少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Monday, July 02, 2018
//--------------------------------------------------------
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
 
namespace vnxbqy.UI
{
 
    public class DemonJarRewardBehaviour : ScrollItem
    {
        [SerializeField] ItemBehaviour m_Reward;
        [SerializeField] UIEffect m_QualityEffect;
        [SerializeField] Text m_OwnReward;
 
        DemonJarModel model { get { return ModelCenter.Instance.GetModel<DemonJarModel>(); } }
 
        public override void Display(object _data)
        {
            base.Display(_data);
            var item = (Item)_data;
            m_Reward.SetItem(item);
 
            var config = ItemConfig.Get(item.id);
            if (config != null && m_QualityEffect != null)
            {
                var effect = config.ItemColor == 3 ? 1136 : config.ItemColor == 4 ? 1137 : config.ItemColor == 5 ? 1138 : 0;
                m_QualityEffect.StopImediatly();
                m_QualityEffect.effect = effect;
                m_QualityEffect.Play();
            }
 
            var bossId = model.GetBossIdByLine(PlayerDatas.Instance.baseData.dungeonLineId);
            var demonJarConfig = DemonJarConfig.Get(bossId);
            var isOwnReward = false;
            for (int i = 0; i < demonJarConfig.MustItemID.Length; i++)
            {
                if (item.id == demonJarConfig.MustItemID[i])
                {
                    isOwnReward = true;
                    break;
                }
            }
 
            m_OwnReward.SetActive(isOwnReward);
        }
 
        public override void Dispose()
        {
            base.Dispose();
        }
 
    }
 
}