少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Wednesday, February 27, 2019
//--------------------------------------------------------
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.UI;
 
namespace vnxbqy.UI
{
 
    public class EquipSuitActiveHand : MonoBehaviour
    {
 
        [SerializeField] UIEffect m_SuitActiveEffect;
        [SerializeField] UIEffect m_SuitEffectActived;  //激活后播放的特效
        [SerializeField] Button m_SuitActive;
 
        int level;
        int suitID;
        int suitCount;
        int starCnt;
 
 
        public void DisPlay(bool isShow, int levelParam, int suitIDParam, int suitCountParam, int starCntParam)
        {
            m_SuitActive.SetActive(false);
            m_SuitActive.RemoveAllListeners();
            if (isShow)
            {
                m_SuitActive.SetActive(true);
                m_SuitActive.SetListener(OnClick);
                m_SuitActiveEffect.Play();
                level = levelParam;
                suitID = suitIDParam;
                suitCount = suitCountParam;
                starCnt = starCntParam;
            }
 
        }
 
        public void OnClick()
        {
            m_SuitActiveEffect.Stop();
            m_SuitActive.SetActive(false);
            m_SuitEffectActived.Play();
 
            if (suitID == 0) return;
            var pak = new CA5C6_tagCMEquipPartSuiteActivate();
            pak.ClassLV = (byte)level;
            pak.SuiteID = (ushort)suitID;
            pak.SuiteCount = (byte)suitCount;
            pak.Star = (byte)starCnt;
            GameNetSystem.Instance.SendInfo(pak);
 
        }
    }
 
}