using System.Collections;
|
using System.Collections.Generic;
|
using UnityEngine;
|
namespace vnxbqy.UI
|
{
|
public class TrialRewardsBehaviour : MonoBehaviour
|
{
|
[SerializeField] int m_Grade;
|
[SerializeField] ItemBehaviour[] m_ItemBehaviours;
|
|
public int grade { get { return m_Grade; } }
|
|
public void Display(Item[] rewards)
|
{
|
for (int i = 0; i < m_ItemBehaviours.Length; i++)
|
{
|
var behaviour = m_ItemBehaviours[i];
|
if (i < rewards.Length)
|
{
|
behaviour.SetActive(true);
|
behaviour.SetItem(rewards[i]);
|
}
|
else
|
{
|
behaviour.SetActive(false);
|
}
|
}
|
}
|
}
|
}
|
|