
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void FloorChooseButton()
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{
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m_ScrollViewObj.SetActive(true);
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}
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void OkButton()
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{
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if (PlayerDatas.Instance.extersion.bossState == 1)
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{
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SysNotifyMgr.Instance.ShowTip("Boss_Leave");
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return;
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}
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else
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{
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model.RequestChallangeDungeon(ruinsTranscriptMapId,main.LayerNumberNow);
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}
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// Close();
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}
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void IsCloseButton()
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{
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if (m_ScrollViewObj.activeSelf)
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{
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m_ScrollViewObj.SetActive(false);
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}
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}
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#endregion
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}
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}
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