少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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using System.Collections;
using System.Collections.Generic;
 
using UnityEngine;
using UnityEngine.UI;
using System.Linq;
using System.Text.RegularExpressions;
using System;
namespace vnxbqy.UI
{
    public class MethodToWin : Window, SecondWindowInterface
    {
        //心法
        [SerializeField] ScrollerController m_ScrollerController;
        private int indexID = -1;//获取默认选中
 
        [SerializeField] Transform _SkillContentBGM;//右侧信息面板
        [SerializeField] Text _SkillLevelText;//当前技能等级信息
        [SerializeField] Image _SkillImage;//技能图标
        [SerializeField] Text m_LowerCurrentAttribute;//当前属性文本框
        [SerializeField] Text m_Properties;//下级属性框文本
        [SerializeField] Text m_PrimaryAttribute;//基本属性文本
        [SerializeField] Text m_PrimaryAttributeA;//当前属性
        [SerializeField] Text _NeedNum;//所需的贡献度
        [SerializeField] Button _UpSkillBtn;//升级按钮
        [SerializeField] RedpointBehaviour m_RedpointBehaviourUpBtn;
        [SerializeField] GameObject m_gameObject;
        [SerializeField] Button m_ApproachButton;
        public bool _request = false;//控制刷新
        Dictionary<int, int> _dicFamilylv;//心法学习等级
        Dictionary<int, string> _dicFamilyIcon;//心法Icon
        Dictionary<int, string> _dicFamilyName;//心法名
 
        private AchievementGuideEffect AchievementGuideEffect1;
        enum BasicAttribute
        {
            BasicsAttack = 1,//基础攻击
            BasicsLife = 2,//基础生命
            BasicsDefense = 3,//基础防御
            BasicsScoreAHit = 4,//基础命中
            BasicsDodge = 5,//基础闪避
            Hurt = 6,//真实伤害
            Resistance = 7,//真实抵抗
            //后续IL开发添加预设
            default1,
            default2,
            default3,
            default4,
            default5,
            default6,
            default7,
            default8,
            default9,
            default10,
        }
        public void Basic_Attribute(int id)
        {
            var config = FamilyTechConfig.Get(id * 1000 + 1);
            if (config == null)
            {
                return;
            }
            var propertyConfig = PlayerPropertyConfig.Get(config.attrType);
            switch ((BasicAttribute)id)
            {
                case BasicAttribute.BasicsAttack:
                    m_PrimaryAttribute.text = Language.Get("MethodTo_C", propertyConfig.ISPercentage == 0 ? (int)UIHelper.GetPropertyValue((PropertyType)config.attrType)
                        : PlayerDatas.Instance.baseData.BasicsMaxAttack);
                    break;
                case BasicAttribute.BasicsLife:
                    m_PrimaryAttribute.text = Language.Get("MethodTo_D", propertyConfig.ISPercentage == 0 ? (int)UIHelper.GetPropertyValue((PropertyType)config.attrType) :
                        PlayerDatas.Instance.baseData.BasicsLife);
                    break;
                case BasicAttribute.BasicsDefense:
                    m_PrimaryAttribute.text = Language.Get("MethodTo_E", propertyConfig.ISPercentage == 0 ? (int)UIHelper.GetPropertyValue((PropertyType)config.attrType) :
                        PlayerDatas.Instance.baseData.BasicsDefense);
                    break;
                case BasicAttribute.BasicsScoreAHit:
                    m_PrimaryAttribute.text = Language.Get("MethodTo_F", propertyConfig.ISPercentage == 0 ? (int)UIHelper.GetPropertyValue((PropertyType)config.attrType) :
                        PlayerDatas.Instance.baseData.BasicsScoreAHit);
                    break;
                case BasicAttribute.BasicsDodge:
                    m_PrimaryAttribute.text = Language.Get("MethodTo_G", propertyConfig.ISPercentage == 0 ? (int)UIHelper.GetPropertyValue((PropertyType)config.attrType) :
                        PlayerDatas.Instance.baseData.BasicsDodge);
                    break;
                case BasicAttribute.Hurt:
                    m_PrimaryAttribute.text = Language.Get("MethodTo_H", propertyConfig.ISPercentage == 0 ? (int)UIHelper.GetPropertyValue((PropertyType)config.attrType) :
                        PlayerDatas.Instance.extersion.realATK);
                    break;
                case BasicAttribute.Resistance:
                    m_PrimaryAttribute.text = Language.Get("MethodTo_I", propertyConfig.ISPercentage == 0 ? (int)UIHelper.GetPropertyValue((PropertyType)config.attrType) :
                        PlayerDatas.Instance.extersion.realDEF);
                    break;
            }
 
