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| using System.Collections;
| using System.Collections.Generic;
| using UnityEngine;
| using UnityEngine.UI;
|
| namespace vnxbqy.UI
| {
| public class FairyFeastRankBehaviour : MonoBehaviour
| {
| [SerializeField] Text m_RankName;
| [SerializeField] Text m_QuestCount;
|
| public void Display(string _name, int count)
| {
| m_RankName.text = _name;
| m_QuestCount.text = count > 0 ? Language.Get("FairyQuestCount", count) : string.Empty;
| }
| }
| }
|
|