少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Monday, November 06, 2017
//--------------------------------------------------------
//仙盟任务
using vnxbqy.UI;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Text;
 
using UnityEngine;
using UnityEngine.UI;
 
namespace vnxbqy.UI
{
 
    public class FairyAuTaskWin : Window, SecondWindowInterface
    {
        [SerializeField] ImageEx m_ReceiveImage;//奖励按钮
        [SerializeField] Button Btn_Receive;//奖励领取
        [SerializeField] Button Btn_Finish;//立即完成按钮
        [SerializeField] Button Btn_Leave;//立即前往按钮
        [SerializeField] Text Text_FinishRound;//本周完成数
        [SerializeField] RichText ObjectiveText;//任务目标
        [SerializeField] Text RoundText_L;//任务环数
        [SerializeField] Text RoundText_R;//任务环数
        [SerializeField] Transform _Grid;
        [SerializeField] GameObject m_ReceiveImageObj;//领奖倒计时1
        [SerializeField] Text _ReceiveImageText;//领奖倒计时2
        [SerializeField] Transform m_GridLeft;//左侧奖励
        [SerializeField] Slider m_Slider;//进度条 
        [SerializeField] UIEffect m_LeaveBtnEffect;
        [SerializeField] Text m_LeaveText;
 
        [Header("等待时间(秒)")]
        public int Second = 20;
        private float timeType = 0f;
 
        private int TaskID;//获取任务ID
        private int _requireNumber = 0;//立即完成所需的仙玉数量
        private List<RewardAnalysis.RewardInfo> rewardList = new List<RewardAnalysis.RewardInfo>();
        private ImpactRankModel.RankAwardItem RankAwardItem = new ImpactRankModel.RankAwardItem();//新增奖励物品
        TaskModel m_TaskModel;
        TaskModel taskmodel { get { return m_TaskModel ?? (m_TaskModel = ModelCenter.Instance.GetModel<TaskModel>()); } }
 
        PlayerMainDate m_MainModel;
        PlayerMainDate mainModel { get { return m_MainModel ?? (m_MainModel = ModelCenter.Instance.GetModel<PlayerMainDate>()); } }
        PlayerDeadModel _deadModel;
        PlayerDeadModel DeadModel { get { return _deadModel ?? (_deadModel = ModelCenter.Instance.GetModel<PlayerDeadModel>()); } }
        CoinTaskTipModel m_CoinTaskTip;
        CoinTaskTipModel coinTaskTip { get { return m_CoinTaskTip ?? (m_CoinTaskTip = ModelCenter.Instance.GetModel<CoinTaskTipModel>()); } }
        VipModel m_Vipmodel;
        VipModel vipmodel { get { return m_Vipmodel ?? (m_Vipmodel = ModelCenter.Instance.GetModel<VipModel>()); } }
        #region Built-in
 
        public Button close { get; set; }
 
        protected override void BindController()
        {
            if (this is SecondWindowInterface)
            {
                var frame = this.GetComponentInChildren<SecondFrameLoader>();
                frame.Create();
                close = frame.GetComponentInChildren<Button>();
            }
            string _requireNumberStr = FuncConfigConfig.Get("QuickFinishMission").Numerical1;
            _requireNumber = int.Parse(_requireNumberStr.Split('|')[1]);
            RankAwardItem = taskmodel.GetRunTaskRward();
        }
 
        protected override void AddListeners()
        {
            Btn_Receive.AddListener(ReceiveButton);
            Btn_Finish.AddListener(FinishButton);
            Btn_Leave.AddListener(LeaveButton);
            close.AddListener(CloseButton);
        }
 