        }
        PlayerMethodData M_Method;
        PlayerMethodData method { get { return M_Method ?? (M_Method = ModelCenter.Instance.GetModel<PlayerMethodData>()); } }
        PlayerMainDate M_mainModel;
        PlayerMainDate mainModel { get { return M_mainModel ?? (M_mainModel = ModelCenter.Instance.GetModel<PlayerMainDate>()); } }
 
        public Button close { get; set; }
 
        protected override void BindController()
        {
            if (this is SecondWindowInterface)
            {
                var frame = this.GetComponentInChildren<SecondFrameLoader2>();
                frame.Create();
                close = frame.GetComponentInChildren<Button>();
            }
 
            _dicFamilylv = ConfigParse.GetDic<int, int>(FuncConfigConfig.Get("FamilyTechNeedLV").Numerical1);
            _dicFamilyIcon = ConfigParse.GetDic<int, string>(FuncConfigConfig.Get("FamilyTechIcon").Numerical1);
            _dicFamilyName = ConfigParse.GetDic<int, string>(FuncConfigConfig.Get("FamilyTechIcon").Numerical2);
        }
 
        protected override void AddListeners()
        {
            _UpSkillBtn.onClick.AddListener(UpSkillButton);
            close.onClick.AddListener(CloseButton);
            m_ApproachButton.AddListener(ApproachButton);
        }
 
        protected override void OnPreOpen()
        {
            m_ScrollerController.OnRefreshCell += OnRefreshGridCell;
            PlayerMethodData.Event_CepaContribution += OnCepaContribution;//刷新战盟贡献度
            PlayerMethodData.EventHA504 += HA504;//心法刷新
            PlayerDatas.Instance.playerDataRefreshEvent += Updatefighting;//数据的刷新(h0418)
            GetIndexID();
            OnCreateGridLineCell(m_ScrollerController);
            m_ScrollerController.JumpIndex(JunpIndex() - 1);
 
        }
 
        protected override void OnAfterOpen()
        {
            HandleAchievement();
        }
 
        protected override void OnPreClose()
        {
            indexID = -1;
        }
 
        protected override void OnAfterClose()
        {
            m_ScrollerController.OnRefreshCell -= OnRefreshGridCell;
            PlayerMethodData.EventHA504 -= HA504;//心法刷新
            PlayerDatas.Instance.playerDataRefreshEvent -= Updatefighting;//数据的刷新(h0418)
            PlayerMethodData.Event_CepaContribution -= OnCepaContribution;//刷新战盟贡献度
 
        }
 
        private void Updatefighting(PlayerDataType _tCDBPlayerRefresh)
        {
            switch (_tCDBPlayerRefresh)
            {
                case PlayerDataType.LV://等级的刷新8
                    m_ScrollerController.m_Scorller.RefreshActiveCellViews();
                    break;
                default:
                    if (indexID != -1)
                    {
                        Basic_Attribute(indexID);
                    }
                    break;
            }
        }
 
        private void GetIndexID()
        {
            foreach (int key in method._DicSkill.Keys)
            {
                if (method.MethodRedPointBtnDic.ContainsKey(key))
                {
                    if (method.MethodRedPointBtnDic[key].state == RedPointState.Simple)
                    {
                        indexID = key;
                        return;
                    }
                }
            }
            indexID = 1;
 
