少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Saturday, September 09, 2017
//--------------------------------------------------------
 
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
using vnxbqy.UI;
using EnhancedUI.EnhancedScroller;
namespace vnxbqy.UI
{
 
    public class FairyBossAwardWin : Window
    {
        [SerializeField] Button close;
        [SerializeField] ScrollerController m_AwardCtrl;
        [SerializeField, Header("每行奖励个数")] int m_AwardLineCnt = 5;
 
        FairyBossModel m_Model;
        FairyBossModel model
        {
            get
            {
                return m_Model ?? (m_Model = ModelCenter.Instance.GetModel<FairyBossModel>());
            }
        }
 
        int[] m_AwardItems;
 
        private void OnRefreshAwardCell(ScrollerDataType type, CellView cell)
        {
            var _line = cell.index;
            var _awardCell = cell as FairyBossAwardCell;
            for (int i = 0; i < m_AwardLineCnt; i++)
            {
                var _index = _line * m_AwardLineCnt + i;
                if (_index < m_AwardItems.Length)
                {
                    _awardCell.Init(i, m_AwardItems[_index]);
                }
                else
                {
                    _awardCell.Init(i, 0);
                }
            }
        }
 
        private void InitAward()
        {
            var _stage = UIHelper.GetIntervalAward(model.fairyBossAwardDict.Keys, (int)PlayerDatas.Instance.worldLv);
            m_AwardCtrl.Refresh();
            m_AwardItems = model.fairyBossAwardDict[_stage];
            int _line = Mathf.CeilToInt((float)m_AwardItems.Length / m_AwardLineCnt);
            for (int i = 0; i < _line; i++)
            {
                m_AwardCtrl.AddCell(ScrollerDataType.Normal, i);
            }
            m_AwardCtrl.Restart();
        }
        #region Built-in
        protected override void BindController()
        {
        }
 
        protected override void AddListeners()
        {
            m_AwardCtrl.OnRefreshCell += OnRefreshAwardCell;
            close.onClick.AddListener(CloseClick);
        }
 
        protected override void OnPreOpen()
        {
            InitAward();
            m_AwardCtrl.JumpIndex(0);
        }
 
        protected override void OnAfterOpen()
        {
        }
 
        protected override void OnPreClose()
        {
        }
 
        protected override void OnAfterClose()
        {
        }
        #endregion
 
    }
 
}