        protected override void OnPreOpen()
        {
            timeType = 0;
            DeadModel.playerDieEvent += OnPlayerDie;
            TaskModel.Event_FairyAuTask += FairyAuRefresh;
            //  PlayerTaskDatas.Event_FairyAuReward += FairyAuGrades;
            RewardsToOpen();
            ContentAssignment();
            ReceiveLeft();//左侧奖励面板赋值
            int GetCylinderNumber = TaskAllocation.Instance.FairyAuNumber();//获取仙盟总环数
            if (coinTaskTip.IsFairy && GetCylinderNumber == 10 && vipmodel.GetVipPrivilegeCnt(VipPrivilegeType.AutoFairyMisstion) >= 1)
            {
                m_ReceiveImageObj.SetActive(true);
                _ReceiveImageText.text = string.Format(Language.Get("TaskContinueCount_2"), Second);
            }
            else
            {
                m_ReceiveImageObj.SetActive(false);
            }
 
        }
        protected override void OnAfterOpen()
        {
        }
 
        protected override void OnPreClose()
        {
            if (coinTaskTip.IsFairy)
            {
                coinTaskTip.IsFairy = false;
            }
        }
 
        protected override void OnAfterClose()
        {
            DeadModel.playerDieEvent -= OnPlayerDie;
            TaskModel.Event_FairyAuTask -= FairyAuRefresh;
            //  PlayerTaskDatas.Event_FairyAuReward -= FairyAuGrades;
            taskmodel.FairyAuBool = false;
            if (!WindowJumpMgr.Instance.IsJumpState)
            {
                WindowCenter.Instance.Open<MainInterfaceWin>();
            }
        }
        protected override void LateUpdate()
        {
            if (coinTaskTip.IsFairy && vipmodel.GetVipPrivilegeCnt(VipPrivilegeType.AutoFairyMisstion) >= 1)
            {
                int GetCylinderNumber = TaskAllocation.Instance.FairyAuNumber();//获取仙盟完成环数
                timeType += Time.deltaTime;
                if (Second >= timeType)
                {
                    _ReceiveImageText.text = string.Format(Language.Get("TaskContinueCount_2"), Second - (int)timeType);
                }
                else
                {
                    _ReceiveImageText.text = string.Format(Language.Get("TaskContinueCount_2"), 0);
                }
                if (timeType >= Second && GetCylinderNumber == 10)
                {
                    ReceiveButton();
                    CloseImmediately();
                    WindowCenter.Instance.Open<MainInterfaceWin>();
                }
            }
 
        }
        private void OnPlayerDie()
        {
            CloseImmediately();
            if (!WindowCenter.Instance.IsOpen<MainInterfaceWin>())
            {
 
                WindowCenter.Instance.Open<MainInterfaceWin>();
            }
        }
        #endregion
 
        void ReceiveButton()//领取奖励
        {
            CA221_tagCMGetRunTaskEndAward _CA221 = new CA221_tagCMGetRunTaskEndAward();
            _CA221.Type = 12;
            GameNetSystem.Instance.SendInfo(_CA221);
            timeType = 0;
            if (coinTaskTip.IsFairy)
            {
                coinTaskTip.IsFairy = false;
                m_ReceiveImageObj.SetActive(false);
            }
        }
        void FinishButton()//立即完成按钮
        {
            if (CrossServerUtility.IsCrossServerBoss())
            {
                SysNotifyMgr.Instance.ShowTip("CrossMap10");
                return;
            }
            if (mainModel.IsBoolFairyAuTask || InvestModel.Instance.IsMissionQuickFinish())
            {
                AccomplishTask();
            }
            else
            {
                ConfirmCancel.ToggleConfirmCancel(Language.Get("FairyAu_Task"), Language.Get("Accomplish_Task"), Language.Get("ConfirmCancel101"), (bool isOk, bool IsToggle) =>
                {
                    if (isOk)
                    {
                        AccomplishTask();
                    }
                    if (IsToggle)
                    {
                        mainModel.IsBoolFairyAuTask = true;
                    }
                });
            }
        }
 
