少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Thursday, December 21, 2017
//--------------------------------------------------------
 
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
namespace vnxbqy.UI
{
 
    public class KingFairyAllotWin : Window
    {
        [SerializeField] Button m_LevelBtn;
        [SerializeField] Button m_DutyBtn;
        [SerializeField] Button m_ContributeBtn;
        [SerializeField] Button m_CloseBtn;
        [SerializeField] ScrollerController scrollerController;
 
        FairyModel m_Model;
        FairyModel model {
            get {
                return m_Model ?? (m_Model = ModelCenter.Instance.GetModel<FairyModel>());
            }
        }
        #region Built-in
        protected override void BindController()
        {
        }
        protected override void AddListeners()
        {
            m_LevelBtn.onClick.AddListener(() => {
                OnClickSort(1);
            });
            m_DutyBtn.onClick.AddListener(() => {
                OnClickSort(2);
            });
            m_ContributeBtn.onClick.AddListener(() => {
                OnClickSort(3);
            });
            m_CloseBtn.onClick.AddListener(CloseClick);
        }
        protected override void OnPreOpen()
        {
            PlayerDatas.Instance.fairyData.OnRefreshFairyInfo += RefreshFairyMember;
 
            model.IsOnAllot = true;
            model.sortType = 3;
            model.up = false;
 
            RefreshFairyMember();
        }
        protected override void OnAfterOpen()
        {
        }
        protected override void OnPreClose()
        {
            PlayerDatas.Instance.fairyData.OnRefreshFairyInfo -= RefreshFairyMember;
        }
        protected override void OnAfterClose()
        {
            model.IsOnAllot = false;
        }
        #endregion
        private void OnClickSort(int type)
        {
            model.OnSort(type);
            if (model.sortFairyMembers.Count > 0) {
                scrollerController.m_Scorller.RefreshActiveCellViews();
            }
        }
        private void RefreshFairyMember()
        {
            model.sortFairyMembers.Clear();
            scrollerController.Refresh();
            PlayerFairyData.FairyData fairy = PlayerDatas.Instance.fairyData.fairy;
            if (fairy != null) {
                List<PlayerFairyData.FairyMember> list = fairy.Member;
                if (list != null) {
                    model.sortFairyMembers.AddRange(list);
                }
                model.sortFairyMembers.Sort(model.Compare);
                for (int i = 0; i < model.sortFairyMembers.Count; i++)
                {
                    scrollerController.AddCell(i % 2 == 0 ? ScrollerDataType.Header : ScrollerDataType.Normal, i);
                }
            }
            scrollerController.Restart();
        }
    }
}