少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Wednesday, February 27, 2019
//--------------------------------------------------------
 
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
namespace vnxbqy.UI
{
 
    public class EquipFrameWin : OneLevelWin
    {
        protected Image m_LeftTop;
        protected override void BindController()
        {
            base.BindController();
            m_LeftTop = this.GetComponent<Image>("Pivot/Container_Decorate/Img_LeftTop");
            m_LeftTop.SetActive(false);
            m_Left.SetActive(false);
            m_Right.SetActive(false);
        }
 
        protected override void OnActived()
        {
            base.OnActived();
 
            m_Left.SetActive(false);
            m_Right.SetActive(false);
        }
 
        
        protected override void AddListeners()
        {
            base.AddListeners();
 
            SetFunctionListener(0, OpenStrengthenWin);
            SetFunctionListener(1, OpenStarWin);
            SetFunctionListener(2, OpenTrainWin);
            SetFunctionListener(3, OpenInlayWin);
            SetFunctionListener(4, OpenEquipEvolve);
        }
 
        private void OpenStrengthenWin()
        {
            CloseSubWindows();
            WindowCenter.Instance.Open<EquipStrengthWin>();
            functionOrder = 0;
        }
 
        private void OpenInlayWin()
        {
            CloseSubWindows();
            WindowCenter.Instance.Open<EquipGemWin>();
            functionOrder = 3;
        }
 
        private void OpenTrainWin()
        {
            CloseSubWindows();
            WindowCenter.Instance.Open<EquipTrainWin>();
            functionOrder = 2;
        }
 
        private void OpenStarWin()
        {
            CloseSubWindows();
            WindowCenter.Instance.Open<EquipStarWin>();
            functionOrder = 1;
        }
 
        private void OpenEquipEvolve()
        {
            CloseSubWindows();
            WindowCenter.Instance.Open("EquipEvolveWin");
            functionOrder = 4;
        }
 
        public static int GetRedpointFunction()
        {
            if (ModelCenter.Instance.GetModel<EquipStrengthModel>().redpoint.state == RedPointState.Simple)
            {
                return 0;
            }
            if (ModelCenter.Instance.GetModel<EquipGemModel>().redpoint.state == RedPointState.Simple)
            {
                return 3;
            }
            if (RedpointCenter.Instance.GetRedpointState(910000) == RedPointState.Simple)
            {
                return 2;
            }
            if (RedpointCenter.Instance.GetRedpointState(1720000) == RedPointState.Simple)
            {
                return 1;
            }
            return 0;
        }
 
    }
 
}