少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Wednesday, February 27, 2019
//--------------------------------------------------------
 
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
namespace vnxbqy.UI
{
 
    public class RealmEquipWin : Window
    {
        [SerializeField] RectTransform m_Content;
        [SerializeField] EquipSlots m_EquipSlots;
        [SerializeField] Text m_FightPoint;
        [SerializeField] RawImage m_Role;
        [SerializeField] Image m_ImgAppearance;
        [SerializeField] Button m_SelectAppearance;
        [SerializeField] RectTransform m_LevelContainer;
        [SerializeField] Button m_SuiteButton;
        [SerializeField] Button m_SuiteClose;
        [SerializeField] RedpointBehaviour m_SuiteRedPoint;
 
        [SerializeField] EquipSuitPropertyWidget m_SuitPropertyWidget;
 
        List<EquipSetSelect> levelSelectBehaviours = new List<EquipSetSelect>();
 
        EquipModel model { get { return ModelCenter.Instance.GetModel<EquipModel>(); } }
        EquipStrengthModel strengthModel { get { return ModelCenter.Instance.GetModel<EquipStrengthModel>(); } }
 
        #region Built-in
 
        protected override void BindController()
        {
        }
 
        protected override void AddListeners()
        {
            m_SuiteClose.SetListener(() => { m_SuitPropertyWidget.SetActive(false); });
            m_SelectAppearance.SetListener(() => { model.SetAppearance(model.selectedLevel.value); });
            m_SuiteButton.SetListener(OpenSuiteAttr);
        }
 
 
        private void OpenSuiteAttr()
        {
            if (m_SuitPropertyWidget.gameObject.activeSelf)
                m_SuitPropertyWidget.SetActive(false);
            else
                m_SuitPropertyWidget.SetActive(true);
        }
 
        protected void TriggerLast()
        {
            int index = Math.Max(1, model.selectedLevel.value - 1);
            model.SelectSet(index);
        }
 
        protected void TriggerNext()
        {
            int index = Math.Min(model.selectedLevel.value + 1, model.GetUnLockedEquipSets().Count);
            model.SelectSet(index);
            
        }
 
 
        protected override void OnPreOpen()
        {
            if (model.selectedLevel.value == 0)
            {
                model.SelectSet(model.GetFirstRedpointEquipSet());
            }
 
            m_SuitPropertyWidget.SetActive(model.isOpenSuiteAttrRect);
            model.isOpenSuiteAttrRect = false;
        }
 
        protected override void OnAfterOpen()
        {
            m_SuitPropertyWidget.DisplaySuitPlaceEffects(model.suitPlaceCollectEffects.Fetch());
            m_SuitPropertyWidget.DisplaySuitLevelEffects(model.suitActive.Fetch());
        }
 
        protected override void OnPreClose()
        {
            if (!WindowJumpMgr.Instance.IsJumpState)
            {
                WindowCenter.Instance.Open<MainInterfaceWin>();
            }
            UI3DModelExhibition.InstanceClone2.StopShow();
        }
 
        protected override void OnAfterClose()
        {
            model.ResetOperateParams();
        }
 
        protected override void OnActived()
        {
            base.OnActived();
 
            var knapSackWin = WindowCenter.Instance.Get<KnapSackWin>();
            if (knapSackWin != null)
            {
                Transform parent = knapSackWin.subWindowContainer;
                this.transform.SetParentEx(parent, Vector3.zero, Quaternion.identity, Vector3.one);
                this.transform.SetAsLastSibling();
            }
            DisplayLevels();
            DisplayDynamicInfo(true);
 
 
        }
 
        protected override void LateUpdate()
        {
            base.LateUpdate();
            DisplayDynamicInfo(false);
        }
 
        private void DisplayDynamicInfo(bool force)
        {
            if (force || model.selectedLevel.dirty)
            {
                var level = model.selectedLevel.Fetch();
                DisplayLevels();
                DisplayEquips(level);
                var eightSuitLevel = model.GetSuitLevel(level, EquipSuitType.EightSuit);
                m_SuitPropertyWidget.Init(level, eightSuitLevel);
            }
 
            if (force || model.appearance.dirty)
            {
                DisplayAppearance(model.appearance.Fetch(), force);
            }
 
            if (force || model.fightPoint.dirty)
            {
                DisplayFightPoint(model.fightPoint.Fetch());
            }
 
            if (force || model.suitPlaces.dirty)
            {
                m_SuitPropertyWidget.DisplaySuitPlaces(model.suitPlaces.Fetch());
            }
 
            if (force || model.suitProperty.dirty)
            {
                m_SuitPropertyWidget.DisplayProperty(model.suitProperty.Fetch());
            }
 
            if (force || model.getWays.dirty)
            {
                DisplayGetWays(model.getWays.Fetch());
            }
 
            if (force || model.isAppearanceLevel.dirty)
            {
                DisplayAppearaneSign(model.isAppearanceLevel.Fetch());
            }
 
