少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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using UnityEngine;
using UnityEngine.UI;
 
namespace vnxbqy.UI
{
    
    public class FamilyAffairCell : CellView
    {
        FairyNewModel familyModel { get { return ModelCenter.Instance.GetModel<FairyNewModel>(); } } 
 
        [SerializeField] Text nameTxt;
        [SerializeField] Transform[] stars;
        [SerializeField] Text stateTxt;
        [SerializeField] Text timeText;
        [SerializeField] ItemCell[] items;
        [SerializeField] Image scenseImg;
        [SerializeField] Button start;
        [SerializeField] Button getBtn;
 
        int state = 0;
        int remainTime = 0;
        int startSeconds = 0;
        public void Display(int affairID) 
        {
            var affairInfo = familyModel.familyAffairDic[affairID];
            state = affairInfo.State;
            remainTime = affairInfo.RemainDuration;
            startSeconds = affairInfo.StartSeconds;
            nameTxt.text = Language.Get("FamillyFunc17_" + affairInfo.Star);
            getBtn.SetActive(false);
            for (int i = 0; i < stars.Length; i++)
            {
                stars[i].SetActive(i < affairInfo.Star);
            }
            if (state == 0)
            {
                stateTxt.SetActive(false);
                timeText.text = Language.Get("FamillyFunc15") + TimeUtility.SecondsToHMS(familyModel.affairStarInfo[affairInfo.Star].times);
                start.SetActive(true);
                start.AddListener(() => {
                    var pack = new CA613_tagCMFamilyAffairOP();
                    pack.AffairID = (ushort)affairID;
                    pack.OPType = 2;
                    GameNetSystem.Instance.SendInfo(pack);
                });
            }
            else
            {
                start.SetActive(false);
                stateTxt.SetActive(true);
                stateTxt.text = Language.Get(state == 1 ? "FamillyFunc20": "FamillyFunc21");
 
                if (remainTime == 0)
                {
                    timeText.text = Language.Get("FamillyFunc21");
                    getBtn.SetActive(state == 1);
                    stateTxt.SetActive(!getBtn.IsActive());
                }
                else
                {
                    stateTxt.SetActive(true);
                }
            }
 
            getBtn.AddListener(() => {                 
                var pack = new CA613_tagCMFamilyAffairOP();
                pack.AffairID = (ushort)affairID;
                pack.OPType = 3;
                GameNetSystem.Instance.SendInfo(pack);
            });
 
            var awards = familyModel.affairStarInfo[affairInfo.Star].items;
            for (int i = 0; i < items.Length; i++)
            {
                if (i < awards.Length)
                {
                    items[i].SetActive(true);
                    int itemID = awards[i][0];
                    items[i].Init(new ItemCellModel(itemID, false, (ulong)awards[i][1]));
                    items[i].button.AddListener(() =>
                    {
                        ItemTipUtility.Show(itemID);
                    });
                }
                else
                {
                    items[i].SetActive(false);
                }
            }
 
            scenseImg.SetSprite("familyAffairStar" + affairInfo.Star);
        }
        private void Update()
        {
 
            if (state == 1)
            {
                if (remainTime == -1) return;
 
                if (remainTime == 0 || TimeUtility.AllSeconds - startSeconds - remainTime >= 0)
                {
                    remainTime = -1;
                    timeText.text  = Language.Get("FamillyFunc21");
                    getBtn.SetActive(true);
                    stateTxt.SetActive(false);
                    return;
                }
 
                timeText.text = TimeUtility.SecondsToHMS(remainTime - (TimeUtility.AllSeconds - startSeconds));
                
            }
            else if (state == 2)
            {
                stateTxt.SetActive(true);
            }
        }
    }
}