少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Monday, January 07, 2019
//--------------------------------------------------------
 
using System;
using System.Collections;
using System.Collections.Generic;
 
using UnityEngine;
using UnityEngine.UI;
 
namespace vnxbqy.UI
{
    
    public class FashionDressWin : Window
    {
        [SerializeField] FashionDressTypeBehaviour[] m_FashionDressTypes;
        [SerializeField] Button m_ViewProperty;
        [SerializeField] Button m_Resolve;
        [SerializeField] IntensifySmoothSlider m_SmoothSlider;
        [SerializeField] Text m_CabinetExp;
        [SerializeField] Text m_CabinetLevel;
 
        [SerializeField] RawImage m_RawModel;
 
        [SerializeField] FashionDressQualityBehaviour[] m_FashionDressQualitys;
        [SerializeField] ScrollerController m_ScrollerControl;
        [SerializeField] RectTransform m_ContainerViewDetail;
        [SerializeField] Button m_ViewDetail;
 
 
        FashionDressModel model
        {
            get { return ModelCenter.Instance.GetModel<FashionDressModel>(); }
        }
 
        PackModel packModel
        {
            get { return ModelCenter.Instance.GetModel<PackModel>(); }
        }
 
        MagicianModel godWeaponModel
        {
            get { return ModelCenter.Instance.GetModel<MagicianModel>(); }
        }
 
        List<int> resolveList = new List<int>();
        #region Built-in
        protected override void BindController()
        {
        }
 
        protected override void AddListeners()
        {
            m_ViewProperty.AddListener(ViewProperty);
            m_Resolve.AddListener(Resolve);
            m_ViewDetail.AddListener(ViewDetail);
            m_ScrollerControl.OnRefreshCell += OnRefreshCell;
        }
 
        protected override void OnPreOpen()
        {
            SetDefaultSelect();
 
            model.cabinetRefresh += FashionDressCabinetRefresh;
            model.selectTypeRefresh += SelectTypeRefresh;
            model.selectQualityRefresh += SelectQualityRefresh;
            model.selectFashionDressRefresh += SelectFashionDressRefresh;
            //model.virtualEquipRefresh += VirtualEquipRefresh;
            model.fashionDressRefresh += FashionDressRefresh;
            packModel.refreshItemCountEvent += RefreshItemCountAct;
 
            for (int i = 0; i < m_FashionDressTypes.Length; i++)
            {
                m_FashionDressTypes[i].Display();
            }
            for (int i = 0; i < m_FashionDressQualitys.Length; i++)
            {
                m_FashionDressQualitys[i].Display();
            }
            Display();
 
            List<int> list;
            if (model.TryGetFashionDresses(model.selectType, model.selectQuality, out list))
            {
                if (model.jumpFashionDress != 0 && list.Contains(model.jumpFashionDress))
                {
                    m_ScrollerControl.JumpIndex(list.IndexOf(model.jumpFashionDress));
                }
            }
 
            model.jumpFashionDress = 0;
        }
 
        protected override void OnAfterOpen()
        {
        }
 
        protected override void OnPreClose()
        {
            model.cabinetRefresh -= FashionDressCabinetRefresh;
            model.selectTypeRefresh -= SelectTypeRefresh;
            model.selectQualityRefresh -= SelectQualityRefresh;
            model.selectFashionDressRefresh -= SelectFashionDressRefresh;
            packModel.refreshItemCountEvent -= RefreshItemCountAct;
            model.fashionDressRefresh -= FashionDressRefresh;
            //model.virtualEquipRefresh -= VirtualEquipRefresh;
 
            for (int i = 0; i < m_FashionDressTypes.Length; i++)
            {
                m_FashionDressTypes[i].Dispose();
            }
            for (int i = 0; i < m_FashionDressQualitys.Length; i++)
            {
                m_FashionDressQualitys[i].Dispose();
            }
 