            if (this.windowState == WindowState.Opened && model.suitPlaceCollectEffects.dirty)
            {
                m_SuitPropertyWidget.DisplaySuitPlaceEffects(model.suitPlaceCollectEffects.Fetch());
            }
 
            if (this.windowState == WindowState.Opened && model.suitActive.dirty)
            {
                m_SuitPropertyWidget.DisplaySuitLevelEffects(model.suitActive.Fetch());
            }
        }
 
        private void DisplayLevels()
        {
            var sets = model.GetUnLockedEquipSets();
            var behaviourCount = sets.Count;
            var behaviourGap = behaviourCount - levelSelectBehaviours.Count;
            for (var i = 0; i < behaviourGap; i++)
            {
                var instance = UIUtility.CreateWidget("EquipSetSelect", "EquipSetSelect");
                instance.transform.SetParentEx(m_LevelContainer, Vector3.zero, Quaternion.identity, Vector3.one);
                instance.transform.SetAsFirstSibling();
                levelSelectBehaviours.Insert(0, instance.GetComponent<EquipSetSelect>());
 
            }
 
            for (var i = 0; i < levelSelectBehaviours.Count; i++)
            {
                var behaviour = levelSelectBehaviours[i];
                if (i < behaviourCount)
                {
                    behaviour.SetActive(true);
                    behaviour.Display(sets[i], model.selectedLevel.value == sets[i], model.GetEquipSet(sets[i]).redpoint.id);
                }
                else
                {
                    behaviour.SetActive(false);
                }
            }
 
        }
 
        private void DisplayEquips(int level)
        {
            for (var i = 1; i <= 12; i++)
            {
                m_EquipSlots[i].Display(level, i);
            }
            m_SuiteRedPoint.redpointId = 6560 + level;
        }
 
        private void DisplayAppearaneSign(bool isCurrentEquiped)
        {
            m_ImgAppearance.SetSprite(isCurrentEquiped ? "RealmEquip_CurrentEquip" : "RealmEquip_PutOn");
        }
 
        private void DisplayAppearance(EquipAppearance appearance, bool resetRotation)
        {
            UI3DModelExhibition.InstanceClone2.ShowPlayer(m_Role, new UI3DPlayerExhibitionData()
            {
                job = PlayerDatas.Instance.baseData.Job,
                clothesId = appearance.clothes,
                weaponId = appearance.weapon,
                secondaryId = appearance.secondary,
                keepRotation = !resetRotation,
                reikiRootEffectId = strengthModel.GetMasterLV(model.selectedLevel.Fetch()),
                suitLevel = appearance.isSuit ? 1 : 0,
                equipLevel = model.selectedLevel.Fetch(),
                titleID = PlayerDatas.Instance.baseData.TitleID,
            });
            m_Role.raycastTarget = false;
        }
 
        private void DisplayFightPoint(int fightPoint)
        {
            m_FightPoint.text = fightPoint.ToString();
        }
 
        private void DisplayGetWays(List<int> getWays)
        {
            if (getWays.IsNullOrEmpty())
            {
                WindowCenter.Instance.Close<GetWayWin>();
            }
            else
            {
                ModelCenter.Instance.GetModel<GetWayModel>().SetWays(getWays.ToArray());
                WindowCenter.Instance.Open<GetWayWin>();
            }
        }
 
        #endregion
 
        [System.Serializable]
        public class EquipSlots
        {
            public EquipSlotBehaviour weapon;
            public EquipSlotBehaviour secondary;
            public EquipSlotBehaviour hat;
            public EquipSlotBehaviour clothes;
            public EquipSlotBehaviour belt;
            public EquipSlotBehaviour trousers;
            public EquipSlotBehaviour shoes;
            public EquipSlotBehaviour glove;
            public EquipSlotBehaviour neck;
            public EquipSlotBehaviour fairy1;
            public EquipSlotBehaviour fairy2;
            public EquipSlotBehaviour jade;
 
            public EquipSlotBehaviour this[int place] {
                get {
                    switch ((RoleEquipType)place)
                    {
                        case RoleEquipType.Weapon:
                            return weapon;
                        case RoleEquipType.Weapon2:
                            return secondary;
                        case RoleEquipType.Hat:
                            return hat;
                        case RoleEquipType.Clothes:
                            return clothes;
                        case RoleEquipType.Belt:
                            return belt;
                        case RoleEquipType.Trousers:
                            return trousers;
                        case RoleEquipType.Shoes:
                            return shoes;
                        case RoleEquipType.Glove:
                            return glove;
                        case RoleEquipType.Neck:
                            return neck;
                        case RoleEquipType.FairyCan1:
                            return fairy1;
                        case RoleEquipType.FairyCan2:
                            return fairy2;
                        case RoleEquipType.Jade:
                            return jade;
                        default:
                            return null;
                    }
                }
            }
        }
 
    }
 
}