using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace vnxbqy.UI
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{
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public class EquipStarSuccessModel : Model
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{
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public Int2 equipPosition { get; private set; }
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public int star { get; private set; }
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public override void Init()
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{
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}
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public override void UnInit()
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{
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}
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public void Show(Int2 equipPosition, int star)
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{
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this.equipPosition = equipPosition;
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this.star = star;
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WindowCenter.Instance.Open<EquipStarSuccessWin>();
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}
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}
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}
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