            UI3DModelExhibition.Instance.StopShow();
 
            model.TryEquip();
        }
 
        protected override void OnAfterClose()
        {
        }
        #endregion
 
        void SetDefaultSelect()
        {
            model.selectType = model.fashionDressTypes[0];
            model.selectQuality = 0;
 
            foreach (var fashionDressType in model.fashionDressTypes)
            {
                var equipId = model.GetFashionDressEquipId(fashionDressType);
                model.SetVirtualEquipFashionDress(fashionDressType, equipId);
                model.SetSelectFashionDress(fashionDressType, equipId);
            }
 
            for (int i = 0; i <= 2; i++)
            {
                List<int> list;
                if (model.TryGetFashionDresses(model.selectType, i, out list)
                    && list.Count > 0)
                {
                    model.selectQuality = i;
                    break;
                }
            }
 
            if (model.jumpFashionDress == 0)
            {
                if (model.levelUpRedpoint.state == RedPointState.Simple)
                {
                    model.jumpFashionDress = model.fashionDressRedpointId;
                }
            }
 
            if (model.jumpFashionDress != 0)
            {
                FashionDress fashionDress;
                if (model.TryGetFashionDress(model.jumpFashionDress, out fashionDress))
                {
                    model.selectType = fashionDress.fashionDressType;
                    var config = FashionDressConfig.Get(model.jumpFashionDress);
                    model.selectQuality = config.quality;
                }
            }
        }
 
        void Display()
        {
            DisplayCabinet();
            DisplayFashionDress();
            DisplayModel();
            DisplayViewDetail();
        }
 
        void DisplayCabinet(bool requireAnimation = false)
        {
            m_SmoothSlider.stage = model.cabinetLevel;
            if (!requireAnimation)
            {
                m_SmoothSlider.delay = 0;
                m_SmoothSlider.ResetStage();
            }
            else
            {
                m_SmoothSlider.delay = 0.2f;
            }
            bool isMax = model.cabinetLevel >= model.cabinetMaxLevel;
            var progress = 0f;
            if (isMax)
            {
                progress = 1;
                m_CabinetExp.text = StringUtility.Contact(model.cabinetExp, Language.Get("FashionDressCabinetMaxLevel"));
            }
            else
            {
                var config = FashionDressCabinetConfig.Get(model.cabinetLevel + 1);
                progress = Mathf.Clamp01((float)model.cabinetExp / config.NeedExp);
                m_CabinetExp.text = StringUtility.Contact(model.cabinetExp, "/", config.NeedExp);
            }
            m_SmoothSlider.value = progress;
            m_CabinetLevel.text = Language.Get("CabinetLevel", model.cabinetLevel);
        }
 
        void DisplayFashionDress()
        {
            List<int> list;
            m_ScrollerControl.Refresh();
            if (model.TryGetFashionDresses(model.selectType, model.selectQuality, out list))
            {
                for (int i = 0; i < list.Count; i++)
                {
                    m_ScrollerControl.AddCell(ScrollerDataType.Header, list[i]);
                }
            }
            m_ScrollerControl.Restart();
        }
 
        void DisplayViewDetail()
        {
            var selectFashionDress = model.GetSelectFashionDress(model.selectType);
            m_ContainerViewDetail.SetActive(selectFashionDress != 0);
        }
 
        private void FashionDressCabinetRefresh()
        {
            DisplayCabinet(true);
        }
 
        private void SelectTypeRefresh()
        {
            List<int> list;
            if (!model.TryGetFashionDresses(model.selectType, model.selectQuality, out list)
                || list.Count == 0)
            {
                for (int i = 0; i <= 2; i++)
                {
                    if (model.TryGetFashionDresses(model.selectType, i, out list)
                        && list.Count > 0)
                    {
                        model.selectQuality = i;
                        break;
                    }
                }
            }
            DisplayFashionDress();
            DisplayViewDetail();
        }
 
        private void SelectQualityRefresh()
        {
            DisplayFashionDress();
        }
 
        private void SelectFashionDressRefresh(int type)
        {
            if (model.selectType == type)
            {
                m_ScrollerControl.m_Scorller.RefreshActiveCellViews();
            }
            DisplayModel();
            DisplayViewDetail();
        }
 
