少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
using System.Linq;
using System.Collections;
 
namespace vnxbqy.UI
{
    
    public class FashionSumAttrWin : Window
    {
        [SerializeField] GameObject container;
        [SerializeField] CanvasGroup alpha;
        [Header("时装总加成")]
        [SerializeField] Text activateNumText;
        [SerializeField] GameObject noneActivate;
        [SerializeField] List<Text> activateAttrs = new List<Text>();
        [SerializeField] List<GameObject> activateAttrObjs = new List<GameObject>();
        [Header("衣柜等级加成")]
        [SerializeField] Text wardrobeLvText;
        [SerializeField] GameObject noneLvAdd;
        [SerializeField] List<Text> lvAddAttrs = new List<Text>();
        [SerializeField] List<GameObject> lvAddAttrObjs = new List<GameObject>();
 
        FashionDressModel fashionModel { get { return ModelCenter.Instance.GetModel<FashionDressModel>(); } }
        #region Built-in
        protected override void BindController()
        {
 
        }
        protected override void AddListeners()
        {
 
        }
        protected override void OnPreOpen()
        {
            SetDisplay();
        }
        protected override void OnActived()
        {
            base.OnActived();
            StartCoroutine(DelayShow());
        }
        protected override void OnAfterOpen()
        {
 
        }
 
        protected override void OnPreClose()
        {
 
        }
        protected override void OnAfterClose()
        {
 
        }
        #endregion
 
        private void SetDisplay()
        {
            alpha.alpha = 0;
            container.SetActive(false);
            SetActivateFashionAdd();
            SetWardrobeLvAdd();
        }
 
        private void SetActivateFashionAdd()
        {
            List<int> activateIds = null;
            bool isActivate = fashionModel.TryGetActiveFashionDress(out activateIds);
            int sumNum = fashionModel.fashoinDressCount;
            int activateNum = activateIds.Count;
            string actvivateNumSB = string.Empty;
            if (activateNum > 0)
            {
                actvivateNumSB = UIHelper.AppendColor(TextColType.Green, activateNum.ToString());
            }
            else
            {
                actvivateNumSB = UIHelper.AppendColor(TextColType.Red, activateNum.ToString());
            }
            activateNumText.text = StringUtility.Contact(actvivateNumSB, "/", sumNum);
            Dictionary<int, int> attrDict = GetActivateAttr();
            if (attrDict != null && attrDict.Count > 0)
            {
                noneActivate.SetActive(false);
                List<int> attrIds = attrDict.Keys.ToList();
                for (int i = 0; i < activateAttrObjs.Count; i++)
                {
                    var attrObj = activateAttrObjs[i];
                    attrObj.SetActive(i < attrIds.Count);
                    if (i < attrIds.Count)
                    {
                        var attrText = activateAttrs[i];
                        int attrId = attrIds[i];
                        int attrValue = attrDict[attrId];
                        var attrConfig = PlayerPropertyConfig.Get(attrId);
                        string attrSB = string.Empty;
                        string attrValueSB = UIHelper.AppendColor(TextColType.Green, PlayerPropertyConfig.GetValueDescription(attrId, attrValue));
                        if (attrConfig.Name.Contains("%s"))
                        {
                            attrSB = attrConfig.Name.Replace("%s", attrValueSB);
                        }
                        else
                        {
                            attrSB = StringUtility.Contact(attrConfig.Name, "+", attrValueSB);
                        }
                        attrText.text = attrSB;
                    }
                }
            }
            else
            {
                noneActivate.SetActive(true);
                for (int i = 0; i < activateAttrObjs.Count; i++)
                {
                    var attrObj = activateAttrObjs[i];
                    attrObj.SetActive(false);
                }
            }
        }
 
        private Dictionary<int, int> GetActivateAttr()
        {
            var sumAttrDict = new Dictionary<int, int>();
            List<int> fashionIds = null;
            bool isActivate = fashionModel.TryGetActiveFashionDress(out fashionIds);
            if (isActivate)
            {
                foreach (var id in fashionIds)
                {
                    int fashionLevel = fashionModel.GetFashionDressLevel(id);
                    Dictionary<int, int> attrDict = null;
                    bool isAttr = fashionModel.TryGetFashionDressProperty(id, fashionLevel, out attrDict);
                    if (isAttr)
                    {
                        foreach (var attrId in attrDict.Keys)
                        {
                            var attrValue = attrDict[attrId];
                            if (!sumAttrDict.ContainsKey(attrId))
                            {
                                sumAttrDict.Add(attrId, attrValue);
                            }
                            else
                            {
                                sumAttrDict[attrId] += attrValue;
                            }
                        }
                    }
                }
            }
            return sumAttrDict;
        }
 
        private void SetWardrobeLvAdd()
        {
            int wardrobeLevel = fashionModel.cabinetLevel;
            string wardrobeLevelSB = string.Empty;
            if (wardrobeLevel > 0)
            {
                wardrobeLevelSB = UIHelper.AppendColor(TextColType.Green, wardrobeLevel.ToString());
            }
            else
            {
                wardrobeLevelSB = UIHelper.AppendColor(TextColType.Red, wardrobeLevel.ToString());
            }
            wardrobeLvText.text = Language.Get("FashionDress106", wardrobeLevelSB);
            Dictionary<int, int> attrDict = null;
            fashionModel.TryGetCabinetProperty(fashionModel.cabinetLevel, out attrDict);
            if (attrDict != null && attrDict.Count > 0)
            {
                noneLvAdd.SetActive(false);
                List<int> attrIds = attrDict.Keys.ToList();
                for (int i = 0; i < lvAddAttrObjs.Count; i++)
                {
                    var attrObj = lvAddAttrObjs[i];
                    attrObj.SetActive(i < attrIds.Count);
                    if (i < attrIds.Count)
                    {
                        var attrText = lvAddAttrs[i];
                        int attrId = attrIds[i];
                        int attrValue = attrDict[attrId];
                        var attrConfig = PlayerPropertyConfig.Get(attrId);
                        string attrSB = string.Empty;
                        string attrValueSB = UIHelper.AppendColor(TextColType.Green, PlayerPropertyConfig.GetValueDescription(attrId, attrValue));
                        if (attrConfig.Name.Contains("%s"))
                        {
                            attrSB = attrConfig.Name.Replace("%s", attrValueSB);
                        }
                        else
                        {
                            attrSB = StringUtility.Contact(attrConfig.Name, "+", attrValueSB);
                        }
                        attrText.text = attrSB;
                    }
                }
            }
            else
            {
                noneLvAdd.SetActive(true);
                for (int i = 0; i < lvAddAttrObjs.Count; i++)
                {
                    var attrObj = lvAddAttrObjs[i];
                    attrObj.SetActive(false);
                }
            }
        }
 
        IEnumerator DelayShow()
        {
            yield return null;
            container.SetActive(true);
            StartCoroutine(DelayAlpha());
        }
 
        IEnumerator DelayAlpha()
        {
            yield return null;
            alpha.alpha = 1;
        }
    }
}