using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace vnxbqy.UI
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{
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public class EquipGemShopCell : CellView
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{
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[SerializeField] Image m_ItemBackground;
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[SerializeField] Image m_ItemIcon;
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[SerializeField] Text m_Description;
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EquipGemModel model { get { return ModelCenter.Instance.GetModel<EquipGemModel>(); } }
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public void Display(int type)
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{
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ItemConfig config = ItemConfig.GetGemDataByLevelAndType(1, type);
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if (config != null)
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{
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m_ItemBackground.SetItemBackGround(config.ItemColor, config.QualityEchoType);
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m_ItemIcon.SetSprite(config.IconKey);
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GemType gemType;
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if (model.TryGetGemType(type, out gemType))
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{
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m_Description.text = gemType.description;
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}
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}
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}
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}
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}
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