        private void AccomplishTask()
        {
            if (InvestModel.Instance.IsMissionQuickFinish() || (int)UIHelper.GetMoneyCnt(1) >= _requireNumber)
            {
                taskmodel.CompletionOfTask(TaskID);
                taskmodel.FairyAuBool = true;
            }
            else
            {
                if (VersionConfig.Get().isBanShu)
                {
                    SysNotifyMgr.Instance.ShowTip("GoldErr");
                    return;
                }
                WindowCenter.Instance.Open<RechargeTipWin>();
            }
        }
        void LeaveButton()//立即前往
        {
            if (CrossServerUtility.IsCrossServerBoss())
            {
                SysNotifyMgr.Instance.ShowTip("CrossMap10");
                return;
            }
            WindowCenter.Instance.Close<UnionPanel>();
            WindowCenter.Instance.Close<FairyAuTaskWin>();
            WindowCenter.Instance.Open<MainInterfaceWin>();
            ObjectiveText.ExcuteHref();
            TaskAllocation.Instance.TaskTime = TimeUtility.ServerNow;
        }
 
        void CloseButton()//关闭按钮
        {
            WindowCenter.Instance.Close<FairyAuTaskWin>();
        }
        void CompleteTaskDeletion()//删除完成的任务
        {
            List<int> _ListArray = new List<int>();
            foreach (int key in taskmodel.FairyAuDic.Keys)
            {
                if (taskmodel.FairyAuDic[key].MissionState == 3 || taskmodel.FairyAuDic[key].MissionState == 0)
                    _ListArray.Add(key);
            }
            for (int i = 0; i < _ListArray.Count; i++)
            {
                taskmodel.FairyAuDic.Remove(_ListArray[i]);
            }
        }
 
        void RewardsToOpen()
        {
            if (TaskAllocation.Instance.FairyAuNumber() == 10)
            {
                m_ReceiveImage.SetSprite("XT_XMRW_3");
                Btn_Receive.interactable = true;
            }
            else
            {
                m_ReceiveImage.SetSprite("XT_XMRW_4");
                Btn_Receive.interactable = false;
            }
        }
 
        void ContentAssignment()//内容赋值
        {
            CompleteTaskDeletion();
            if (taskmodel.SpecialTask.Count != 0)
            {
                foreach (int key in taskmodel.SpecialTask.Keys)
                {
                    if (taskmodel.SpecialTask[key].Type == 14 && taskmodel.SpecialTask[key].MissionState != 3)//未接取
                    {
                        TaskID = key;
                        TheDefaultTask(TaskID);
                        return;
                    }
                }
            }
            if (taskmodel.FairyAuDic.Count != 0)//可接取,正在进行中
            {
                foreach (int key in taskmodel.FairyAuDic.Keys)
                {
                    if (taskmodel.FairyAuDic[key].MissionState != 0 && taskmodel.FairyAuDic[key].MissionState != 3)
                    {
                        TaskID = key;
                        FairyAuTask(TaskID);
                        return;
                    }
                }
            }
            else//已完成
            {
                EndOfTheTask();
                return;
            }
        }
 
 
        void FairyAuTask(int _taskID)//仙盟任务
        {
 
            if (TaskAllocation.Instance.FairyAuNumber() >= taskmodel.FairyAuTaskCount_Round)
            {
                Btn_Leave.SetActive(false);
                int total = TaskAllocation.Instance.FairyAuAllNumber();
                total = Mathf.CeilToInt((float)total / 10);
                RoundText_L.text = Language.Get("FairyAuTaskWin_Text3", SetNumberOfRounds(total));
                RoundText_R.text = Language.Get("FairyAuTaskWin_Text4", taskmodel.FairyAuTaskCount_Round);
                Btn_Finish.SetActive(false);
            }
            else
            {
                Btn_Leave.SetActive(true);
                Btn_Finish.SetActive(true);
                int total = TaskAllocation.Instance.FairyAuAllNumber();
                total = Mathf.CeilToInt((float)total / taskmodel.FairyAuTaskCount_Round);
                RoundText_L.text = Language.Get("FairyAuTaskWin_Text3", SetNumberOfRounds(total));
                RoundText_R.text = Language.Get("FairyAuTaskWin_Text4", (TaskAllocation.Instance.FairyAuNumber() + 1));
            }
            Text_FinishRound.text = string.Format("{0}/{1}", TaskAllocation.Instance.FairyAuAllNumber(), taskmodel.FairyAuTaskCount_Day);
 
