少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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using UnityEngine;
using UnityEngine.UI;
 
using System;
 
namespace vnxbqy.UI
{
    public class ToHiTaskCell : CellView
    {
        [SerializeField] Image activeIcon;
        [SerializeField] Text activeNameText;
        [SerializeField] Text activeDesText;
        [SerializeField] Text progressText;
        [SerializeField] Button gobtn;
        [SerializeField] GameObject completeImg;
 
        AllPeoplePartyConfig taskConfig;
        FairylandCeremonyModel ceremonyModel { get { return ModelCenter.Instance.GetModel<FairylandCeremonyModel>(); } }
 
        private void OnEnable()
        {
            ceremonyModel.RefreshHiPointAct += OnRefreshProgress;
        }
 
        private void OnDisable()
        {
            ceremonyModel.RefreshHiPointAct -= OnRefreshProgress;
        }
 
        public void Init(AllPeoplePartyConfig taskConfig)
        {
            activeNameText.SetActive(false);
            this.taskConfig = taskConfig;
            activeIcon.SetSprite(taskConfig.IconKey);
            SetTaskState(ceremonyModel.GetPeopleTaskTimesById(taskConfig.ID),taskConfig.TotalTimes);
            activeDesText.text = string.Format(taskConfig.TaskDes,taskConfig.AddPoint);
        }
 
        private void OnRefreshProgress(int actId)
        {
            if (taskConfig == null || taskConfig.ID != actId) return;
 
            SetTaskState(ceremonyModel.GetPeopleTaskTimesById(taskConfig.ID), taskConfig.TotalTimes);
        }
 
        public void SetTaskState(int curProgress,int sumProgress)
        {
            gobtn.RemoveAllListeners();
            progressText.text = StringUtility.Contact(curProgress, "/", sumProgress);
            if (curProgress < sumProgress)
            {
                gobtn.SetActive(true);
                completeImg.SetActive(false);
                progressText.color = UIHelper.GetUIColor(TextColType.Red);
                gobtn.AddListener(()=>
                {
                    WindowJumpMgr.Instance.WindowJumpTo((JumpUIType)taskConfig.JumpId);
                });
            }
            else
            {
                gobtn.SetActive(false);
                completeImg.SetActive(true);
                progressText.color = UIHelper.GetUIColor(TextColType.Green);
            }
        }
    }
}