using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using vnxbqy.UI;
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using System;
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namespace EnhancedUI.EnhancedScroller
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{
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public class FairyBossAwardCell : CellView
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{
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[SerializeField] List<ItemBehaviour> m_Items;
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public void Init(int _index, int _itemId)
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{
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m_Items[_index].SetActive(_itemId != 0);
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if (_itemId == 0)
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{
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return;
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}
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if (_index < m_Items.Count)
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{
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m_Items[_index].SetItem(_itemId, 1);
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}
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}
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}
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}
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