            m_Slider.value = (((float)TaskAllocation.Instance.FairyAuAllNumber()) / taskmodel.FairyAuTaskCount_Day);
 
            string strINfor = taskmodel.FairyAuDic[_taskID].InforList;
            TaskID = _taskID;
 
            var taskObjectConfig = TASKINFOConfig.Get(strINfor);
            string str = TaskAllocation.Instance.GetTaskInfo(taskObjectConfig.show_writing, _taskID);
            ObjectiveText.text = str;
            var rewardConfig = TASKINFOConfig.Get(taskmodel.FairyAuDic[_taskID].RewardList);
            string _RewardStr = TaskAllocation.Instance.GetTaskInfo(rewardConfig.show_writing, _taskID);
            RewardAnalysis.Inst.GetReward(_RewardStr, ref rewardList);
            RewardInformationDisplay(rewardList);
            m_LeaveText.text = Language.Get("CoinTaskText_8");
        }
 
        void TheDefaultTask(int _taskID)//仙盟任务未接取特殊状态
        {
            m_LeaveBtnEffect.Play();
            m_LeaveText.text = Language.Get("CoinTaskText_11");
            Btn_Finish.SetActive(false);
            Btn_Leave.SetActive(true);
            RoundText_L.text = Language.Get("FairyAuTaskWin_Text3", SetNumberOfRounds(0));
            RoundText_R.text = Language.Get("FairyAuTaskWin_Text4", 0);
            Text_FinishRound.text = string.Format("0/{0}", taskmodel.FairyAuTaskCount_Day);
            m_Slider.value = 0f;
            string strINfor = taskmodel.SpecialTask[_taskID].InforList;
            TaskID = _taskID;
            var taskObjectConfig = TASKINFOConfig.Get(strINfor);
            string _str = TaskAllocation.Instance.GetTaskInfo(taskObjectConfig.show_writing, _taskID);
            ObjectiveText.text = _str;
            var rewardConfig = TASKINFOConfig.Get(taskmodel.SpecialTask[_taskID].RewardList);
            string _RewardStr = TaskAllocation.Instance.GetTaskInfo(rewardConfig.show_writing, _taskID);
            RewardAnalysis.Inst.GetReward(_RewardStr, ref rewardList);
            RewardInformationDisplay(rewardList);
        }
        void EndOfTheTask()//任务结束状态默认显示
        {
            m_ReceiveImage.SetSprite("XT_XMRW_2");
            Btn_Receive.interactable = false;
            Btn_Finish.SetActive(false);
            Btn_Leave.SetActive(false);
            RoundText_L.text = Language.Get("FairyAuTaskWin_Text3", SetNumberOfRounds(2));
            RoundText_R.text = Language.Get("FairyAuTaskWin_Text4", taskmodel.FairyAuTaskCount_Round);
            Text_FinishRound.text = string.Format("{0}/{0}", taskmodel.FairyAuTaskCount_Day);
            m_Slider.value = 1f;
            ObjectiveText.text = Language.Get("CompleteTheXianmengMission_Z");
            ObjectiveText.color = UIHelper.GetUIColor(TextColType.NavyBrown);
            if (_Grid.childCount != 0 && taskmodel.FairyAuTaskCount_Round == taskmodel.FairyAuTaskCount_Day)
            {
                for (int i = 0; i < _Grid.childCount; i++)
                {
                    DestroyImmediate(_Grid.GetChild(i).gameObject);
                }
            }
            m_LeaveText.text = Language.Get("CoinTaskText_8");
        }
        void RewardInformationDisplay(List<RewardAnalysis.RewardInfo> rewardList)//奖励信息
        {
            var index = 0;
           
