少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Monday, November 12, 2018
//--------------------------------------------------------
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
 
namespace vnxbqy.UI
{
    
    public class IceCrystalVeinCell : MonoBehaviour
    {
        [SerializeField] Button m_Button;
        [SerializeField] ImageEx m_ImageIcon;
        [SerializeField] Image m_Star1;
        [SerializeField] Image m_Star2;
        [SerializeField] Image m_Star3;
        public Button _Button
        {
            get { return m_Button; }
            set { m_Button = value; }
        }
        DungeonModel m_Model;
        DungeonModel model { get { return m_Model ?? (m_Model = ModelCenter.Instance.GetModel<DungeonModel>()); } }
        IceCrystalVeinModel m_IceCrystalVeinModel;
        IceCrystalVeinModel iceCrystalVeinModel { get { return m_IceCrystalVeinModel ?? (m_IceCrystalVeinModel = ModelCenter.Instance.GetModel<IceCrystalVeinModel>()); } }
        public void SetIceCrystalVeinCell(int Index)
        {
            if (iceCrystalVeinModel.IconKeyDic.ContainsKey(Index))
            {
                m_ImageIcon.SetSprite(iceCrystalVeinModel.IconKeyDic[Index]);
            }
            DungeonRecord dungeonRecord;
            if (model.TryGetRecord(31140, out dungeonRecord))
            {
                if (dungeonRecord.lineGrades.ContainsKey(Index))
                {
                    int StarNumber = dungeonRecord.lineGrades[Index];
                   // DebugEx.LogError(Index);
                    GetStarNumber(StarNumber);
                }
                else
                {
                    GetStarNumber(0);
                }
            }
 
        }
 
 
        private void GetStarNumber(int Number)
        {
            m_Star1.SetActive(false);
            m_Star2.SetActive(false);
            m_Star3.SetActive(false);
            switch (Number)
            {
                case 0:
                    break;
                case 1:
                    m_Star1.SetActive(true);
                    break;
                case 2:
                    m_Star1.SetActive(true);
                    m_Star2.SetActive(true);
                    break;
                case 3:
                    m_Star1.SetActive(true);
                    m_Star2.SetActive(true);
                    m_Star3.SetActive(true);
                    break;
            }
        }
    }
 
}