        }
 
        private int JunpIndex()
        {
            foreach (int key in method._DicSkill.Keys)
            {
                if (method.MethodRedPointBtnDic.ContainsKey(key))
                {
                    if (method.MethodRedPointBtnDic[key].state == RedPointState.Simple)
                    {
                        indexID = key;
                        return key;
                    }
                }
            }
            return 0;
        }
 
        void OnCreateGridLineCell(ScrollerController gridCtrl)//预制体创建
        {
            gridCtrl.Refresh();
            foreach (int key in method._DicSkill.Keys)
            {
                gridCtrl.AddCell(ScrollerDataType.Header, key);
            }
            gridCtrl.Restart();
        }
        void OnRefreshGridCell(ScrollerDataType type, CellView cell)
        {
            int id = cell.index;
            MethodToButton methToButton = cell.GetComponent<MethodToButton>();
            methToButton.RedPoint.redpointId = method.MethodRedPointDic[id].id;
            methToButton.SelectedImage.SetActive(false);
            int playerLV = PlayerDatas.Instance.baseData.LV;
            if (_dicFamilylv.ContainsKey(id))
            {
                methToButton.SkillIcom.SetSprite(_dicFamilyIcon[id]);
                if (playerLV >= _dicFamilylv[id])
                {
                    if (method._DicSkill[id].SkillLV > 0)
                    {
                        methToButton.SkillName.text = "<color=#401c06>" + _dicFamilyName[id] + "</color>";
                        methToButton.LV_Text.SetActive(true);
                        methToButton.LV_Text.text = "<color=#109d06>LV" + method._DicSkill[id].SkillLV + "</color>";
                    }
                    else
                    {
                        methToButton.LV_Text.SetActive(false);
                        methToButton.SkillName.text = "<color=#401c06>" + _dicFamilyName[id] + "</color>" + "</r>" + Language.Get("Z1039");
                    }
                }
                else
                {
                    methToButton.LV_Text.SetActive(false);
                    methToButton.SkillName.text = "<color=#401c06>" + _dicFamilyName[id] + "</color>" + "</r>" + string.Format(Language.Get("Z1040"), _dicFamilylv[id]);
                }
            }
 
            if (indexID == id)
            {
                methToButton.SelectedImage.SetActive(true);
                m_RedpointBehaviourUpBtn.redpointId = method.MethodRedPointBtnDic[id].id;
                DynamicAssignment(id);
            }
            methToButton.MethodTobtn.RemoveAllListeners();
            methToButton.MethodTobtn.AddListener(() =>
            {
                if (AchievementGuideEffect1 != null)
                {
                    AchievementGuideEffectPool.Recycle(AchievementGuideEffect1);
                }
                indexID = id;
                m_ScrollerController.m_Scorller.RefreshActiveCellViews();
 
            });
        }
        void CloseButton()
        {
            Close();
        }
 
        private void ApproachButton()
        {
            ItemTipUtility.Show(mainModel.GetCurrencyItemID[6]);
 