 
            for (int i = 0; i < rewardList.Count; i++)
            {
                GameObject go = null;
                if (i >= _Grid.childCount)
                {
                    go = GameObject.Instantiate(UILoader.LoadPrefab("ItemCell"));
                    go.transform.SetParent(_Grid);
                    go.transform.localScale = Vector3.one;
                    Vector3 pos = go.transform.localPosition;
                    go.transform.localPosition = pos.SetZ(0);
                }
                else
                {
                    go = _Grid.GetChild(i).gameObject;
                }
                go.SetActive(true);
                ItemCell itemcell = go.GetComponent<ItemCell>();
                ItemCellModel cellModel = new ItemCellModel(rewardList[i].itemCfg.ID, true, (ulong)rewardList[i].num);
                itemcell.Init(cellModel);
                itemcell.button.RemoveAllListeners();
                int tab = i;
                itemcell.button.AddListener(() =>
                {
                    ItemTipUtility.Show(rewardList[tab].itemCfg.ID);
                });
                index = i + 1;
            }
 
            for (int i = index; i < _Grid.childCount; i++)
            {
                _Grid.GetChild(i).SetActive(false);
            }
        }
        void FairyAuRefresh()//仙盟任务的刷新或添加
        {
            RewardsToOpen();
            ContentAssignment();
        }
 
        private void ReceiveLeft()//左侧奖励信息
        {
            for (int i = 0; i < m_GridLeft.childCount; i++)
            {
                m_GridLeft.GetChild(i).SetActive(false);
            }
            List<Item> AwardItemList = new List<Item>();
            AwardItemList = RankAwardItem.GetAwardItem(12);
  
            for (int i = 0; i < AwardItemList.Count; i++)
            {
                if (i < m_GridLeft.childCount)
                {
                    m_GridLeft.GetChild(i).SetActive(true);
                    ItemCell itemCell = m_GridLeft.GetChild(i).GetComponent<ItemCell>();
                    ulong Number = 0;
                    Number = (ulong)AwardItemList[i].count;
                    if (AwardItemList[i].id == 2103)
                    {
                        Equation.Instance.Clear();
                        int playerlv = PlayerDatas.Instance.baseData.LV;
                        var config = PlayerLVConfig.Get(playerlv);
                        Equation.Instance.AddKeyValue("reExp", (ulong)config.ReExp * 5625);
                        Number = Equation.Instance.Eval<ulong>("reExp");
                    }
 
                    ItemCellModel cellModel = new ItemCellModel(AwardItemList[i].id, true, Number);
                    itemCell.Init(cellModel);
                    int tab = i;
                    itemCell.button.SetListener(() =>
                    {
                        ItemTipUtility.Show(AwardItemList[tab].id);
                    });
                }
            }
        }
        
        private string SetNumberOfRounds(int num)
        {
            string Str = string.Empty;
            switch (num)
            {
                case 0:
                    Str = Language.Get("Num_CHS_1");
                    return Str;
                case 1:
                    Str = Language.Get("Num_CHS_1");
                    return Str;
                case 2:
                    Str = Language.Get("Num_CHS_2");
                    return Str;
                case 3:
                    Str = Language.Get("Num_CHS_3");
                    return Str;
                case 4:
                    Str = Language.Get("Num_CHS_4");
                    return Str;
                case 5:
                    Str = Language.Get("Num_CHS_5");
                    return Str;
                case 6:
                    Str = Language.Get("Num_CHS_6");
                    return Str;
                case 7:
                    Str = Language.Get("Num_CHS_7");
                    return Str;
            }
            return Str;
        }
    }
 
}