少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
namespace vnxbqy.UI
{
    public class EmblemCell : MonoBehaviour
    {
        public float scale = 1.0f;
 
        Image m_EmblemImage;
        public Image emblemImage
        {
            get
            {
                if (m_EmblemImage == null)
                {
                    LoadPrefab();
                    m_EmblemImage = this.GetComponent<Image>("EmblemCell/Img_Emblem");
                }
                return m_EmblemImage;
            }
        }
 
        Button m_button;
        public Button button
        {
            get
            {
                if (m_button == null)
                {
                    LoadPrefab();
                    m_button = this.GetComponent<Button>("EmblemCell/Img_Emblem");
                }
                return m_button;
            }
        }
 
        UIFrame m_EmblemUIFrame;
        public UIFrame emblemUIFrame
        {
            get
            {
                if (m_EmblemUIFrame == null)
                {
                    LoadPrefab();
                    m_EmblemUIFrame = this.GetComponent<UIFrame>("EmblemCell/Img_Emblem");
                }
                return m_EmblemUIFrame;
            }
        }
 
        UIEffect m_EmblemUIEffect;
        public UIEffect emblemUIEffect
        {
            get
            {
                if (m_EmblemUIEffect == null)
                {
                    LoadPrefab();
                    m_EmblemUIEffect = this.GetComponent<UIEffect>("EmblemCell/Img_Emblem");
                }
                return m_EmblemUIEffect;
            }
        }
 
        RedpointBehaviour m_RedpointBehaviour;
        public RedpointBehaviour redpointBehaviour
        {
            get
            {
                if (m_RedpointBehaviour == null)
                {
                    LoadPrefab();
                    m_RedpointBehaviour = this.GetComponent<RedpointBehaviour>("EmblemCell/Img_Emblem/RedPoint");
                }
                return m_RedpointBehaviour;
            }
        }
 
        GameObject prefab;
 
        protected void LoadPrefab()
        {
            var tmp = transform.Find("EmblemCell");
 
            if (tmp != null)
            {
                prefab = tmp.gameObject;
                return;
            }
            if (prefab == null)
            {
                prefab = UIUtility.CreateWidget("EmblemCell", "EmblemCell");
 
                if (prefab != null)
                {
                    prefab.transform.SetParentEx(this.transform, Vector3.zero, Quaternion.identity, Vector3.one);
                    prefab.transform.SetAsFirstSibling();
 
                    RectTransform prefabRect = prefab.GetComponent<RectTransform>();
                    RectTransform parentRect = GetComponent<RectTransform>();
                    if (prefabRect != null && parentRect != null)
                    {
                        prefabRect.anchorMin = new Vector2(0.5f, 0.5f);
                        prefabRect.anchorMax = new Vector2(0.5f, 0.5f);
                        prefabRect.sizeDelta = new Vector2(parentRect.rect.width, parentRect.rect.height);
                        prefabRect.localScale = new Vector3(scale, scale, scale);
                    }
                }
            }
        }
 
        public void InitUI(EmblemModel model)
        {
            if (model == null)
                return;
            InitUI(model.emblemID, model.emblemUIEffectID);
        }
 
        private void InitUI(int emblemID, int emblemUIEffectID)
        {
            emblemUIEffect.Stop();
            emblemUIFrame.enabled = false;
            if (!FamilyEmblemConfig.Has(emblemID))
                return;
 
            FamilyEmblemConfig config = FamilyEmblemConfig.Get(emblemID);
            string imgStr = config.Image;
            if (UIFrameMgr.Inst.ContainsDynamicImage(imgStr))
            {
                emblemUIFrame.ResetFrame(imgStr);
                List<UnityEngine.Sprite> spriteList = UIFrameMgr.Inst.GetDynamicImage(imgStr);
                if (!spriteList.IsNullOrEmpty())
                {
                    emblemImage.rectTransform.sizeDelta = new Vector2(spriteList[0].rect.width, spriteList[0].rect.height);
                }
                emblemUIFrame.enabled = true;
            }
            else
            {
                emblemImage.SetSprite(imgStr);
                emblemImage.SetNativeSize();
                emblemUIFrame.enabled = false;
            }
 
            if (!EffectConfig.Has(emblemUIEffectID))
                return;
            emblemUIEffect.effect = emblemUIEffectID;
            emblemUIEffect.loop = true;
            emblemUIEffect.Play();
        }
    }
 
    public class EmblemModel
    {
        public int emblemID { get; private set; }
        public int emblemUIEffectID { get; private set; }
 
        public EmblemModel(int emblemID, int emblemUIEffectID)
        {
            this.emblemID = emblemID;
            this.emblemUIEffectID = emblemUIEffectID;
        }
    }
}