        }
 
        void DynamicAssignment(int id)//右侧面板赋值
        {
            //心法可学习等级
            Basic_Attribute(id);
            _SkillImage.SetSprite(_dicFamilyIcon[id]);
            var configFamilyTech = FamilyTechConfig.Get(method._DicSkill[id].SkillID + 1);
            var configFamilyTechOne = FamilyTechConfig.Get(method._DicSkill[id].SkillID + 2);
            int _attrValue = 0;
            if (method._DicSkill[id].SkillLV > 0)
            {
                _SkillLevelText.text = _dicFamilyName[id] + " " + Language.Get("LoadIconLV", method._DicSkill[id].SkillLV);
                var configFamilyNow = FamilyTechConfig.Get(method._DicSkill[id].SkillID);
                var propertyConfig = PlayerPropertyConfig.Get(configFamilyNow.attrType);
                if (configFamilyTech != null)
                {
                    _attrValue = configFamilyTech.attrType;
                    m_LowerCurrentAttribute.text = string.Format(Language.Get("MethodTo_A"),
                        propertyConfig.Name, UIHelper.ReplacePercentage(configFamilyNow.attrValue, propertyConfig.ISPercentage) +
                        (propertyConfig.ISPercentage == 1 ? "%" : string.Empty));
                }
                else
                {
                    var configFamilyTechMax = FamilyTechConfig.Get(method._DicSkill[id].SkillID);
                    int _attrValueMax = configFamilyTechMax.attrType;
                    m_LowerCurrentAttribute.text = string.Format(Language.Get("MethodTo_A"),
                        propertyConfig.Name, UIHelper.ReplacePercentage(configFamilyNow.attrValue, propertyConfig.ISPercentage) +
                        (propertyConfig.ISPercentage == 1 ? "%" : string.Empty));
                }
                if (configFamilyTech != null)
                {
 
                    m_Properties.text = string.Format(Language.Get("MethodTo_B"),
                        propertyConfig.Name, UIHelper.ReplacePercentage(configFamilyTech.attrValue, propertyConfig.ISPercentage) +
                        (propertyConfig.ISPercentage == 1 ? "%" : string.Empty));
                }
                else
                {
                    m_Properties.text = Language.Get("L1055");
                }
                if (configFamilyTech != null)
                {
                    m_gameObject.SetActive(true);
                    if (method._ContributionNumber >= configFamilyTech.needPoint)
                    {
                        _NeedNum.text = "<color=#109d06>" + method._ContributionNumber.ToString() + "</color>/" + configFamilyTech.needPoint.ToString();
                    }
                    else
                    {
                        _NeedNum.text = "<color=#fa0101>" + method._ContributionNumber.ToString() + "</color>/" + configFamilyTech.needPoint.ToString();
                    }
                }
                else
                {
                    m_gameObject.SetActive(false);
 
                }
 
 
            }
            else
            {
                _SkillLevelText.text = _dicFamilyName[id] + " " + Language.Get("LoadIconLV", (method._DicSkill[id].SkillLV + 1));
                var propertyConfig = PlayerPropertyConfig.Get(configFamilyTechOne.attrType);
                m_LowerCurrentAttribute.text = string.Format(Language.Get("MethodTo_A"),
                    propertyConfig.Name, UIHelper.ReplacePercentage(0, propertyConfig.ISPercentage) +
                    (propertyConfig.ISPercentage == 1 ? "%" : string.Empty));
                m_Properties.SetActive(true);
                m_Properties.text = string.Format(Language.Get("MethodTo_B"),
                    propertyConfig.Name, UIHelper.ReplacePercentage(configFamilyTech.attrValue, propertyConfig.ISPercentage) +
                    (propertyConfig.ISPercentage == 1 ? "%" : string.Empty));
                m_gameObject.SetActive(true);
                if (method._ContributionNumber >= configFamilyTech.needPoint)
                {
                    _NeedNum.text = "<color=#109d06>" + method._ContributionNumber.ToString() + "</color>/" + configFamilyTech.needPoint.ToString();
                }
                else
                {
                    _NeedNum.text = "<color=#fa0101>" + method._ContributionNumber.ToString() + "</color>/" + configFamilyTech.needPoint.ToString();
                }
            }
        }
 
        void UpSkillButton()//提升按钮
        {
            int Playerlv = PlayerDatas.Instance.baseData.LV;
            var Skill = _dicFamilylv[indexID];
            var configFamilyTech = FamilyTechConfig.Get(method._DicSkill[indexID].SkillID + 1);
            if (configFamilyTech == null)
            {
                ScrollTip.ShowTip(Language.Get("FullHeart_Z"));
                return;
            }
            if (Playerlv >= Skill)
            {
                if (Conditional())
                {
 
