using vnxbqy.UI;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class EquipCellLine : ScrollItem
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{
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[SerializeField] ExchangeEquipCell[] m_EquipCells;
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public override void Display(object _data)
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{
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base.Display(_data);
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var data = (ItemModel[])_data;
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for (int i = 0; i < data.Length; i++)
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{
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m_EquipCells[i].SetSelf(data[i]);
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}
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}
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}
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