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| using System.Collections;
| using System.Collections.Generic;
| using UnityEngine;
|
| public class CandidateEquip
| {
| public readonly string guid;
| public readonly LogicBool selected = new LogicBool();
|
| public CandidateEquip(string guid)
| {
| this.guid = guid;
| }
|
| }
|
|