                    CA607_tagCMFamilyTechLVUP tag_CA607 = new CA607_tagCMFamilyTechLVUP();
                    tag_CA607.TechID = (uint)indexID;
                    GameNetSystem.Instance.SendInfo(tag_CA607);
                    // DebugEx.LogError("输出心法科技需要提升的技能IndexID"+ indexID);
                }
                else
                {
                    ItemTipUtility.Show(mainModel.GetCurrencyItemID[6]);
                }
            }
            else
            {
                ScrollTip.ShowTip(Language.Get("SkillNotUnlocked_Z"));
            }
 
        }
 
        bool Conditional()//条件判断(是否能够提升)
        {
            int Playerlv = PlayerDatas.Instance.baseData.LV;
            if (method._DicSkill[indexID].SkillLV > 0)
            {
                if (method._ContributionNumber >= FamilyTechConfig.Get(method._DicSkill[indexID].SkillID + 1).needPoint)
                {
                    return true;
                }
            }
            else
            {
                if (method._ContributionNumber >= FamilyTechConfig.Get(method._DicSkill[indexID].SkillID + 1).needPoint && Playerlv >= _dicFamilylv[indexID])
                {
                    return true;
                }
            }
 
            return false;
        }
 
        void HA504()//获取心法技能信息
        {
            m_ScrollerController.m_Scorller.RefreshActiveCellViews();
        }
 
        void OnCepaContribution()//刷新仙盟贡献度
        {
            m_ScrollerController.m_Scorller.RefreshActiveCellViews();
        }
        private void HandleAchievement()
        {
            if (AchievementGoto.achievementType == AchievementGoto.MethodToUpgrade1)//心法升级(破军216,强壮217,218坚固)
            {
                SuccessConfig successConfig = SuccessConfig.Get(AchievementGoto.guideAchievementId);
                int[] MethodId = successConfig.Condition;
                indexID = MethodId[0];
                m_ScrollerController.JumpIndex(indexID - 1);
                m_ScrollerController.m_Scorller.RefreshActiveCellViews();//刷新可见
 
                if (AchievementGoto.guideAchievementId == 216)
                {
                    if (Conditional())
                    {
                        AchievementGuideEffect1 = AchievementGuideEffectPool.Require(1);
                        if (AchievementGuideEffect1.effect != null)
                        {
                            AchievementGuideEffect1.effect.ResetOrder(3500);
                        }
                        AchievementGuideEffect1.transform.SetParentEx(_UpSkillBtn.transform, Vector3.zero, Vector3.zero, Vector3.one);
                    }
                    else
                    {
                        SysNotifyMgr.Instance.ShowTip("MethodShowTipAchievement1 ");
                    }
 
                }
                else if (AchievementGoto.guideAchievementId == 217)
                {
                    if (Conditional())
                    {
                        AchievementGuideEffect1 = AchievementGuideEffectPool.Require(1);
                        if (AchievementGuideEffect1.effect != null)
                        {
                            AchievementGuideEffect1.effect.ResetOrder(3500);
                        }
                        AchievementGuideEffect1.transform.SetParentEx(_UpSkillBtn.transform, Vector3.zero, Vector3.zero, Vector3.one);
                    }
                    else
                    {
                        SysNotifyMgr.Instance.ShowTip("MethodShowTipAchievement1 ");
                    }
                }
                else if (AchievementGoto.guideAchievementId == 218)
                {
                    if (Conditional())
                    {
                        AchievementGuideEffect1 = AchievementGuideEffectPool.Require(1);
                        if (AchievementGuideEffect1.effect != null)
                        {
                            AchievementGuideEffect1.effect.ResetOrder(3500);
                        }
                        AchievementGuideEffect1.transform.SetParentEx(_UpSkillBtn.transform, Vector3.zero, Vector3.zero, Vector3.one);
                    }
                    else
                    {
                        SysNotifyMgr.Instance.ShowTip("MethodShowTipAchievement1 ");
                    }
                }
 
            }
 
 
        }
    }
}