        //private void VirtualEquipRefresh(int type)
        //{
        //    if (model.selectType == type)
        //    {
        //        m_ScrollerControl.m_Scorller.RefreshActiveCellViews();
        //    }
        //    DisplayModel();
        //    DisplayViewDetail();
        //}
 
        private void FashionDressRefresh(int id)
        {
            m_ScrollerControl.RefreshSingleCellView(id);
        }
 
        private void OnRefreshCell(ScrollerDataType type, CellView cell)
        {
            var fashionDressCell = cell as FashionDressCell;
            fashionDressCell.Display(cell.index);
        }
 
        private void RefreshItemCountAct(PackType packType, int index, int itemId)
        {
            if (packType == PackType.Item
                && model.fashionDressLevelUpItems.Contains(itemId))
            {
                m_ScrollerControl.m_Scorller.RefreshActiveCellViews();
            }
            if (packType == PackType.Equip)
            {
                if (index == (int)RoleEquipType.FashionClothes
                    || index == (int)RoleEquipType.FashionWeapon
                    || index == (int)RoleEquipType.FashionWeapon2)
                {
                    m_ScrollerControl.m_Scorller.RefreshActiveCellViews();
 
                    foreach (var fashionDressType in model.fashionDressTypes)
                    {
                        var equipId = model.GetFashionDressEquipId(fashionDressType);
                        model.SetVirtualEquipFashionDress(fashionDressType, equipId);
                        model.SetSelectFashionDress(fashionDressType, equipId);
                    }
                }
            }
        }
 
        public void DisplayModel()
        {
            m_RawModel.SetActive(true);
 
            var job = PlayerDatas.Instance.baseData.Job;
 
            var playerPack = ModelCenter.Instance.GetModel<PackModel>();
 
            var appearance = ModelCenter.Instance.GetModel<EquipModel>().GetAppearance();
 
            var clothesId = appearance.clothes;
            var wingsId = appearance.wings;
            var secondaryId = appearance.secondary;
            var weaponId = appearance.weapon;
 
            var fashionDressClothesId = 0;
            var fashionDressWeaponId = 0;
            var fashionDressSecondaryId = 0;
 
            foreach (var type in model.fashionDressTypes)
            {
                var selectFashionId = model.GetSelectFashionDress(type);
                if (selectFashionId == 0)
                {
                    continue;
                }
                FashionDress fashionDress;
                if (model.TryGetFashionDress(selectFashionId, out fashionDress))
                {
                    var index = model.fashionTypeMapPlaceDict[type];
                    switch ((RoleEquipType)index)
                    {
                        case RoleEquipType.FashionWeapon:
                            fashionDressWeaponId = fashionDress.GetEquipItemId();
                            break;
                        case RoleEquipType.FashionClothes:
                            fashionDressClothesId = fashionDress.GetEquipItemId();
                            break;
                        case RoleEquipType.FashionWeapon2:
                            fashionDressSecondaryId = fashionDress.GetEquipItemId();
                            break;
                    }
                }
            }
 
            int _suitLevel = 0;
            UI3DPlayerExhibitionData data = new UI3DPlayerExhibitionData()
            {
                job = job,
                clothesId = clothesId,
                suitLevel = _suitLevel,
                weaponId = weaponId,
                wingsId = wingsId,
                secondaryId = secondaryId,
                fashionClothesId = fashionDressClothesId,
                fashionWeaponId = fashionDressWeaponId,
                fashionSecondaryId = fashionDressSecondaryId,
                reikiRootEffectId = PlayerDatas.Instance.baseData.reikiRootEffectId,
                isDialogue = false,
                equipLevel = PlayerDatas.Instance.baseData.suitLevel,
            };
            UI3DModelExhibition.Instance.ShowPlayer(m_RawModel, data);
        }
 
        private void Resolve()
        {
            if (!model.TryGetSatisfyResolves(ref resolveList))
            {
                SysNotifyMgr.Instance.ShowTip("FashionDressResolveOpenError");
                return;
            }
            WindowCenter.Instance.Open<FashiongDecomposeWin>();
        }
 
        private void ViewProperty()
        {
            WindowCenter.Instance.Open<FashionSumAttrWin>();
        }
 
        private void ViewDetail()
        {
            var virtualEquipId = model.GetVirtualEquipFashionDress(model.selectType);
            var selectFashionDress = model.GetSelectFashionDress(model.selectType);
            if (selectFashionDress != 0)
            {
                model.ViewFashionDressDetails(selectFashionDress);
            }
            else if (virtualEquipId != 0)
            {
                model.ViewFashionDressDetails(virtualEquipId);
            }
        }
    }
 
}