//--------------------------------------------------------
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// [Author]: 第二世界
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// [ Date ]: Thursday, December 21, 2017
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//--------------------------------------------------------
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace vnxbqy.UI
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{
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public class KingFairyRewardWin : Window
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{
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[SerializeField] Text m_WinStreakCount;
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[SerializeField] ScrollerController m_ScrollerControl;
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[SerializeField] Button m_Close;
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KingFairyModel model { get { return ModelCenter.Instance.GetModel<KingFairyModel>(); } }
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#region Built-in
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protected override void BindController()
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{
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}
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protected override void AddListeners()
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{
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m_Close.onClick.AddListener(CloseClick);
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m_ScrollerControl.OnRefreshCell += OnRefreshCell;
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}
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protected override void OnPreOpen()
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{
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model.UpdateKingFairyEvent += UpdateKingFairyEvent;
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UpdateKingFairyEvent();
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}
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protected override void OnAfterOpen()
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{
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}
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protected override void OnPreClose()
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{
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model.UpdateKingFairyEvent -= UpdateKingFairyEvent;
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}
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protected override void OnAfterClose()
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{
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}
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#endregion
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public void UpdateKingFairyEvent()
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{
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m_ScrollerControl.Refresh();
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var _limitCnt = (model.kingFairyData.multipleWinCnt < model.multipleWinLimitCnt ?
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model.multipleWinLimitCnt : (model.multipleWinLimitCnt + model.multipleWinIntervalGet));
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if (model.kingFairyData != null && model.kingFairyData.multipleWinCnt > 0)
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{
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m_ScrollerControl.AddCell(ScrollerDataType.Header, -(model.kingFairyData.multipleWinCnt+1));
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}
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for (int i = model.multipleWinStartGet; i <= _limitCnt;
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i += model.multipleWinIntervalGet)
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{
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m_ScrollerControl.AddCell(ScrollerDataType.Header, i);
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}
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m_ScrollerControl.Restart();
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m_WinStreakCount.text = StringUtility.Contact(Language.Get("FamilyMatchLianWinTimes"), model.hasKingFairy ? StringUtility.Contact(model.kingFairyData.multipleWinCnt, Language.Get("FamilyMatchTime")) : "-");
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}
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private void OnRefreshCell(ScrollerDataType type, CellView cell)
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{
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var rewardCell = cell as KingFairyCtnRewardCell;
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rewardCell.Display(cell.index);
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}
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}
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}
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