少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Wednesday, March 13, 2019
//--------------------------------------------------------
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System;
 
namespace vnxbqy.UI {
 
    public class EquipStrengthMaster:MonoBehaviour {
 
        [SerializeField] Text m_TexLv;
        [SerializeField] Text m_TextConent;
        [SerializeField] public RedpointBehaviour m_AdvanceRedpoint;
        [SerializeField] IntensifySmoothSlider m_Slider;
        [SerializeField] Button m_MasterBtn;
 
        EquipStrengthModel strengthModel { get { return ModelCenter.Instance.GetModel<EquipStrengthModel>(); } }
        EquipModel equipModel { get { return ModelCenter.Instance.GetModel<EquipModel>(); } }
 
        //1.强化达标涨进度条,2.全达标打开界面
        public void Show(int level)
        {
            var curMasterLV = strengthModel.GetMasterLV(strengthModel.SelectLevel);
            var masterInfo = ItemPlusMasterConfig.TryGetNextMaster(strengthModel.SelectLevel, curMasterLV);
            if (masterInfo == null)
            {
                masterInfo = ItemPlusMasterConfig.TryGetMasterInfo(strengthModel.SelectLevel, curMasterLV);
                if (curMasterLV != 0)
                {
                    m_TexLv.text = Language.Get("StrengthMaster1") + masterInfo.MasterPlusLV;
                    var attrText = Language.Get("StrengthMaster2");
                    var equipSet = equipModel.GetEquipSet(level);
                    if (equipSet != null)
                    {
                        var realmConfig = RealmConfig.Get(equipSet.realm);
                        if (realmConfig != null)
                        {
                            attrText = realmConfig.Name + attrText;
                        }
                    }
                    m_TextConent.text = attrText;
 
                    m_AdvanceRedpoint.redpointId = 0;
 
                    m_MasterBtn.AddListener(() => {
                        WindowCenter.Instance.Open<EquipEvolutionWin>();
                    });
                    m_Slider.value = 1f;
                    return;
                }
            }
 
            m_TexLv.text = Language.Get("StrengthMaster1") + masterInfo.MasterPlusLV;
 
            m_TextConent.text = PlayerPropertyConfig.GetFullDescription(masterInfo.MasterPlusAttrID[0], masterInfo.MasterPlusAttrValue[0]);
 
            m_AdvanceRedpoint.redpointId = strengthModel.m_EquipSetMasterRedpoints[level].id;
 
            m_MasterBtn.AddListener(() => {
                WindowCenter.Instance.Open<EquipEvolutionWin>();
            });
 
            var count = strengthModel.GetCountActiveMaster(level, 0, masterInfo.MasterPlusLV);
            m_Slider.value = (float)Math.Round((double)count / 8, 2, MidpointRounding.AwayFromZero);
        }
 
    }
 
}